d3d9: Reduce the YUV test precision.
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@ -9754,11 +9754,11 @@ static void yuv_color_test(IDirect3DDevice9 *device) {
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* differently, so we need a max diff of 16
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*/
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color = getPixelColor(device, 40, 240);
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ok(color_match(color, ref_color_left, 16),
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ok(color_match(color, ref_color_left, 18),
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"Input 0x%08x: Got color 0x%08x for pixel 1/1, expected 0x%08x, format %s\n",
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test_data[i].in, color, ref_color_left, fmt_string);
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color = getPixelColor(device, 600, 240);
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ok(color_match(color, ref_color_right, 16),
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ok(color_match(color, ref_color_right, 18),
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"Input 0x%08x: Got color 0x%08x for pixel 2/1, expected 0x%08x, format %s\n",
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test_data[i].in, color, ref_color_right, fmt_string);
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}
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