d3dx9/tests: Check all elements in the effect parameter value test.

This commit is contained in:
Rico Schüller 2012-08-08 17:02:13 +02:00 committed by Alexandre Julliard
parent 3bd55d0b62
commit c178b61bb9
1 changed files with 110 additions and 95 deletions

View File

@ -1218,42 +1218,45 @@ static void test_effect_parameter_value_GetVectorArray(const struct test_effect_
HRESULT hr;
DWORD cmp = 0xabababab;
FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
UINT l, k, err = 0;
UINT l, k, element, err = 0;
memset(fvalue, 0xab, sizeof(fvalue));
hr = effect->lpVtbl->GetVectorArray(effect, parameter, (D3DXVECTOR4 *)&fvalue, res_desc->Elements);
if (!res_desc->Elements)
for (element = 0; element <= res_desc->Elements + 1; ++element)
{
ok(hr == D3D_OK, "%u - %s: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else if (res_desc->Elements && res_desc->Class == D3DXPC_VECTOR)
{
ok(hr == D3D_OK, "%u - %s: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (k = 0; k < res_desc->Elements; ++k)
memset(fvalue, 0xab, sizeof(fvalue));
hr = effect->lpVtbl->GetVectorArray(effect, parameter, (D3DXVECTOR4 *)&fvalue, element);
if (!element)
{
for (l = 0; l < res_desc->Columns; ++l)
ok(hr == D3D_OK, "%u - %s[%u]: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_VECTOR)
{
ok(hr == D3D_OK, "%u - %s[%u]: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK);
for (k = 0; k < element; ++k)
{
if (!compare_float(fvalue[l + k * 4], get_float(res_desc->Type,
&res_value[l + k * res_desc->Columns]), 512))
++err;
for (l = 0; l < res_desc->Columns; ++l)
{
if (!compare_float(fvalue[l + k * 4], get_float(res_desc->Type,
&res_value[l + k * res_desc->Columns]), 512))
++err;
}
for (l = res_desc->Columns; l < 4; ++l) if (fvalue[l + k * 4] != 0.0f) ++err;
}
for (l = res_desc->Columns; l < 4; ++l) if (fvalue[l + k * 4] != 0.0f) ++err;
for (l = element * 4; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetVectorArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3DERR_INVALIDCALL);
for (l = res_desc->Elements * 4; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s[%u]: GetVectorArray failed with %u errors\n", i, res_full_name, element, err);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVectorArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s: GetVectorArray failed with %u errors\n", i, res_full_name, err);
}
static void test_effect_parameter_value_GetMatrix(const struct test_effect_parameter_value_result *res,
@ -1304,47 +1307,50 @@ static void test_effect_parameter_value_GetMatrixArray(const struct test_effect_
HRESULT hr;
DWORD cmp = 0xabababab;
FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
UINT l, k, m, err = 0;
UINT l, k, m, element, err = 0;
memset(fvalue, 0xab, sizeof(fvalue));
hr = effect->lpVtbl->GetMatrixArray(effect, parameter, (D3DXMATRIX *)&fvalue, res_desc->Elements);
if (!res_desc->Elements)
for (element = 0; element <= res_desc->Elements + 1; ++element)
{
ok(hr == D3D_OK, "%u - %s: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else if (res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (m = 0; m < res_desc->Elements; ++m)
memset(fvalue, 0xab, sizeof(fvalue));
hr = effect->lpVtbl->GetMatrixArray(effect, parameter, (D3DXMATRIX *)&fvalue, element);
if (!element)
{
for (k = 0; k < 4; ++k)
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK);
for (m = 0; m < element; ++m)
{
for (l = 0; l < 4; ++l)
for (k = 0; k < 4; ++k)
{
if (k < res_desc->Columns && l < res_desc->Rows)
for (l = 0; l < 4; ++l)
{
if (!compare_float(fvalue[m * 16 + l * 4 + k], get_float(res_desc->Type,
&res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512))
++err;
if (k < res_desc->Columns && l < res_desc->Rows)
{
if (!compare_float(fvalue[m * 16 + l * 4 + k], get_float(res_desc->Type,
&res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512))
++err;
}
else if (fvalue[m * 16 + l * 4 + k] != 0.0f) ++err;
}
else if (fvalue[m * 16 + l * 4 + k] != 0.0f) ++err;
}
}
for (l = element * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3DERR_INVALIDCALL);
for (l = res_desc->Elements * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s[%u]: GetMatrixArray failed with %u errors\n", i, res_full_name, element, err);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s: GetMatrixArray failed with %u errors\n", i, res_full_name, err);
}
static void test_effect_parameter_value_GetMatrixPointerArray(const struct test_effect_parameter_value_result *res,
