Stefan Dösinger
8284f70de8
d3d9: Use a vertex shader in the vpos test.
2010-07-21 13:23:59 +02:00
Stefan Dösinger
bb3fb05c38
d3d9: Use a vertex shader in the vFace test.
2010-07-21 13:23:59 +02:00
Stefan Dösinger
ba0a5ed104
d3d9: Use a vertex shader for the nested loop test.
...
Win7 (or newer Nvidia drivers) don't allow ps_3_0 fragment processing without
vertex shaders. This is interesting on its own, but not part of this test.
2010-07-21 13:23:59 +02:00
Stefan Dösinger
e534e2e2ac
d3d9: Win7+Nvidia returns c2 in COISSUE'd CND.
2010-07-21 13:23:59 +02:00
Stefan Dösinger
24adf40ee1
d3d9: Remove the fog vs sRGB test.
2010-07-21 13:23:59 +02:00
Stefan Dösinger
0190b6cb90
d3d9: Use color_match in the coissue tests.
2010-07-06 19:28:27 +02:00
Stefan Dösinger
b50a008549
d3d9: Windows7 doesn't draw with Viewports bigger than the framebuffer.
...
This is my Geforce 9600 setup here, the failure doesn't occur on all
windows 7 systems. I don't think we can change wined3d's behavior as a
number of games are broken on my Windows installation because they do
not like the extra parameter validation.
2010-07-06 19:28:27 +02:00
Stefan Dösinger
cb4ba6a862
d3d9: Ignore a Windows 7 failure in the d3d9 depth clamp test.
2010-07-06 19:28:27 +02:00
Stefan Dösinger
dd6cabcc1e
d3d9: Pass count=0 when clearing the whole surface.
2010-07-05 12:59:46 +02:00
Stefan Dösinger
218b9cec6f
d3d9: Nvidia drivers don't like unused output formats.
...
Newer nvidia drivers return garbage when using a COUNTx where x is bigger
than the amount of coordinates the texture can consume. So stick to COUNT3 for
volume textures. The tests don't need COUNT4 anyway.
2010-07-05 12:59:46 +02:00
Henri Verbeet
95aaaf2f12
d3d9/tests: Add a test for offscreen point sprites.
2010-06-11 16:22:30 +02:00
Henri Verbeet
c3cda92cf4
d3d9/tests: Remove an invalid point size test.
...
This test tests point size clamping behaviour when POINTSIZE_MAX <
POINTSIZE_MIN, but that behaviour isn't consistent between D3D drivers.
2010-05-28 16:22:26 +02:00
Henri Verbeet
1c12ba44a7
d3d9/test: Introduce point_match() to simplify testing point sizes.
2010-05-28 16:22:26 +02:00
Henri Verbeet
8c92f805f6
d3d9/tests: Don't depend so much on point rasterization rules in pointsize_test().
...
We can create a separate test for point rasterization if we really care about
that, but I doubt we do.
2010-05-28 16:22:26 +02:00
Henri Verbeet
2210b9a6ac
d3d9/tests: Fix a typo.
2010-05-27 14:46:43 +02:00
Henri Verbeet
123bfa20f5
d3d9/tests: Add a shadow sampler test.
2010-05-17 13:20:03 +02:00
Henri Verbeet
2661e9abf7
d3d9/tests: Fix test_cube_wrap() for different texture filtering schemes.
2010-05-03 13:50:37 +02:00
Roderick Colenbrander
67f43418d0
d3d9: Add an initial ColorFill regression test.
2010-04-14 18:00:47 +02:00
Henri Verbeet
6ecdad06a3
d3d9/tests: Add some depth buffer tests.
2010-04-12 11:33:20 +02:00
Paul Vriens
cc20a0da59
d3d9/tests: Initialize a variable (Coverity).
2010-03-31 16:12:32 +02:00
Roderick Colenbrander
342c6c6de5
d3d9: Add source/destination and backbuffer tests for StretchRect.
2010-03-30 13:55:28 +02:00
Stefan Dösinger
48d6167c29
d3d9: Remove old debug messages from the tests.
2010-03-17 16:10:15 +01:00
Henri Verbeet
69861cf873
wined3d: Get rid of the depth range hack.
2010-01-27 11:16:07 +01:00
Henri Verbeet
983f96b82f
d3d9: Add depth clamp tests.
