Henri Verbeet
|
f94f753e51
|
d3d8/tests: Also test that render states get reset in test_reset().
|
2012-11-16 11:39:54 +01:00 |
Sam Edwards
|
9fb27d7a05
|
d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0.
|
2012-11-08 15:37:50 +01:00 |
Henri Verbeet
|
2bf46c60fb
|
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
|
2012-10-25 11:48:25 +02:00 |
Henri Verbeet
|
ddbe791d37
|
wined3d: Set texture_level in surface_set_texture_target() as well.
|
2012-10-24 11:24:22 +02:00 |
Matteo Bruni
|
f90f895759
|
d3d8: Use proper helper.
|
2012-10-10 20:34:13 +02:00 |
Henri Verbeet
|
8e24dbb60a
|
wined3d: wined3d_stateblock_apply() never fails.
|
2012-10-08 11:28:37 +02:00 |
Henri Verbeet
|
b69545c7da
|
wined3d: wined3d_stateblock_capture() never fails.
|
2012-10-08 11:28:32 +02:00 |
Henri Verbeet
|
5fcc1f8f70
|
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
|
2012-10-04 14:09:50 +02:00 |
Henri Verbeet
|
2ad5808996
|
wined3d: wined3d_device_get_creation_parameters() never fails.
|
2012-10-01 23:07:55 +02:00 |
Henri Verbeet
|
6e5cf8c698
|
wined3d: wined3d_device_set_depth_stencil() never fails.
|
2012-10-01 23:07:51 +02:00 |
Henri Verbeet
|
95b4207c7f
|
wined3d: Just return the surface from wined3d_device_get_depth_stencil().
|
2012-10-01 12:11:02 +02:00 |
Henri Verbeet
|
972217fd6a
|
wined3d: Just return the surface from wined3d_device_get_render_target().
|
2012-10-01 12:10:55 +02:00 |
Henri Verbeet
|
f9d494294a
|
wined3d: Just return the texture from wined3d_device_get_texture().
|
2012-09-27 13:10:43 +02:00 |
Henri Verbeet
|
c0a83b1d96
|
wined3d: wined3d_device_get_texture_stage_state() never fails.
|
2012-09-26 14:40:35 +02:00 |
Henri Verbeet
|
26c0714009
|
wined3d: wined3d_device_set_texture_stage_state() never fails.
|
2012-09-26 14:40:33 +02:00 |
Henri Verbeet
|
6e4c40689c
|
wined3d: Just return the shader from wined3d_device_get_pixel_shader().
|
2012-09-25 11:19:11 +02:00 |
Henri Verbeet
|
fc711d4955
|
wined3d: wined3d_device_set_pixel_shader() never fails.
|
2012-09-25 11:19:07 +02:00 |
Henri Verbeet
|
6909b5143b
|
wined3d: Just return the shader from wined3d_device_get_vertex_shader().
|
2012-09-24 09:58:06 +02:00 |
Henri Verbeet
|
b97ec7ae0c
|
wined3d: wined3d_device_set_vertex_shader() never fails.
|
2012-09-24 09:58:03 +02:00 |
Henri Verbeet
|
2f03ad1a40
|
wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
|
2012-09-21 10:53:10 +02:00 |
Henri Verbeet
|
01918d05ed
|
wined3d: wined3d_device_set_vertex_declaration() never fails.
|
2012-09-21 10:53:06 +02:00 |
Henri Verbeet
|
62670c7ba5
|
wined3d: wined3d_device_get_sampler_state() never fails.
|
2012-09-19 13:04:52 +02:00 |
Henri Verbeet
|
0d96be2c20
|
wined3d: wined3d_device_set_sampler_state() never fails.
|
2012-09-19 13:04:48 +02:00 |
Henri Verbeet
|
343974e2fd
|
wined3d: wined3d_device_get_material() never fails.
|
2012-09-18 10:18:51 +02:00 |
Henri Verbeet
|
2669feeb8c
|
wined3d: wined3d_device_set_material() never fails.
|
2012-09-18 10:18:42 +02:00 |
Henri Verbeet
|
90bd04c6b6
|
wined3d: wined3d_device_multiply_transform() never fails.
