Commit Graph

1336 Commits

Author SHA1 Message Date
H. Verbeet 6f3fae4e04 wined3d: Simplify shader_glsl_get_write_mask(). 2007-01-16 16:13:29 +01:00
H. Verbeet c6bccc9278 wined3d: Simplify shader_glsl_get_swizzle(). 2007-01-16 16:13:19 +01:00
H. Verbeet 48f82d3f5e wined3d: Fix pshader_glsl_tex() and pshader_glsl_texcoord(). 2007-01-16 16:13:10 +01:00
H. Verbeet c3bfef8d7e wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz(). 2007-01-16 16:12:46 +01:00
H. Verbeet 50e0deafca wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_breakc(). 2007-01-16 16:12:37 +01:00
H. Verbeet f593cd0de8 wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_ifc(). 2007-01-16 16:12:26 +01:00
H. Verbeet a89edf1be9 wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_if(). 2007-01-16 16:12:18 +01:00
H. Verbeet 9f22df26ef wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_rep(). 2007-01-16 16:12:11 +01:00
H. Verbeet 2cb49c67db wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_loop().
Fix the comment.
2007-01-16 16:12:02 +01:00
H. Verbeet cf1a3cc81a wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3vspec().
Use shader_glsl_get_sample_function().
Use the GLSL builtin reflect() function.
2007-01-16 16:11:45 +01:00
H. Verbeet f0fb61daed wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3spec().
Use shader_glsl_get_sample_function().
2007-01-16 16:11:26 +01:00
H. Verbeet ba1740909e wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3(). 2007-01-16 16:11:13 +01:00
H. Verbeet b26fae9a25 wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3tex().
Use shader_glsl_get_sample_function().
2007-01-16 16:11:02 +01:00
H. Verbeet 950783d4fd wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2tex(). 2007-01-16 16:10:43 +01:00
H. Verbeet 92ab90eee8 wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3pad(). 2007-01-16 16:10:34 +01:00
H. Verbeet 459e0bf633 wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2pad(). 2007-01-16 16:10:23 +01:00
H. Verbeet 04144983eb wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2depth(). 2007-01-16 16:10:17 +01:00
H. Verbeet 1947b27380 wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texdp3(). 2007-01-16 16:10:07 +01:00
H. Verbeet 3cd84d9ab6 wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texdp3tex(). 2007-01-16 16:10:01 +01:00
H. Verbeet 0fcb682af6 wined3d: Rewrite pshader_glsl_texreg2rgb to properly take the write mask into account.
Use shader_glsl_get_sample_function() rather than having the instruction handler figure it out itself.
Get rid of shader_glsl_add_dst_old().
2007-01-16 16:09:50 +01:00
H. Verbeet 67e203215f wined3d: Split out getting the sample function and coordinate mask from shader_glsl_sample(). 2007-01-16 16:09:23 +01:00
H. Verbeet 54137bacfa wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2gb(). 2007-01-16 16:09:09 +01:00
H. Verbeet 8325937ded wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2ar.
Use the correct source swizzle.
2007-01-16 16:08:58 +01:00
H. Verbeet 7d07f31045 wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_dst(). 2007-01-16 16:08:35 +01:00
H. Verbeet 146093af33 wined3d: Rewrite shader_glsl_rcp() to properly take the write mask into account. 2007-01-16 16:08:19 +01:00
H. Verbeet 9857158a99 wined3d: Rewrite shader_glsl_expp() to properly take the write mask into account. 2007-01-16 16:08:08 +01:00
H. Verbeet 2c60906ec4 wined3d: Rewrite shader_glsl_cnd() to properly take the write mask into account.
Take the difference between ps 1.4 and earlier versions into account.
2007-01-16 16:07:56 +01:00
H. Verbeet 693b6ef876 wined3d: Rewrite shader_glsl_cmp() to properly take the write mask into account. 2007-01-16 16:07:44 +01:00
H. Verbeet 1414d75a3f wined3d: Rewrite shader_glsl_lrp() to properly take the write mask into account, use the GLSL mix instruction. 2007-01-16 16:07:35 +01:00
H. Verbeet e0588e7475 wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_lit(). 2007-01-16 16:07:15 +01:00
H. Verbeet cb5c47f8fe wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account.
In case of writing to an address register round the source.
2007-01-16 16:07:05 +01:00
H. Verbeet 9425aef623 wined3d: Rewrite pshader_glsl_dp2add() to properly take the write mask into account. 2007-01-16 16:06:37 +01:00
H. Verbeet f3a4d35dee wined3d: Rewrite shader_glsl_dot() to properly take the write mask into account. 2007-01-16 16:06:25 +01:00
H. Verbeet b3ff0c3703 wined3d: Rewrite shader_glsl_map2gl() to properly take the write mask into account. 2007-01-16 16:06:11 +01:00
H. Verbeet 7252b4d340 wined3d: Give WINED3DSIO_CRS its own function, properly take the write mask into account. 2007-01-16 16:05:49 +01:00
H. Verbeet b557a8021a wined3d: Move WINED3DSIO_SGE & WINED3DSIO_SLT from shader_glsl_map2gl() to shader_glsl_compare() where they belong.