2010-01-27 11:15:49 +01:00
Huw Davies
14b343fcd0
d3d9/tests: Destroy the window after we release the device.
...
Although either order is supposed to work, the former crashes with Wine.
2009-12-03 15:26:52 +01:00
Henri Verbeet
bdad5ace2a
d3d9/tests: Trace the viewport in clear_test().
...
There are some failures in this test on Win7 that appear to be related to the
initial viewport. Perhaps this trace will help narrow it down.
2009-12-01 13:16:22 +01:00
Stefan Dösinger
7f961c0796
d3d9: Abort the x8l8v8u8 test if the format is not supported.
2009-11-12 15:18:09 +01:00
Stefan Dösinger
b49a9cbfd2
d3d9: Run the visual tests in a window.
2009-11-09 19:59:33 +01:00
Stefan Dösinger
69612bb241
d3d9: Make the visual test read the backbuffer.
2009-11-09 19:59:29 +01:00
Henri Verbeet
d17cd37d3b
d3d9/tests: Remove an unused color result.
2009-10-19 11:45:30 +02:00
Henri Verbeet
023446f109
d3d9/tests: Check some more return values (LLVM/Clang).
2009-10-16 13:37:12 +02:00
James Helferty
2b5ff09160
d3d9/tests: Fix position of EndScene in visual test.
2009-10-15 12:06:17 +02:00
Stefan Dösinger
fcd0bc8f54
d3d9: Reduce the YUV test precision.
2009-10-08 12:03:20 +02:00
Stefan Dösinger
eda00d97ad
d3d9: Test viewports that are bigger than the surface.
2009-10-02 15:06:38 +02:00
Stefan Dösinger
dc45657f2c
wined3d: Fix vs_2_0 sgn.
...
vs_2_0's sgn has two extra parameters - temporary registers for the
instruction. This patch fixes the crash of the d3d9:visual test on windows and
properly handles the vs_2_0 version of sgn.
2009-10-02 12:36:59 +02:00
James Helferty
6fa09d1d22
d3d9: Fix some typos in visual test.
2009-09-22 20:19:58 +02:00
Stefan Dösinger
edf1c50b54
wined3d: Handle per-texture max LOD level.
...
GL_TEXTURE_BASE_LEVEL matches the basetexture::SetLOD functionality.
D3DSAMP_MAXMIPLEVEL essentially does the same as SetLOD. The test included in
this patch shows that the smallest mipmap level is used.
2009-08-31 12:18:41 +02:00
Henri Verbeet
ffb38da024
wined3d: Try to force a top-left filling convention.
2009-08-19 14:45:09 +02:00
Jörg Höhle
ba87299402
d3d9/tests: Detect empty graphics driver name.
2009-08-14 11:26:44 +02:00
Henri Verbeet
3b06fc92f4
wined3d: Use EXT_provoking_vertex to match Direct3D's provoking vertex convention.
2009-08-10 13:52:50 +02:00
Henri Verbeet
3115f3357f
d3d9/tests: Use color_match() in a few more places.
2009-07-10 12:13:32 +02:00
Henri Verbeet
7d3beb6b79
d3d: Add a test for releasing the device after destroying the window.
2009-06-29 12:30:32 +02:00
Paul Vriens
d8669f9e41
d3d9/tests: Use color_match ((logical || with non-zero constant).
2009-06-23 11:47:38 +02:00
Stefan Dösinger
2364ce08e5
d3d9: Add a SGN test.
2009-06-22 11:26:14 +02:00
Stefan Dösinger
b93136e0c3
d3d9: Add an aL indexing test.
2009-06-22 11:26:07 +02:00
Henri Verbeet
1e0b1e5487
d3d9: Use color_match() in the fog test.
2009-06-19 13:52:56 +02:00
Stefan Doesinger
f75dadfeb7
d3d9: Accept an alternative oFog->ps_3_0 handling.
2009-06-17 12:19:57 +02:00
Stefan Dösinger
6492622350
wined3d: sincos for vertex shaders.
...
SCS is unfortunately a fragment program only instruction. If we have the NV
extensions we can use SIN and COS. Otherwise we have to approximate sine and
cosine with a taylor series. Luckily we're provided with the necessary
constants by the application.
2009-05-27 11:56:53 +02:00
Stefan Dösinger
31f5b01f9a
wined3d: Add a point size test.
