d3dx9_36: Add stub for D3DXCleanMesh.

This commit is contained in:
Christian Costa 2012-09-23 20:45:44 +02:00 committed by Alexandre Julliard
parent 51c90eba23
commit fcb9c5fadb
2 changed files with 9 additions and 1 deletions

View File

@ -8,7 +8,7 @@
@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
@ stdcall D3DXCheckVersion(long long)
@ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr)
@ stub D3DXCleanMesh(ptr ptr ptr ptr ptr)
@ stdcall D3DXCleanMesh(long ptr ptr ptr ptr ptr)
@ stdcall D3DXColorAdjustContrast(ptr ptr float)
@ stdcall D3DXColorAdjustSaturation(ptr ptr float)
@ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr)

View File

@ -3818,6 +3818,14 @@ cleanup:
return hr;
}
HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, LPD3DXMESH mesh_in, const DWORD *adjacency_in,
LPD3DXMESH *mesh_out, DWORD *adjacency_out, LPD3DXBUFFER *errors_and_warnings)
{
FIXME("(%u, %p, %p, %p, %p, %p)\n", clean_type, mesh_in, adjacency_in, mesh_out, adjacency_out, errors_and_warnings);
return E_NOTIMPL;
}
HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME frame, LPD3DXALLOCATEHIERARCHY alloc_hier)
{
HRESULT hr;