d3d9: Ignore a Windows 7 failure in the d3d9 depth clamp test.
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@ -10862,6 +10862,17 @@ static void depth_clamp_test(IDirect3DDevice9 *device)
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vp.MaxZ = 7.5;
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hr = IDirect3DDevice9_SetViewport(device, &vp);
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if(FAILED(hr))
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{
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/* Windows 7 rejects MaxZ > 1.0, Windows XP allows it. This doesn't break
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* the tests because the 7.5 is just intended to show that it doesn't have
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* any influence on the drawing or D3DRS_CLIPPING = FALSE. Set an accepted
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* viewport and continue.
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*/
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ok(broken(hr == D3DERR_INVALIDCALL), "D3D rejected maxZ > 1.0\n");
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vp.MaxZ = 1.0;
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hr = IDirect3DDevice9_SetViewport(device, &vp);
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}
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ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0, 0);
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