...
It shows that our current behavior (enabling coord_replace on all
units) is correct.
2009-05-08 12:17:04 +02:00
David Adam
758777d1e2
d3d9: Fix a copy/paste error in test.
2009-04-27 13:23:19 +02:00
Michael Stefaniuc
2df012a01a
d3d9/tests: Use LONG instead of long.
2009-03-23 12:41:14 +01:00
Michael Stefaniuc
8e64efeeec
d3d9/tests: Fix some ok() strings in the fog test.
2009-03-12 13:09:54 +01:00
Henri Verbeet
1b9a6fb4e9
d3d9: Fix some sign compare warnings.
2009-03-09 14:44:09 +01:00
Jörg Höhle
7a4ed15884
d3d9/tests: Fix typos in text.
2009-03-04 15:45:43 +01:00
Stefan Dösinger
4aa0591c96
d3d9: Add an alpha blending test.
2009-02-24 16:57:30 +01:00
Stefan Dösinger
e51f2a0e6e
d3d9: Test table fog and exp fog in the shader fog test.
2009-02-11 12:22:00 +01:00
Stefan Dösinger
693d9ded47
wined3d: Properly set the fog frag coord according to the FOGTABLEMODE.
...
This also fixes the test that an earlier patch broke, so the todo_wine can be
removed again.
2009-02-11 12:21:44 +01:00
Marcus Meissner
ace65a527f
d3d9: Initialize hr (Coverity).
2009-01-28 12:10:28 +01:00
Stefan Dösinger
50109aa969
wined3d: Get rid of last_was_foggy_shader & friends.
...
The fog settings do not depend on wether the shader writes to oFog or not,
instead they depend on the FOGVERTEXMODE and FOGTABLEMODE settings, and if a
vertex shader is bound at all.
It works the same way as with the fixed function, and having a vertex shader
is the same as using pretransformed vertices, just that the fog coord comes
from the shader instead of the specular color:
FOGTABLEMODE != NONE: The Z coord is used, oFog is ignored
FOGTABLEMODE == NONE, with VS: oFog is used
FOGTABLEMODE == NONE, no VS, XYZ: Z is used
FOGTABLEMODE == NONE, no VS, XYZRHW: diffuse color is used
2009-01-20 12:45:40 +01:00
Henri Verbeet
9e7b5676a7
d3d9: Remove some superfluous pointer casts.
2009-01-20 12:34:12 +01:00
Stefan Dösinger
903c774263
d3d9: Use D3DFOG_* constants instead of plain integers.
2009-01-13 17:33:08 +01:00
Roderick Colenbrander
a6d28bcc52
d3d9: Relax color matching in bumpmap test.
2009-01-02 11:53:56 +01:00
Francois Gouget
287dee6e78
d3d9/tests: Make some functions static.
2008-12-12 11:41:53 +01:00
Huw Davies
12b9d37120
d3d9/tests: Skip tests if we can't create the D3D9 object.
2008-12-04 12:51:20 +01:00
Stefan Dösinger
e04556bb16
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.
...
This allows us to drop the load time conversion and the clear
readback hack and replaces it with a color fixup in the fixed
function pipeline replacement.
2008-12-04 12:00:15 +01:00
Stefan Dösinger
cd011661e6
d3d9: Test psize_min vs psize_max vs psize behavior.
...
Add a test that checks what happens if D3DRS_POINTSIZE, D3DRS_POINTSIZE_MIN
and POINTSIZE_MAX have conflicting values. D3DRS_POINTSIZE_MAX trumps
D3DRS_POINTSIZE_MIN, and both MIN and MAX clamp the D3DRS_POINTSIZE value if it is
outside of their range.
2008-11-20 12:17:18 +01:00
Michael Stefaniuc
4f199a10ad
Remove the remaining casts of NULL.
2008-11-03 13:42:09 +01:00
Stefan Dösinger
561ebb355f
d3d9: Test the effect of lighting on the result alpha.
2008-11-03 13:34:13 +01:00
Alexandre Julliard
90fd6a2f4d
d3d9: Convert source files to utf-8.
2008-10-18 19:19:23 +02:00
Francois Gouget
0f38a60dd3
Assorted spelling fixes.
2008-10-10 14:14:05 +02:00
Henri Verbeet
5780b9b56d
d3d9: Use more reasonable texture dimensions.
