d3dx9: Remove "too many constants" fixme.

This commit is contained in:
Rico Schüller 2012-08-25 16:28:56 +02:00 committed by Alexandre Julliard
parent 3dc48141d1
commit 8c8b4c356c
1 changed files with 0 additions and 7 deletions

View File

@ -1760,13 +1760,6 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
if (object->desc.Constants > 65535)
{
FIXME("Too many constants (%u)\n", object->desc.Constants);
hr = E_NOTIMPL;
goto error;
}
object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*object->constants) * object->desc.Constants);
if (!object->constants)