d3dx9: Avoid desc copy in ID3DXConstantTable::GetSamplerIndex().
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edb802a847
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77632f0880
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@ -942,20 +942,18 @@ static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable
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static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant)
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{
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struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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D3DXCONSTANT_DESC desc;
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UINT count = 1;
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HRESULT res;
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struct ctab_constant *c = get_valid_constant(This, constant);
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TRACE("(%p)->(%p)\n", This, constant);
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res = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &count);
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if (FAILED(res))
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if (!c || c->desc.RegisterSet != D3DXRS_SAMPLER)
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{
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WARN("Invalid argument specified\n");
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return (UINT)-1;
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}
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if (desc.RegisterSet != D3DXRS_SAMPLER)
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return (UINT)-1;
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return desc.RegisterIndex;
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TRACE("Returning RegisterIndex %u\n", c->desc.RegisterIndex);
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return c->desc.RegisterIndex;
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}
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static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
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