...
caps.MaxTextureWidth / caps.MaxTextureHeight can potentially be very
large, which could cause a driver to run out of memory. Arguably the
driver shouldn't report such large limits, but there's no reason for
us to create a texture larger than 1024x1024 either.
2008-10-07 12:11:40 +02:00
Stefan Dösinger
631f751fe1
wined3d: Add a test for zenable=false, zwriteenable=false.
...
I suspected that in this situation d3d writes to the z buffer, but the
test shows that I was mistaken
2008-09-11 11:43:42 +02:00
Stefan Dösinger
b294e43206
wined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
...
Note that the fix is only implemented in the arbfp and atifs fragment
pipeline. Unfortunately nvrc doesn't support dot3 as alpha operation.
2008-08-27 13:21:24 +02:00
Stefan Dösinger
4767be8cde
wined3d: The final luminance factor is clamped.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
6c6a6a2e61
wined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and atifs.
...
Also adds a simple test for this. In the fixed function and nvrc/nvts
code this already works properly.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
6c12b81552
wined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
b692e86104
wined3d: De-pickify the texbem test.
2008-08-21 13:34:06 +02:00
Stefan Dösinger
a901f0966d
d3d9: Make the bumpmap test less picky.
2008-08-21 13:33:58 +02:00
Stefan Dösinger
bbf313e76a
d3d9: Test for fixed function value clamping.
2008-08-21 13:27:58 +02:00
Stefan Dösinger
6a24b28b75
wined3d: Support YUV formats with GL_APPLE_ycbcr_422.
2008-08-20 12:25:00 +02:00
Stefan Dösinger
ef647c9ad9
d3d9: Skip gracefully if A16R16G16B16 is not supported.
2008-08-04 13:12:20 +02:00
H. Verbeet
d1c835f890
d3d9: Use color_match() in test_vshader_input().
2008-07-24 11:55:27 +02:00
Gerald Pfeifer
971a1e66f4
d3d9: Fix type of loop variable in stream_test() and texop_test().
2008-07-21 15:06:35 +02:00
Stefan Dösinger
3a224fe289
d3d9: Unset the vertex shader in the compare_instructions test.
2008-07-18 11:40:26 +02:00
H. Verbeet
c876c929a2
d3d9: Correct some shader comments.
2008-07-18 11:11:53 +02:00
H. Verbeet
0bebad66f7
d3d9: Replace color_near() with color_match().
2008-07-18 11:11:49 +02:00
H. Verbeet
f902b044d3
d3d9: Use color_match() in vshader_version_varying_test().
...
Also fixes the range on the test, 0x19 plus 1 equals 0x1a, and
0x003c0000 should've been 0x004c0000.
2008-07-17 11:36:51 +02:00
Alexandre Julliard
a08bb2f04c
d3d9: Don't depend on the dxerr9 static library in the tests.
2008-07-08 17:51:46 +02:00
H. Verbeet
674b3b84e9
d3d9: Unset the pixel shader at the end of cnd_test().
...
This prevents failures in subsequent tests when no PS2.0 support is present.
2008-06-25 20:29:12 +02:00
H. Verbeet
873c0afb82
d3d: Allow more imprecision in the texop test.
2008-06-25 20:29:05 +02:00
H. Verbeet
079686b707
d3d9: Use color_match() in fog_with_shader_test().
2008-06-25 10:43:13 +02:00
H. Verbeet
60b5581e1c
d3d9: Use color_match() in alpha_test().
...
Also fixes some of the messages.
2008-06-24 11:48:38 +02:00
Dmitry Timoshkov
1c8994247e
d3d9: Avoid a not needed address-of operator.
2008-06-06 10:29:18 +02:00
H. Verbeet
8c79f13663
d3d9: Test our texop implementation.
2008-05-27 12:04:33 +02:00
H. Verbeet
14b13d0687
d3d: Use an alpha capable backbuffer format in the visual tests.
2008-05-27 12:04:05 +02:00
Dan Kegel
83da377494
d3d9/tests: Another wee bit of slop.
2008-05-21 11:38:14 +02:00
Dan Kegel
480297336b
d3d9/tests: Add missing skip().
2008-05-19 13:35:31 +02:00
Dan Kegel
7d989b7f71
d3d9: shademode_test: Increase slop in color comparison.
