d3dx9: Improve is_valid_constant().
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b565e8fb4f
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1278843643
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@ -690,6 +690,28 @@ static inline D3DXHANDLE handle_from_constant(struct ctab_constant *constant)
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return (D3DXHANDLE)constant;
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}
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static struct ctab_constant *is_valid_sub_constant(struct ctab_constant *parent, struct ctab_constant *constant)
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{
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UINT i, count;
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/* all variable have at least elements = 1, but no elements */
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if (!parent->constants) return NULL;
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if (parent->desc.Elements > 1) count = parent->desc.Elements;
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else count = parent->desc.StructMembers;
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for (i = 0; i < count; ++i)
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{
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if (&parent->constants[i] == constant)
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return constant;
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if (is_valid_sub_constant(&parent->constants[i], constant))
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return constant;
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}
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return NULL;
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}
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static inline struct ctab_constant *is_valid_constant(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
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{
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struct ctab_constant *c = constant_from_handle(handle);
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@ -699,7 +721,11 @@ static inline struct ctab_constant *is_valid_constant(struct ID3DXConstantTableI
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for (i = 0; i < table->desc.Constants; ++i)
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{
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if (&table->constants[i] == c) return c;
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if (&table->constants[i] == c)
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return c;
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if (is_valid_sub_constant(&table->constants[i], c))
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return c;
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}
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return NULL;
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