Assorted spelling fixes.
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@ -520,7 +520,7 @@ static void test_hdm_getitemrect(void)
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expect(80, rect.right);
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expect(18, rect.bottom);
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retVal = SendMessage(hWndHeader, HDM_GETITEMRECT, 10, (LPARAM) &rect);
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ok(retVal == 0, "Getting rect of non-existing item should return 0, got %d\n", retVal);
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ok(retVal == 0, "Getting rect of nonexistent item should return 0, got %d\n", retVal);
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}
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static void test_hdm_layout (void)
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@ -237,7 +237,7 @@ static void test_monthcal_currDate(HWND hwnd)
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expect(st_original.wMinute, st_new.wMinute);
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expect(st_original.wSecond, st_new.wSecond);
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/* lparam can not be NULL */
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/* lparam cannot be NULL */
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res = SendMessage(hwnd, MCM_GETCURSEL, 0, (LPARAM) NULL);
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expect(0, res);
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}
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@ -258,7 +258,7 @@ static void test_monthcal_firstDay(HWND hwnd)
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res = SendMessage(hwnd, MCM_SETFIRSTDAYOFWEEK, 0, (LPARAM) 0);
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expect(fday, res);
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}else{
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skip("Can not retrive first day of the week\n");
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skip("Cannot retrieve first day of the week\n");
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SendMessage(hwnd, MCM_SETFIRSTDAYOFWEEK, 0, (LPARAM) 0);
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}
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@ -20,8 +20,8 @@
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/* This test framework allows limited testing of rendering results. Things are rendered, shown on
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* the framebuffer, read back from there and compared to expected colors.
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*
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* However, neither d3d nor opengl is guaranted to be pixel exact, and thus the capability of this test
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* is rather limited. As a general guideline for adding tests, do not rely on corner pixels. Draw a big enought
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* However, neither d3d nor opengl is guaranteed to be pixel exact, and thus the capability of this test
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* is rather limited. As a general guideline for adding tests, do not rely on corner pixels. Draw a big enough
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* area which shows specific behavior(like a quad on the whole screen), and try to get resulting colos with
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* all bits set or unset in all channels(like pure red, green, blue, white, black). Hopefully everything that
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* causes visible results in games can be tested in a way that does not depend on pixel exactness
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@ -261,7 +261,7 @@ static void lighting_test(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr));
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/* Hack for a bug in d3d9: SetFVF creates a converted vertex declaration, with a circular refcount.
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* This prevents the screen resulution from beeing restored correctly on device release. Unset the vdecl
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* This prevents the screen resolution from being restored correctly on device release. Unset the vdecl
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*/
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IDirect3DDevice9_SetVertexDeclaration(device, NULL);
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}
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@ -165,7 +165,7 @@ static void test_ddraw_objects(void)
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ok(ref == 1, "Got refcount %ld, expected 1\n", ref);
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IDirectDrawPalette_Release(palette);
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/* Simmilar for surfaces */
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/* Similar for surfaces */
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hr = IDirectDraw4_CreateSurface(DDraw4, &ddsd, &surface4, NULL);
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ok(hr == DD_OK, "CreateSurface returned %08x\n", hr);
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ref = getRefcount( (IUnknown *) DDraw4);
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@ -197,7 +197,7 @@ static GLXFBConfig* pbuffer_find_fbconfigs(
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* This: Device to activate the context for
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* target: Surface this context will render to
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* display: X11 connection
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* win: Taget window. NULL for a pbuffer
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* win: Target window. NULL for a pbuffer
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*
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*****************************************************************************/
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WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, Display *display, Window win) {
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@ -368,7 +368,7 @@ out:
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* Removes a context from the context manager. The opengl context is not
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* destroyed or unset. context is not a valid pointer after that call.
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*
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* Simmilar to the former call this isn't a performance critical function. A
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* Similar to the former call this isn't a performance critical function. A
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* helper function for DestroyContext.
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*
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* Params:
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@ -2839,7 +2839,7 @@ static void vertexdeclaration(DWORD state, IWineD3DStateBlockImpl *stateblock, W
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updateFog = TRUE;
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}
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/* Reapply lighting if it is not sheduled for reapplication already */
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/* Reapply lighting if it is not scheduled for reapplication already */
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if(!isStateDirty(context, STATE_RENDER(WINED3DRS_LIGHTING))) {
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state_lighting(STATE_RENDER(WINED3DRS_LIGHTING), stateblock, context);
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}
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@ -266,8 +266,8 @@ ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface) {
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TRACE("Activating primary front buffer\n");
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ActivateContext(device, swapchain->frontBuffer, CTXUSAGE_RESOURCELOAD);
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} else {
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TRACE("Device is beeing destroyed, setting lastActiveRenderTarget = 0xdeadbabe\n");
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/* Implicit render target destroyed, that means the device is beeing destroyed
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TRACE("Device is being destroyed, setting lastActiveRenderTarget = 0xdeadbabe\n");
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/* Implicit render target destroyed, that means the device is being destroyed
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* whatever we set here, it shouldn't matter
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*/
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device->lastActiveRenderTarget = (IWineD3DSurface *) 0xdeadbabe;
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@ -760,7 +760,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
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/* TODO: Make sure that *any* context is active for this thread. It is not important which context that is,
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* nor that is has any special setup(CTXUSAGE_LOADRESOURCE is fine), but the code below needs a context.
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* A context is guaranted to be there in a single threaded environment, but not with multithreading
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* A context is guaranteed to be there in a single threaded environment, but not with multithreading
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*/
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if (0 != This->glDescription.textureName) {
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/* Now I have to copy thing bits back */
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@ -2802,7 +2802,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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}
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}
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/* Default: Fall back to the generic blt. Not an error, a TRACE is enought */
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/* Default: Fall back to the generic blt. Not an error, a TRACE is enough */
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TRACE("Didn't find any usable render target setup for hw blit, falling back to software\n");
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return WINED3DERR_INVALIDCALL;
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}
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@ -560,7 +560,7 @@ typedef struct IWineD3DImpl
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extern const IWineD3DVtbl IWineD3D_Vtbl;
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/* TODO: setup some flags in the regestry to enable, disable pbuffer support
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/* TODO: setup some flags in the registry to enable, disable pbuffer support
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(since it will break quite a few things until contexts are managed properly!) */
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extern BOOL pbuffer_support;
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/* allocate one pbuffer per surface */
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@ -3421,7 +3421,7 @@ static DWORD FTP_SetResponseError(DWORD dwResponse)
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case 451: /* Action aborted. Server error. */
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case 452: /* Action not taken. Insufficient storage space on server. */
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case 502: /* Command not implemented. */
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case 503: /* Bad sequence of command. */
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case 503: /* Bad sequence of commands. */
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case 504: /* Command not implemented for that parameter. */
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case 532: /* Need account for storing files */
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case 551: /* Requested action aborted. Page type unknown */
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@ -385,7 +385,7 @@ sub parse_spec_file($$) {
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my $name4 = $name;
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$name4 =~ s/^(VxDCall)\d$/$1/;
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# FIXME: This special case is becuase of a very ugly kludge that should be fixed IMHO
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# FIXME: This special case is because of a very ugly kludge that should be fixed IMHO
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my $name5 = $name;
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$name5 =~ s/^(.*?16)_(.*?)$/$1_fn$2/;
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