2008-05-13 11:24:47 +02:00
Francois Gouget
58665f5db7
d3d9/tests: Fix compilation on systems that don't support nameless unions.
2008-05-06 16:10:07 +02:00
Stefan Dösinger
dc684c060f
d3d9: Dump the device information in the visual tests.
2008-04-24 22:10:01 +02:00
Stefan Dösinger
97d64396eb
d3d9: Check textures for srgb writing, not surfaces.
2008-04-24 22:09:55 +02:00
Stefan Dösinger
27a29a2f6a
d3d9: Make the offscreen format test a bit more tolerant.
2008-04-24 22:09:15 +02:00
Stefan Dösinger
5d49dea373
d3d9: Add a test for NP2 stretchrect.
2008-04-24 11:43:18 +02:00
Marcus Meissner
c59f18121f
d3d9: Initialized 2 variables with NULL.
2008-04-15 14:34:46 +02:00
Stefan Dösinger
3e5899b38d
d3d9: Some Windows drivers set undefined attributes to 0.0.
2008-04-09 11:55:22 +02:00
Stefan Dösinger
1c3e725d63
d3d9: Accept erros in the fvp->3.0 pixel shader varying test.
...
Some cards/drivers like ATI and the Geforce 8 driver return an error in
this case, make the test accept that. This lifts some constraints we
have to care for in WineD3D and removes one of the requirement for the
packing shader. We still need the packing shader for vs_1_1 -> ps_3_0
mapping and for indirect pixel shader varying addressing though.
2008-04-09 11:54:09 +02:00
Stefan Dösinger
9cd1d505bd
d3d9: Make the srgb reading test less strict.
2008-04-09 11:53:52 +02:00
Rico Schüller
54d23c9669
d3d9: Add stream_test with instancing.
2008-04-07 21:20:59 +02:00
Rico Schüller
29713df8d9
d3d9: fix two copy and paste mistakes.
2008-04-07 12:05:13 +02:00
Rico Schüller
82521353f5
d3d9: Make the shader test more precision tolerant.
2008-04-07 12:05:06 +02:00
Stefan Dösinger
c65020646c
d3d9: Run the visual test with hardware vertex processing.
2008-04-07 11:49:39 +02:00
Stefan Dösinger
5b7ad3ad61
d3d9: Fix a few ok conditions in the visual tests.
2008-04-07 11:49:27 +02:00
Stefan Dösinger
b245c37ce6
d3d9: Accept nvidia hardware vp garbage.
...
Apparently nvidia cards do not like 3.0 vshader + fixed function fragment
processing, so accept their result. This has no implementation implications
for Wine because we need the code to support the 3.0+ffp combination to
handle 3.0+1.x and 3.0+2.0 shader combinations too
2008-04-07 11:49:20 +02:00
Stefan Dösinger
3ec49a32f2
d3d9: Read from a slightly different spot in a test.
2008-04-07 11:48:46 +02:00
Stefan Dösinger
b094c95d85
d3d9: Remove some test trace lines.
2008-04-07 11:48:33 +02:00
Stefan Dösinger
de5a8db58b
d3d9: Improve an ok line.
2008-04-03 12:01:39 +02:00
Austin English
b4f52938e4
Spelling fixes.
2008-04-02 23:18:21 +02:00
Stefan Dösinger
685d14818c
d3d9: Make the shading test even more precision tolerant.
...
This is needed on both windows and wine, seems to be a hardware thing.
2008-04-02 20:28:47 +02:00
Stefan Dösinger
20a2afe6aa
d3d9: Add a test for temporary results.
2008-04-02 20:06:50 +02:00
Jason Green
4f5cb4fb76
d3d9: Add some visual tests for Direct3DDevice9_StretchRect().
2008-04-01 13:41:49 +02:00
Jason Green
9625d76b5e
d3d9: Add a visual test for the DP2ADD shader instruction.
2008-04-01 13:41:45 +02:00
Roderick Colenbrander
76014205de
wined3d: Fix a postpixelshader_blending bug.
2008-03-31 12:14:33 +02:00
Roderick Colenbrander
61f7dc006a
d3d9: Test post pixelshader blending.
2008-03-28 15:49:52 +01:00
Stefan Dösinger
82d25338aa
d3d9: Add a basic test for multiple rendertargets.
2008-03-27 11:18:59 +01:00
Austin English
4777f26d61
Spelling fixes.