@ -1368,13 +1374,15 @@ static void test_effect_parameter_value_GetMatrixPointerArray(const struct test_
hr = effect->lpVtbl->GetMatrixPointerArray(effect, parameter, matrix_pointer_array, element);
if (!element)
{
ok(hr == D3D_OK, "%u - %s: GetMatrixPointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixPointerArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3D_OK);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s: GetMatrixPointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixPointerArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3D_OK);
for (m = 0; m < element; ++m)
{
@ -1399,10 +1407,10 @@ static void test_effect_parameter_value_GetMatrixPointerArray(const struct test_
{
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixPointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixPointerArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3DERR_INVALIDCALL);
}
ok(!err, "%u - %s: GetMatrixPointerArray failed with %u errors\n", i, res_full_name, err);
ok(!err, "%u - %s[%u]: GetMatrixPointerArray failed with %u errors\n", i, res_full_name, element, err);
}
}
@ -1472,47 +1480,52 @@ static void test_effect_parameter_value_GetMatrixTransposeArray(const struct tes
HRESULT hr;
DWORD cmp = 0xabababab;
FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
UINT l, k, m, err = 0;
UINT l, k, m, element, err = 0;
memset(fvalue, 0xab, sizeof(fvalue));
hr = effect->lpVtbl->GetMatrixTransposeArray(effect, parameter, (D3DXMATRIX *)&fvalue, res_desc->Elements);
if (!res_desc->Elements)
for (element = 0; element <= res_desc->Elements + 1; ++element)
{
ok(hr == D3D_OK, "%u - %s: GetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else if (res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s: GetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (m = 0; m < res_desc->Elements; ++m)
memset(fvalue, 0xab, sizeof(fvalue));
hr = effect->lpVtbl->GetMatrixTransposeArray(effect, parameter, (D3DXMATRIX *)&fvalue, element);
if (!element)
{
for (k = 0; k < 4; ++k)
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposeArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3D_OK);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposeArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3D_OK);
for (m = 0; m < element; ++m)
{
for (l = 0; l < 4; ++l)
for (k = 0; k < 4; ++k)
{
if (k < res_desc->Columns && l < res_desc->Rows)
for (l = 0; l < 4; ++l)
{
if (!compare_float(fvalue[m * 16 + l + k * 4], get_float(res_desc->Type,
&res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512))
++err;
if (k < res_desc->Columns && l < res_desc->Rows)
{
if (!compare_float(fvalue[m * 16 + l + k * 4], get_float(res_desc->Type,
&res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512))
++err;
}
else if (fvalue[m * 16 + l + k * 4] != 0.0f) ++err;
}
else if (fvalue[m * 16 + l + k * 4] != 0.0f) ++err;
}
}
for (l = element * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixTransposeArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3DERR_INVALIDCALL);
for (l = res_desc->Elements * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s[%u]: GetMatrixTransposeArray failed with %u errors\n", i, res_full_name, element, err);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposeArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s: GetMatrixTransposeArray failed with %u errors\n", i, res_full_name, err);
}
static void test_effect_parameter_value_GetMatrixTransposePointerArray(const struct test_effect_parameter_value_result *res,
@ -1536,13 +1549,15 @@ static void test_effect_parameter_value_GetMatrixTransposePointerArray(const str
hr = effect->lpVtbl->GetMatrixTransposePointerArray(effect, parameter, matrix_pointer_array, element);
if (!element)
{
ok(hr == D3D_OK, "%u - %s: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3D_OK);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3D_OK);
for (m = 0; m < element; ++m)
{
@ -1565,12 +1580,12 @@ static void test_effect_parameter_value_GetMatrixTransposePointerArray(const str
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3DERR_INVALIDCALL);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s: GetMatrixTransposePointerArray failed with %u errors\n", i, res_full_name, err);
ok(!err, "%u - %s[%u]: GetMatrixTransposePointerArray failed with %u errors\n", i, res_full_name, element, err);
}
}