|
2012-09-14 15:43:20 +02:00 |
Henri Verbeet
|
706ece827b
|
wined3d: wined3d_device_get_transform() never fails.
|
2012-09-12 12:46:12 +02:00 |
Henri Verbeet
|
f79bbc767d
|
wined3d: wined3d_device_set_transform() never fails.
|
2012-09-12 12:46:07 +02:00 |
Henri Verbeet
|
d601a0dede
|
wined3d: wined3d_device_get_render_state() never fails.
|
2012-09-11 18:03:57 +02:00 |
Henri Verbeet
|
75cec973d5
|
wined3d: wined3d_device_set_render_state() never fails.
|
2012-09-11 18:03:53 +02:00 |
Henri Verbeet
|
3569b6ccd2
|
wined3d: wined3d_device_get_viewport() never fails.
|
2012-09-10 11:40:19 +02:00 |
Henri Verbeet
|
64aae8cf02
|
wined3d: wined3d_device_set_viewport() never fails.
|
2012-09-10 11:40:14 +02:00 |
Henri Verbeet
|
c8f4ca315e
|
wined3d: Just return the buffer from wined3d_device_get_index_buffer().
|
2012-09-06 15:45:32 +02:00 |
Henri Verbeet
|
a3e28f6ce5
|
wined3d: wined3d_device_set_index_buffer() never fails.
|
2012-09-06 15:45:32 +02:00 |
Jacek Caban
|
1524cc2ab7
|
d3d8: Use proper helpers for iface calls.
|
2012-08-27 19:45:59 +02:00 |
Henri Verbeet
|
09443f14e7
|
wined3d: Enable "AlwaysOffscreen" by default.
|
2012-07-19 15:43:59 +02:00 |
Henri Verbeet
|
0821c8024b
|
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
|
2012-07-11 09:57:07 -05:00 |
Henri Verbeet
|
8ad98cdbee
|
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
|
2012-07-10 10:39:42 -05:00 |
Henri Verbeet
|
9b74ebd794
|
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
|
2012-07-10 10:39:34 -05:00 |
Henri Verbeet
|
73eceafb17
|
d3d9: Implement d3d9_device_ResetEx().
|
2012-07-09 15:04:18 -04:00 |
Henri Verbeet
|
3509c89194
|
d3d8: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc.
|
2012-07-03 14:56:47 +02:00 |
Henri Verbeet
|
b4d0b4e452
|
d3d8: Introduce a helper function to create a wined3d_swapchain_desc from D3DPRESENT_PARAMETERS.
|
2012-07-03 14:56:41 +02:00 |
Henri Verbeet
|
79dc346131
|
d3d8: Introduce a separate function for swapchain creation.
|
2012-07-02 19:18:01 +02:00 |
Henri Verbeet
|
9e0d03e653
|
d3d8: Pass a wined3d_swapchain_desc structure to swapchain_init().
|
2012-07-02 19:18:00 +02:00 |
Henri Verbeet
|
e97dc9f33d
|
d3d9: Implement d3d9_EnumAdapterModesEx().
|
2012-07-02 19:17:59 +02:00 |
Henri Verbeet
|
8d4e3d0d58
|
d3d9: Implement d3d9_GetAdapterModeCountEx().
|
2012-06-29 10:14:29 +02:00 |
Henri Verbeet
|
256d433164
|
d3d9: Implement d3d9_device_PresentEx().
|
2012-06-29 10:14:21 +02:00 |
Henri Verbeet
|
0ce894f274
|
d3d9: Implement d3d9_device_GetDisplayModeEx().
|
2012-06-28 01:39:28 +02:00 |
Henri Verbeet
|
2c8834dffd
|
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
|
2012-06-28 01:39:27 +02:00 |
Henri Verbeet
|
a1bfd0988f
|
wined3d: Take scanline ordering into account in the mode setting code.
|
2012-06-28 01:39:26 +02:00 |
Henri Verbeet
|
60ff5906ae
|
d3d8/tests: Add a test for resource bindings after reset.
|
2012-06-18 17:48:40 +02:00 |
Henri Verbeet
|
d521e6c287
|
d3d8: Get rid of the wined3d_usage_t typedef.