2008-03-27 11:10:07 +01:00
Alexander Dorofeyev
7bb58929b7
d3d9/tests: Test that GOURAUD and PHONG modes are equal.
2008-03-27 11:09:11 +01:00
Dmitry Timoshkov
5c93f092c8
d3d9: Make the visual test pass on GeForce Go 7600.
2008-03-26 11:18:33 +01:00
Stefan Dösinger
aaced1f5ba
d3d9: Add a projected texture test.
2008-03-25 19:39:34 +01:00
Jason Green
740b56e87b
d3d9: Allow for driver precision differences in some visual tests.
2008-03-22 13:10:12 +01:00
Jason Green
1a933d6b44
d3d9: Add visual test for D3DRS_SHADEMODE states.
2008-03-22 13:10:08 +01:00
Jason Green
27364e8454
d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTURE sampler state.
2008-03-20 11:43:12 +01:00
Francois Gouget
8ffad44397
d3d9/tests: Fix compilation on systems that don't support nameless unions.
2008-03-10 19:12:54 +01:00
Jason Green
d0b8fd0a13
d3d9: Fix a few ok() comparisons to not always return true in the visual tests.
2008-03-07 11:13:47 +01:00
Stefan Dösinger
5f14acc0bf
d3d9: Add a point size test.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
8a3ef776f4
wined3d: gl_FragCoord isn't exact.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
c00c89eb51
d3d9: Add a test for the vPos register.
...
The vPos register returns the unnormalised position of the current
fragment to the pixel shader. This test tests for its functionality in
both onscreen and offscreen render targets. On- and offscreen targets
are used because of the inverted y coordinate.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
73ba896e8e
d3d9: Add a test testing two texbem instructions in one shader.
2008-03-05 19:22:53 +01:00
Stefan Dösinger
3ed963dc5d
d3d9: Fix a ok line.
2008-02-25 12:37:04 +01:00
Stefan Dösinger
708e217506
d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly.
2008-02-25 12:36:30 +01:00
Stefan Dösinger
9850e4b529
d3d9: Add a non-shader reversed fog test.
2008-02-25 12:36:22 +01:00
Stefan Dösinger
22f379ccac
d3d9: Some Windows drivers do not like reversed fog.
...
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
Stefan Dösinger
1a906aace7
d3d9: Do not expect consistent failures.
...
The drivers for some radeon cards are not prepared for the things the
fixed function type test does and fail inconsistently. Thus skip the
color comparison if one of the two draws fails, and do not write an
extra complaint about the inconsistency
2008-02-19 14:48:20 +01:00
Stefan Dösinger
27dd3428d7
d3d9: Add a stencil+culling test.
2008-02-19 14:48:08 +01:00
Stefan Dösinger
c2d97b2329
wined3d: Add a test for fixed function bump mapping.
2008-02-18 13:34:25 +01:00
Stefan Dösinger
9950cb4bf5
wined3d: Switch the visual tests back to D3DDEVTYPE_HAL.
2008-02-15 09:40:12 +01:00
Stefan Dösinger
81de2fa10a
wined3d: Add a test for the vFace register.
2008-02-15 09:40:03 +01:00
Stefan Dösinger
b6ecb56eef
d3d9/tests: Accept the rejection of non-standard fixed function attrib types.
2008-02-05 12:41:48 +01:00
Stefan Dösinger
334e1600f2
d3d9/tests: Be less picky about X8L8V8U8 precision.
2008-02-05 12:41:39 +01:00
Stefan Dösinger
8daf8322ba
wined3d: Some texture transform test corrections.
2008-02-05 12:38:06 +01:00
Stefan Dösinger
635daf8b5d
wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
...
Conditional NP2 textures in Direct3D do not support D3DTADDRESS_WRAP
texture addressing. Similarly, GL_ARB_texture_rectangle textures do
not support GL_REPEAT. This patch adds a test which shows that _WRAP
clamps to the texture edge and implements that.
2008-02-05 12:37:49 +01:00
Gerald Pfeifer
450c634ab8
d3d9: Fix the type of three loop variables.
2008-02-04 11:11:20 +01:00
Jason Green
e11d7c63b4
d3d9 tests: Correct some typos.
2008-01-22 11:27:24 +01:00
Francois Gouget
44b52b128c
Assorted spelling fixes.
