d3d9: Use color_match in the coissue tests.

This commit is contained in:
Stefan Dösinger 2010-07-03 16:13:31 +02:00 committed by Alexandre Julliard
parent b50a008549
commit 0190b6cb90
1 changed files with 12 additions and 12 deletions

View File

@ -5389,44 +5389,44 @@ static void cnd_test(IDirect3DDevice9 *device)
/* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected */
color = getPixelColor(device, 158, 358);
ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
ok(color_match(color, 0x0000ff00, 1),
"pixel 158, 358 has color %08x, expected 0x0000ff00\n", color);
color = getPixelColor(device, 162, 358);
ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
ok(color_match(color, 0x0000ff00, 1),
"pixel 162, 358 has color %08x, expected 0x0000ff00\n", color);
color = getPixelColor(device, 158, 362);
ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
ok(color_match(color, 0x0000ff00, 1),
"pixel 158, 362 has color %08x, expected 0x0000ff00\n", color);
color = getPixelColor(device, 162, 362);
ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
ok(color_match(color, 0x0000ff00, 1),
"pixel 162, 362 has color %08x, expected 0x0000ff00\n", color);
/* 1.2 shader */
color = getPixelColor(device, 478, 358);
ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
ok(color_match(color, 0x0000ff00, 1),
"pixel 478, 358 has color %08x, expected 0x0000ff00\n", color);
color = getPixelColor(device, 482, 358);
ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
ok(color_match(color, 0x0000ff00, 1),
"pixel 482, 358 has color %08x, expected 0x0000ff00\n", color);
color = getPixelColor(device, 478, 362);
ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
ok(color_match(color, 0x0000ff00, 1),
"pixel 478, 362 has color %08x, expected 0x0000ff00\n", color);
color = getPixelColor(device, 482, 362);
ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
ok(color_match(color, 0x0000ff00, 1),
"pixel 482, 362 has color %08x, expected 0x0000ff00\n", color);
/* 1.3 shader */
color = getPixelColor(device, 478, 118);
ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
ok(color_match(color, 0x0000ff00, 1),
"pixel 478, 118 has color %08x, expected 0x0000ff00\n", color);
color = getPixelColor(device, 482, 118);
ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
ok(color_match(color, 0x0000ff00, 1),
"pixel 482, 118 has color %08x, expected 0x0000ff00\n", color);
color = getPixelColor(device, 478, 122);
ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
ok(color_match(color, 0x0000ff00, 1),
"pixel 478, 122 has color %08x, expected 0x0000ff00\n", color);
color = getPixelColor(device, 482, 122);
ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
ok(color_match(color, 0x0000ff00, 1),
"pixel 482, 122 has color %08x, expected 0x0000ff00\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);