d3dx9: Implement point filtering for volume textures.
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5d4bc53343
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29acc31506
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@ -67,6 +67,9 @@ const PixelFormatDesc *get_format_info_idx(int idx) DECLSPEC_HIDDEN;
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void copy_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, SIZE src_size, UINT src_depth, const PixelFormatDesc *src_format,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, SIZE dst_size, UINT dst_depth, const PixelFormatDesc *dst_format,
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D3DCOLOR color_key) DECLSPEC_HIDDEN;
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void point_filter_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, SIZE src_size, UINT src_depth, const PixelFormatDesc *src_format,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, SIZE dst_size, UINT dst_depth, const PixelFormatDesc *dst_format,
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D3DCOLOR color_key) DECLSPEC_HIDDEN;
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HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
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DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
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@ -1353,78 +1353,83 @@ void copy_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
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* using a point filter.
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* Works only for ARGB formats with 1 - 4 bytes per pixel.
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*/
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static void point_filter_simple_data(const BYTE *src, UINT srcpitch, SIZE src_size, const PixelFormatDesc *srcformat,
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BYTE *dest, UINT destpitch, SIZE dst_size, const PixelFormatDesc *destformat, D3DCOLOR colorkey)
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void point_filter_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, SIZE src_size, UINT src_depth, const PixelFormatDesc *src_format,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, SIZE dst_size, UINT dst_depth, const PixelFormatDesc *dst_format, D3DCOLOR color_key)
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{
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struct argb_conversion_info conv_info, ck_conv_info;
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const PixelFormatDesc *ck_format = NULL;
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DWORD channels[4], pixel;
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UINT x, y;
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UINT x, y, z;
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ZeroMemory(channels, sizeof(channels));
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init_argb_conversion_info(srcformat, destformat, &conv_info);
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init_argb_conversion_info(src_format, dst_format, &conv_info);
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if (colorkey)
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if (color_key)
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{
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/* Color keys are always represented in D3DFMT_A8R8G8B8 format. */
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ck_format = get_format_info(D3DFMT_A8R8G8B8);
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init_argb_conversion_info(srcformat, ck_format, &ck_conv_info);
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init_argb_conversion_info(src_format, ck_format, &ck_conv_info);
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}
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for (y = 0; y < dst_size.cy; ++y)
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for (z = 0; z < dst_depth; z++)
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{
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BYTE *destptr = dest + y * destpitch;
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const BYTE *bufptr = src + srcpitch * (y * src_size.cy / dst_size.cy);
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BYTE *dst_slice_ptr = dst + z * dst_slice_pitch;
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const BYTE *src_slice_ptr = src + src_slice_pitch * (z * src_depth / dst_depth);
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for (x = 0; x < dst_size.cx; ++x)
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for (y = 0; y < dst_size.cy; y++)
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{
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const BYTE *srcptr = bufptr + (x * src_size.cx / dst_size.cx) * srcformat->bytes_per_pixel;
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DWORD val;
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BYTE *dst_ptr = dst_slice_ptr + y * dst_row_pitch;
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const BYTE *src_row_ptr = src_slice_ptr + src_row_pitch * (y * src_size.cy / dst_size.cy);
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/* extract source color components */
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pixel = dword_from_bytes(srcptr, srcformat->bytes_per_pixel);
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if (!srcformat->to_rgba && !destformat->from_rgba)
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for (x = 0; x < dst_size.cx; x++)
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{
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get_relevant_argb_components(&conv_info, pixel, channels);
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val = make_argb_color(&conv_info, channels);
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const BYTE *src_ptr = src_row_ptr + (x * src_size.cx / dst_size.cx) * src_format->bytes_per_pixel;
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DWORD val;
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if (colorkey)
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/* extract source color components */
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pixel = dword_from_bytes(src_ptr, src_format->bytes_per_pixel);
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if (!src_format->to_rgba && !dst_format->from_rgba)
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{
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get_relevant_argb_components(&ck_conv_info, pixel, channels);
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pixel = make_argb_color(&ck_conv_info, channels);
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if (pixel == colorkey)
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val &= ~conv_info.destmask[0];
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get_relevant_argb_components(&conv_info, pixel, channels);
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val = make_argb_color(&conv_info, channels);
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if (color_key)
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{
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get_relevant_argb_components(&ck_conv_info, pixel, channels);
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pixel = make_argb_color(&ck_conv_info, channels);
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if (pixel == color_key)
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val &= ~conv_info.destmask[0];
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}
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}
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}
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else
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{
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struct vec4 color, tmp;
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format_to_vec4(srcformat, &pixel, &color);
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if (srcformat->to_rgba)
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srcformat->to_rgba(&color, &tmp);
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else
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tmp = color;
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if (ck_format)
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{
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format_from_vec4(ck_format, &tmp, &pixel);
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if (pixel == colorkey)
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tmp.w = 0.0f;
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struct vec4 color, tmp;
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format_to_vec4(src_format, &pixel, &color);
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if (src_format->to_rgba)
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src_format->to_rgba(&color, &tmp);
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else
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tmp = color;
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if (ck_format)
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{
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format_from_vec4(ck_format, &tmp, &pixel);
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if (pixel == color_key)
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tmp.w = 0.0f;
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}
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if (dst_format->from_rgba)
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dst_format->from_rgba(&tmp, &color);
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else
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color = tmp;
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format_from_vec4(dst_format, &color, &val);
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}
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if (destformat->from_rgba)
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destformat->from_rgba(&tmp, &color);
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else
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color = tmp;
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format_from_vec4(destformat, &color, &val);
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dword_to_bytes(dst_ptr, val, dst_format->bytes_per_pixel);
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dst_ptr += dst_format->bytes_per_pixel;
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}
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dword_to_bytes(destptr, val, destformat->bytes_per_pixel);
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destptr += destformat->bytes_per_pixel;
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}
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}
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}
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@ -1581,8 +1586,8 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
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/* Always apply a point filter until D3DX_FILTER_LINEAR,
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* D3DX_FILTER_TRIANGLE and D3DX_FILTER_BOX are implemented. */
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point_filter_simple_data(src_memory, src_pitch, src_size, srcformatdesc,
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lockrect.pBits, lockrect.Pitch, dst_size, destformatdesc, color_key);
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point_filter_simple_data(src_memory, src_pitch, 0, src_size, 1, srcformatdesc,
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lockrect.pBits, lockrect.Pitch, 0, dst_size, 1, destformatdesc, color_key);
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}
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IDirect3DSurface9_UnlockRect(dst_surface);
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@ -93,7 +93,7 @@ static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device)
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ok(hr == E_FAIL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, E_FAIL);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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todo_wine ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
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ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
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hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, NULL, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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@ -226,8 +226,11 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
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}
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else
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{
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FIXME("Filtering for volume textures not implemented\n");
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return E_NOTIMPL;
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if ((filter & 0xf) != D3DX_FILTER_POINT)
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FIXME("Unhandled filter %#x.\n", filter);
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point_filter_simple_data(src_addr, src_row_pitch, src_slice_pitch, src_size, src_depth, src_format_desc,
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locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch, dst_size, dst_depth, dst_format_desc, color_key);
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}
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IDirect3DVolume9_UnlockBox(dst_volume);
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