2008-01-16 12:48:29 +01:00
Gerald Pfeifer
a77249ad14
d3d9/tests: Simplify condition in test_vshader_input().
2008-01-02 12:38:42 +01:00
Stefan Dösinger
47a8a6bd44
wined3d: Implement and test vertex fixups with per stream offsets.
2007-12-21 13:44:16 +01:00
Stefan Dösinger
a0b81e1c44
wined3d: Add a test for POSITIONT vertex fixups.
2007-12-21 13:15:09 +01:00
Stefan Dösinger
d8209b5de3
d3d9: Extend the fixed function vertex declaration test.
2007-12-21 13:14:49 +01:00
Stefan Dösinger
aaa0e5090a
wined3d: Add a test for 16 bit floats.
2007-12-20 12:10:16 +01:00
Stefan Dösinger
2d90449500
wined3d: Fixed function vertex attribute types are flexible.
2007-12-20 10:49:42 +01:00
Stefan Dösinger
df77e28854
wined3d: Implement D3DFMT_G16R16.
2007-12-18 14:08:18 +01:00
Stefan Dösinger
de6aba11d4
d3d9: Add a note about a breakage in the refrast.
2007-12-18 13:22:27 +01:00
Stefan Dösinger
110facbac4
d3d9: Remove a few more incorrect D3DLOCK_DISCARDs.
2007-12-18 13:22:22 +01:00
Stefan Dösinger
b9860a9b27
d3d9: Do not set NONE MIN and MAG filters.
2007-12-17 12:30:04 +01:00
Stefan Dösinger
297b88486e
d3d9: D3DLOCK_DISCARD is not valid on managed textures.
2007-12-17 12:26:09 +01:00
Stefan Dösinger
b060390c73
d3d9: The refrast returns an error on invalid clear rects.
2007-12-17 12:26:01 +01:00
Francois Gouget
5f7a9cea38
Assorted spelling fixes.
2007-12-07 16:35:32 +01:00
Stefan Dösinger
f700cbe74b
wined3d: Add an alpha blending test.
2007-12-07 16:26:43 +01:00
Stefan Dösinger
f4d2449244
wined3d: Test clearing regarding the scissor test and colorwrite.
2007-12-06 13:48:43 +01:00
Stefan Dösinger
fce9abd095
wined3d: Clear honors the viewport.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
0f39b29da0
wined3d: mov to a0.x does a floor(), not a round to nearest.
2007-12-03 13:43:54 +01:00
Stefan Dösinger
ba5c61ba20
wined3d: Fog is applied after sRGB correction.
2007-11-27 16:01:44 +01:00
Stefan Dösinger
02ebbd1fe5
d3d9: Add a test for vertex shader input matching.
2007-11-27 15:18:28 +01:00
Francois Gouget
5c3151b2e7
d3d9/tests: Fix the trailing '\n' in an ok() call.
2007-11-16 12:38:27 +01:00
Stefan Dösinger
9f41a359b6
wined3d: Partially revert "Get rid of the conditionals in shader_glsl".
2007-11-14 11:58:22 +01:00
Stefan Dösinger
b4b10d8bc2
d3d9: Release the window after the visual tests.
2007-11-09 12:35:50 +01:00
Stefan Dösinger
4454096db2
d3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
2007-11-08 12:18:30 +01:00
Stefan Dösinger
6209b36acb
wined3d: mov to a0.x does a floor(), not a round to nearest.
2007-11-08 11:55:31 +01:00
Stefan Dösinger
d2c166bbb7
d3d9: Initialize the test rectangle correctly.
2007-11-07 12:08:40 +01:00
Stefan Dösinger
5fc54b5459
wined3d: Shader Model 3.0 varying tests.
2007-11-07 12:03:04 +01:00
Stefan Dösinger
a022e8b402
wined3d: Add a (nested) loop test.
2007-10-12 10:59:17 +02:00
H. Verbeet
3587dfeb48
d3d9: Release pixel shaders after we're done with them in the visual test.
2007-10-10 19:52:22 +02:00
Stefan Dösinger
6486a79e2a
d3d9: Do not rely on CreateVertexShader failing.
2007-10-09 12:31:36 +02:00
Stefan Dösinger
02114ac21f
wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
2007-09-14 14:26:26 +02:00
Stefan Dösinger
c96236ff3e
wined3d: Add a test for the cnd instruction.