|
2012-05-24 20:08:49 +02:00 |
Francois Gouget
|
e06ed82e94
|
d3d8: Add a trailing '\n' to an ERR() message.
|
2012-05-23 18:25:11 +02:00 |
Józef Kucia
|
7b1aa04b00
|
d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetLevelDesc is called with invalid level.
|
2012-05-23 18:25:06 +02:00 |
Józef Kucia
|
707c3559a2
|
d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetCubeMapSurface is called with invalid level.
|
2012-05-23 18:25:06 +02:00 |
Henri Verbeet
|
75d166f62c
|
d3d8: Get rid of IDirect3DVolume8Impl.
|
2012-05-23 18:25:01 +02:00 |
Henri Verbeet
|
ec466ff3b7
|
d3d8: Get rid of IDirect3DSurface8Impl.
|
2012-05-23 18:24:57 +02:00 |
Henri Verbeet
|
584053d0ee
|
d3d8: Get rid of IDirect3DSwapChain8Impl.
|
2012-05-22 18:07:09 +02:00 |
Henri Verbeet
|
1993727ee7
|
d3d8: Get rid of IDirect3DVertexBuffer8Impl.
|
2012-05-22 18:07:05 +02:00 |
Henri Verbeet
|
e3ecfa5974
|
wined3d: Store user clip planes as 4-component float vectors.
|
2012-05-22 18:07:02 +02:00 |
Henri Verbeet
|
27ca37dbe0
|
d3d8: Get rid of IDirect3DIndexBuffer8Impl.
|
2012-05-21 21:31:13 +02:00 |
Henri Verbeet
|
9b085a9260
|
d3d8: Get rid of IDirect3DDevice8Impl.
|
2012-05-21 21:31:10 +02:00 |
Henri Verbeet
|
e103a7a52d
|
d3d8: Get rid of IDirect3D8Impl.
|
2012-05-03 23:45:05 +02:00 |
Henri Verbeet
|
5a4c15b9d9
|
d3d8: Add a separate function for d3d8 initialization.
|
2012-05-03 23:44:59 +02:00 |
Henri Verbeet
|
9267148705
|
wined3d: The wined3d object doesn't need a parent.
|
2012-05-03 11:18:00 +02:00 |
Henri Verbeet
|
d9000aeec3
|
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetStreamSource().
|
2012-04-24 11:29:33 +02:00 |
Henri Verbeet
|
53e9cf8ab4
|
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetIndices().
|
2012-04-24 11:29:29 +02:00 |
Henri Verbeet
|
dd8ed6f8a9
|
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetTexture().
|
2012-04-23 11:44:43 +02:00 |
Henri Verbeet
|
7024ffac9a
|
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetDepthStencilSurface().
|
2012-04-23 11:44:39 +02:00 |
Henri Verbeet
|
17b83cd254
|
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetRenderTarget().
|
2012-04-23 11:44:35 +02:00 |
Henri Verbeet
|
230c5fc7f9
|
d3d8: Properly retrieve an interface pointer in IDirect3DDevice8Impl_GetBackBuffer().
|
2012-04-20 11:57:47 +02:00 |
Henri Verbeet
|
5cc7d0645b
|
d3d8: Use the surface implementation pointer in reset_enum_callback().
|
2012-04-20 11:57:43 +02:00 |
Henri Verbeet
|
532d224692
|
d3d8: Properly retrieve an interface pointer in IDirect3DSwapChain8Impl_GetBackBuffer().
|
2012-04-20 11:57:39 +02:00 |
Henri Verbeet
|
83761d20a8
|
d3d8: Get rid of IDirect3DBaseTexture8Impl.
|
2012-04-19 12:01:47 +02:00 |
Henri Verbeet
|
715fd2aea7
|
d3d8: Merge volumetexture.c into texture.c.
|
2012-04-19 12:01:43 +02:00 |
Henri Verbeet
|
620b5e0bcf
|
d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_UnlockBox().
|
2012-04-19 12:01:04 +02:00 |
Henri Verbeet
|
79e6ff850c
|
d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_LockBox().
