d3dx9: Move transpose matrix into get_matrix().
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5b06a2d113
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8fb16c955b
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@ -870,7 +870,7 @@ static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector)
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}
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}
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static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
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static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix, BOOL transpose)
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{
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UINT i, k;
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@ -878,10 +878,12 @@ static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
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{
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for (k = 0; k < 4; ++k)
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{
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FLOAT *tmp = transpose ? (FLOAT *)&matrix->u.m[k][i] : (FLOAT *)&matrix->u.m[i][k];
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if ((i < param->rows) && (k < param->columns))
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set_number((FLOAT *)&matrix->u.m[i][k], D3DXPT_FLOAT, (DWORD *)param->data + i * param->columns + k, param->type);
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set_number(tmp, D3DXPT_FLOAT, (DWORD *)param->data + i * param->columns + k, param->type);
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else
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matrix->u.m[i][k] = 0.0f;
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*tmp = 0.0f;
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}
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}
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}
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@ -2213,7 +2215,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DX
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switch (param->class)
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{
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case D3DXPC_MATRIX_ROWS:
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get_matrix(param, matrix);
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get_matrix(param, matrix, FALSE);
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return D3D_OK;
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case D3DXPC_SCALAR:
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@ -2292,7 +2294,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface,
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case D3DXPC_MATRIX_ROWS:
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for (i = 0; i < count; ++i)
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{
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get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i]);
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get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], FALSE);
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}
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return D3D_OK;
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@ -2369,7 +2371,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect
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case D3DXPC_MATRIX_ROWS:
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for (i = 0; i < count; ++i)
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{
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get_matrix(get_parameter_struct(param->member_handles[i]), matrix[i]);
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get_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], FALSE);
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}
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return D3D_OK;
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@ -2427,7 +2429,6 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *if
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(This, parameter);
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D3DXMATRIX m;
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TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
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@ -2439,12 +2440,11 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *if
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{
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case D3DXPC_SCALAR:
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case D3DXPC_VECTOR:
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get_matrix(param, matrix);
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get_matrix(param, matrix, FALSE);
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return D3D_OK;
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case D3DXPC_MATRIX_ROWS:
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get_matrix(param, &m);
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D3DXMatrixTranspose(matrix, &m);
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get_matrix(param, matrix, TRUE);
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return D3D_OK;
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case D3DXPC_OBJECT:
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@ -2521,10 +2521,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffec
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case D3DXPC_MATRIX_ROWS:
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for (i = 0; i < count; ++i)
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{
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D3DXMATRIX m;
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get_matrix(get_parameter_struct(param->member_handles[i]), &m);
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D3DXMatrixTranspose(&matrix[i], &m);
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get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], TRUE);
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}
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return D3D_OK;
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@ -2593,7 +2590,6 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBa
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if (matrix && param && count <= param->element_count)
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{
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UINT i;
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D3DXMATRIX m;
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TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
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@ -2602,8 +2598,7 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBa
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case D3DXPC_MATRIX_ROWS:
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for (i = 0; i < count; ++i)
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{
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get_matrix(get_parameter_struct(param->member_handles[i]), &m);
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D3DXMatrixTranspose(matrix[i], &m);
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get_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], TRUE);
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}
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return D3D_OK;
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