2007-09-14 14:26:08 +02:00
Stefan Dösinger
7248354067
wined3d: Pixel shader 1.x constants are clamped to [-1;1].
2007-09-14 14:23:45 +02:00
Stefan Dösinger
160258b637
wined3d: Implement mipmap auto generation.
2007-09-12 12:10:25 +02:00
Stefan Dösinger
41bf0d48db
wined3d: Fix WINED3DFMT_X8L8V8U8.
2007-09-11 13:48:15 +02:00
Stefan Dösinger
422e0ba1cc
wined3d: texkill ignores the .w only in ps 1.x.
2007-09-11 13:48:08 +02:00
Stefan Dösinger
a006d2568b
wined3d: Fix texdepth instruction.
2007-09-11 13:47:49 +02:00
Stefan Dösinger
a305af0b30
wined3d: Fix the z range.
2007-09-11 13:47:36 +02:00
Francois Gouget
a116879507
Assorted spelling fixes.
2007-08-30 12:26:02 +02:00
Stefan Dösinger
4438b3be06
wined3d: Texture transform flag test.
2007-08-27 18:28:48 +02:00
Stefan Dösinger
04d62b4322
wined3d: fogstart == fogend means full fog.
2007-08-21 13:35:48 +02:00
Stefan Dösinger
86b991c851
wined3d: Fix R32F and R16F.
2007-08-17 12:01:38 +02:00
Stefan Dösinger
b220905e4a
wined3d: Reinstall the internal reference on the current index buffer.
2007-08-16 11:35:06 +02:00
Alexandre Julliard
427723cc37
d3d9: Comment out some failing fog tests.
2007-08-08 15:32:03 +02:00
Stefan Dösinger
2d15cb8b27
d3d: Add a simple offscreen rendering test.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
dbd338c018
wined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
2007-08-06 12:05:39 +02:00
Stefan Dösinger
9ae22f1a76
d3d9: Do not fail if d3d9 is not available.
2007-08-06 12:05:31 +02:00
Stefan Dösinger
878414a5e6
d3d9: Some visual test fixes.
2007-08-03 12:30:52 +02:00
Stefan Dösinger
078523f73e
wined3d: Present does not clear the depth stencil.
2007-06-14 13:22:19 +02:00
Francois Gouget
e6196f9ae7
d3d9/tests: Fix the Visual C++ double to float conversion warnings.
2007-05-29 13:47:01 +02:00
Francois Gouget
fd578240f2
d3d9/tests: Fix compilation with Visual C++ 2005.
2007-05-29 12:12:41 +02:00
Francois Gouget
d476313a49
direct3d: Remove misspelled constants as they exist correctly spelled.
2007-05-21 12:38:54 +02:00
Fabian Bieler
71fe9ae7da
d3d9/tests: Fix fog with shader test.
2007-04-23 13:55:35 +02:00
Stefan Dösinger
35dd693a79
d3d9: Fix the circular converted vertex declaration reference.
2007-04-12 16:10:48 +02:00
Fabian Bieler
76d153144f
d3d9/tests: Add test for texbem instruction.
2007-03-23 12:32:30 +01:00
Fabian Bieler
7b31e91291
d3d9/tests: Add test for fog with shader.
2007-03-23 12:31:13 +01:00
H. Verbeet
fd64779fd0
d3d9: Add a cubemap wrapping test.
2007-03-16 11:20:08 +01:00
Stefan Dösinger
4b445124d3
direct3d: Add a fixed function fog test.
2007-03-15 12:14:50 +01:00
Paul Vriens
e343652338
d3d9/tests: Use skip as is done in the other tests.
2007-03-12 12:21:53 +01:00
H. Verbeet
26344ce3f2
d3d9: Add a mova rounding test.
2007-03-07 11:52:26 +01:00
Stefan Dösinger
4a16dbbbec
wined3d: More Clear fixes.
...
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
2007-02-27 12:20:10 +01:00
Francois Gouget
93494f2ac0
Assorted spelling fixes.
2007-02-20 20:30:51 +01:00
Stefan Dösinger
266fc77cf0
wined3d: Lighting is calculated for vertices without normals.
...
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
Stefan Dösinger
03bc11fa16
wined3d: Visual test framework.
2007-02-19 13:07:44 +01:00