|
2012-04-19 12:01:01 +02:00 |
Henri Verbeet
|
93fea77af3
|
d3d8: Properly retrieve an interface pointer in d3d8_texture_3d_GetVolumeLevel().
|
2012-04-19 12:00:57 +02:00 |
Henri Verbeet
|
eaaf089213
|
d3d8: Merge cubetexture.c into texture.c.
|
2012-04-18 13:59:23 +02:00 |
Henri Verbeet
|
98696724b7
|
d3d8: Get rid of IDirect3DVolumeTexture8Impl.
|
2012-04-18 13:58:55 +02:00 |
Henri Verbeet
|
40d113c10e
|
d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_UnlockRect().
|
2012-04-18 13:58:51 +02:00 |
Henri Verbeet
|
5bc8c5d347
|
d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_LockRect().
|
2012-04-18 13:58:47 +02:00 |
Henri Verbeet
|
4473047478
|
d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_GetSurfaceLevel().
|
2012-04-18 13:58:44 +02:00 |
Henri Verbeet
|
b8d07a2b44
|
d3d8: Get rid of IDirect3DCubeTexture8Impl.
|
2012-04-17 11:47:02 +02:00 |
Henri Verbeet
|
7bb17f49e3
|
d3d8: Get rid of IDirect3DTexture8Impl.
|
2012-04-17 11:46:59 +02:00 |
Henri Verbeet
|
e0390da628
|
d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_UnlockRect().
|
2012-04-17 11:46:51 +02:00 |
Henri Verbeet
|
883e7bbe87
|
d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_LockRect().
|
2012-04-17 11:46:49 +02:00 |
Henri Verbeet
|
cae90acb7a
|
d3d8: Properly retrieve an interface pointer in IDirect3DCubeTexture8Impl_GetCubeMapSurface().
|
2012-04-17 11:46:42 +02:00 |
Henri Verbeet
|
8cef8b3587
|
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
|
2012-04-13 10:48:51 +02:00 |
Henri Verbeet
|
635ab65651
|
d3d8: Don't return a pointer to the implementation in IDirect3DCubeTexture8Impl_QueryInterface().
|
2012-03-26 18:15:07 +02:00 |
Henri Verbeet
|
925a791dff
|
d3d8: Don't return a pointer to the implementation in IDirect3DDevice8Impl_QueryInterface().
|
2012-03-26 18:15:06 +02:00 |
Henri Verbeet
|
ffcfdff2de
|
d3d8: Don't return a pointer to the implementation in IDirect3D8Impl_QueryInterface().
|
2012-03-26 18:15:06 +02:00 |
Henri Verbeet
|
30c3e84ee5
|
d3d8: Don't return a pointer to the implementation in IDirect3DSurface8Impl_QueryInterface().
|
2012-03-26 18:15:05 +02:00 |
Henri Verbeet
|
ddfb19e913
|
d3d8: Don't return a pointer to the implementation in IDirect3DSwapChain8Impl_QueryInterface().
|
2012-03-15 19:51:57 +01:00 |
Henri Verbeet
|
42672f6dbe
|
d3d8: Don't return a pointer to the implementation in IDirect3DTexture8Impl_QueryInterface().
|
2012-03-15 19:51:52 +01:00 |
Henri Verbeet
|
9193215d41
|
d3d8: Don't return a pointer to the implementation in IDirect3DVolume8Impl_QueryInterface().
|
2012-03-15 19:51:45 +01:00 |
Henri Verbeet
|
8c2d44cafe
|
d3d8: Don't return a pointer to the implementation in IDirect3DVolumeTexture8Impl_QueryInterface().
|
2012-03-15 19:51:41 +01:00 |
Henri Verbeet
|
93afc43ee9
|
d3d8/tests: Fix a couple of return value checks.
|
2012-03-13 10:26:44 +01:00 |
Matteo Bruni
|
9f4eda2b8d
|
d3d8/tests: Port fog_with_shader_test() from d3d9 tests.
|
2012-03-09 17:26:16 +01:00 |
Stefan Dösinger
|
3c1d5f6c5d
|
d3d8/tests: Port the depth blit test to d3d8.
|
2012-03-09 11:28:57 +01:00 |