d3dx9: Avoid LPDIRECT3DVOLUMETEXTURE9.

This commit is contained in:
Henri Verbeet 2012-10-23 21:01:08 +02:00 committed by Alexandre Julliard
parent 0c84de4455
commit 80382486aa
2 changed files with 42 additions and 135 deletions

View File

@ -987,15 +987,8 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
}
HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
LPDIRECT3DVOLUMETEXTURE9 *texture)
HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth,
UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **texture)
{
HRESULT hr;
@ -1814,9 +1807,7 @@ HRESULT WINAPI D3DXFillCubeTexture(LPDIRECT3DCUBETEXTURE9 texture,
return D3D_OK;
}
HRESULT WINAPI D3DXFillVolumeTexture(LPDIRECT3DVOLUMETEXTURE9 texture,
LPD3DXFILL3D function,
LPVOID funcdata)
HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
{
DWORD miplevels;
DWORD m, i, x, y, z, c, v;

View File

@ -315,15 +315,8 @@ HRESULT WINAPI D3DXCreateCubeTexture( LPDIRECT3DDEVICE9 device,
D3DPOOL pool,
LPDIRECT3DCUBETEXTURE9 *cube);
HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth,
UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **volume);
HRESULT WINAPI D3DXCreateTextureFromFileA( LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
@ -343,14 +336,11 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileW( LPDIRECT3DDEVICE9 device,
LPDIRECT3DCUBETEXTURE9 *cube);
#define D3DXCreateCubeTextureFromFile WINELIB_NAME_AW(D3DXCreateCubeTextureFromFile)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
LPDIRECT3DVOLUMETEXTURE9 *volume);
#define D3DXCreateVolumeTextureFromFile WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFile)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(struct IDirect3DDevice9 *device,
const char *srcfile, struct IDirect3DVolumeTexture9 **volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(struct IDirect3DDevice9 *device,
const WCHAR *srcfile, struct IDirect3DVolumeTexture9 **volume);
#define D3DXCreateVolumeTextureFromFile WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFile)
HRESULT WINAPI D3DXCreateTextureFromResourceA( LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
@ -373,15 +363,11 @@ HRESULT WINAPI D3DXCreateCubeTextureFromResourceW( LPDIRECT3DDEVICE9 device,
LPDIRECT3DCUBETEXTURE9 *cube);
#define D3DXCreateCubeTextureFromResource WINELIB_NAME_AW(D3DXCreateCubeTextureFromResource)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR resource,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR resource,
LPDIRECT3DVOLUMETEXTURE9 *volume);
#define D3DXCreateVolumeTextureFromResource WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResource)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const char *resource, struct IDirect3DVolumeTexture9 **volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const WCHAR *resource, struct IDirect3DVolumeTexture9 **volume);
#define D3DXCreateVolumeTextureFromResource WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResource)
HRESULT WINAPI D3DXCreateTextureFromFileExA( LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
@ -443,38 +429,15 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileExW( LPDIRECT3DDEVICE9 device,
LPDIRECT3DCUBETEXTURE9 *cube);
#define D3DXCreateCubeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromFileEx)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(LPDIRECT3DDEVICE9 device,
LPCSTR srcfile,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(LPDIRECT3DDEVICE9 device,
LPCWSTR srcfile,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DVOLUMETEXTURE9 *volume);
#define D3DXCreateVolumeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFileEx)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
#define D3DXCreateVolumeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFileEx)
HRESULT WINAPI D3DXCreateTextureFromResourceExA( LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
@ -540,40 +503,15 @@ HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW( LPDIRECT3DDEVICE9 device,
LPDIRECT3DCUBETEXTURE9 *cube);
#define D3DXCreateCubeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromResourceEx)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCSTR resource,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(LPDIRECT3DDEVICE9 device,
HMODULE srcmodule,
LPCWSTR resource,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DVOLUMETEXTURE9 *volume);
#define D3DXCreateVolumeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResourceEx)
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const char *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const WCHAR *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
#define D3DXCreateVolumeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResourceEx)
HRESULT WINAPI D3DXCreateTextureFromFileInMemory( LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
@ -584,11 +522,8 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory( LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
LPDIRECT3DCUBETEXTURE9* cube);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
const void *srcdata, UINT srcdatasize, struct IDirect3DVolumeTexture9 **volume);
HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx( LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
@ -620,23 +555,10 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx( LPDIRECT3DDEVICE9 devic
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DCUBETEXTURE9 *cube);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
LPCVOID srcdata,
UINT srcdatasize,
UINT width,
UINT height,
UINT depth,
UINT miplevels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mipfilter,
D3DCOLOR colorkey,
D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
UINT srcdatasize, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
HRESULT WINAPI D3DXSaveTextureToFileInMemory(LPD3DXBUFFER *destbuffer,
D3DXIMAGE_FILEFORMAT destformat,
@ -669,10 +591,7 @@ HRESULT WINAPI D3DXFillTexture( LPDIRECT3DTEXTURE9 texture,
HRESULT WINAPI D3DXFillCubeTexture( LPDIRECT3DCUBETEXTURE9 cube,
LPD3DXFILL3D function,
LPVOID data);
HRESULT WINAPI D3DXFillVolumeTexture( LPDIRECT3DVOLUMETEXTURE9 volume,
LPD3DXFILL3D function,
LPVOID data);
HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *volume, LPD3DXFILL3D function, void *data);
HRESULT WINAPI D3DXFillTextureTX( LPDIRECT3DTEXTURE9 texture,
CONST DWORD *function,
@ -683,11 +602,8 @@ HRESULT WINAPI D3DXFillCubeTextureTX( LPDIRECT3DCUBETEXTURE9 cube,
CONST DWORD *function,
CONST D3DXVECTOR4 *constants,
UINT numconstants);
HRESULT WINAPI D3DXFillVolumeTextureTX(LPDIRECT3DVOLUMETEXTURE9 volume,
CONST DWORD *function,
CONST D3DXVECTOR4 *constants,
UINT numconstants);
HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *volume, const DWORD *function,
const D3DXVECTOR4 *constants, UINT numconstants);
HRESULT WINAPI D3DXComputeNormalMap( LPDIRECT3DTEXTURE9 texture,
LPDIRECT3DTEXTURE9 srctexture,