d3dx9: Remove "too many constants" fixme.
This commit is contained in:
parent
3dc48141d1
commit
8c8b4c356c
|
@ -1760,13 +1760,6 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
|
|||
debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
|
||||
debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
|
||||
|
||||
if (object->desc.Constants > 65535)
|
||||
{
|
||||
FIXME("Too many constants (%u)\n", object->desc.Constants);
|
||||
hr = E_NOTIMPL;
|
||||
goto error;
|
||||
}
|
||||
|
||||
object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
||||
sizeof(*object->constants) * object->desc.Constants);
|
||||
if (!object->constants)
|
||||
|
|
Loading…
Reference in New Issue