Properly take the write mask into account
2007-01-16 16:04:18 +01:00
H. Verbeet e0f0bf1d08 wined3d: Rewrite shader_glsl_mad() to properly take the write mask into account. 2007-01-16 16:03:59 +01:00
H. Verbeet b0fd23e844 wined3d: Rewrite shader_glsl_arith() to properly take the write mask into account. 2007-01-16 16:03:50 +01:00
H. Verbeet 4452120007 wined3d: Rewrite shader_glsl_sincos() to properly take the write mask into account.
The write mask can only be one of .x, .y, .xy
2007-01-16 16:03:38 +01:00
H. Verbeet dc0d2a27f1 wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_get_register_name(). 2007-01-16 16:03:25 +01:00
H. Verbeet b8bc92dc7b wined3d: Pass a mask to shader_glsl_add_src_param(). 2007-01-16 16:03:15 +01:00
H. Verbeet 1bfc08e081 wined3d: Rename shader_glsl_add_dst() to shader_glsl_add_dst_old(), add shader_glsl_append_dst(). 2007-01-16 16:02:41 +01:00
H. Verbeet cb26d59d26 05/49: wined3d: Only add line numbers for new lines in shader_addline(). 2007-01-16 16:02:28 +01:00
H. Verbeet b28bd67fd9 wined3d: Fixup the write mask for gl_FogFragCoord and gl_PointSize.
gl_FogFragCoord and gl_PointSize are floats rather than vec4s in GLSL,
so they shouldn't have a destination swizzle, and the write mask we
return should consist of only the first component.
2007-01-16 16:02:21 +01:00
H. Verbeet 16cf41413b wined3d: Return the (binary) write mask from shader_glsl_add_dst_param(). 2007-01-16 16:02:13 +01:00
H. Verbeet 9f4f02b5fb wined3d: Split shader_glsl_add_param() in shader_glsl_add_src_param() and shader_glsl_add_dst_param(). 2007-01-16 16:02:06 +01:00
H. Verbeet aa4d88d6f8 wined3d: Add a comment about D3D write masks and GLSL destination swizzles. 2007-01-16 16:01:55 +01:00
Dmitry Timoshkov 5ddac44dc2 wined3d: Do not play with WS_VISIBLE, this causes unwanted mapping/unmapping of the window. 2007-01-15 12:44:18 +01:00
Stefan Dösinger 8658d20b3e wined3d, d3d9: Caps correction. 2007-01-15 12:44:03 +01:00
Stefan Dösinger 8c8d1e4f89 wined3d: Do not force dynamic usage on transformed buffers. 2007-01-15 12:43:46 +01:00
Stefan Dösinger e328e24daa wined3d: Better tracking of vertex buffer assignments. 2007-01-15 12:43:40 +01:00
Stefan Dösinger 03389acc30 wined3d: Do not free regularily locked surfaces. 2007-01-15 12:43:29 +01:00
Stefan Dösinger a7916d8011 wined3d: Revert "wined3d: Do not preload vertex buffers in unlock.".
This reverts commit 6fb1869b98.
2007-01-15 12:43:11 +01:00
Stefan Dösinger ce0773a02e wined3d: Avoid a NULL pointer dereference in UpdateTexture (Coverity). 2007-01-12 11:50:04 +01:00
Stefan Dösinger 723b32b1c9 wined3d: Do not perform a NULL check on riid (Coverity). 2007-01-12 11:49:46 +01:00
Stefan Dösinger cb74603e43 d3d9: Implement IDirect3DDevice9::StretchRect. 2007-01-12 11:49:38 +01:00
Ken Thomases 94be42eb2d wined3d: Do not block waiting for occlusion query result in GetData. 2007-01-12 11:24:20 +01:00
Stefan Dösinger 60c9ea6751 wined3d: Remove dead NV_TEXTURE_SHADER code 2007-01-10 22:03:50 +01:00
Stefan Dösinger b07c48c499 wined3d: Do not activate / deactivate texture dimensions twice. 2007-01-10 22:03:28 +01:00
Stefan Dösinger 70831d1d2d wined3d: D3D7 vertex buffers never change their declaration. 2007-01-10 22:03:17 +01:00
Stefan Dösinger 08c7b3947b wined3d: Fix a capital letter in a parameter name. 2007-01-10 22:03:09 +01:00
Stefan Dösinger 7fd246ebe3 wined3d: Add copyright statements to state.c. 2007-01-10 22:02:23 +01:00
Stefan Dösinger fe6165db19 wined3d: Attempt to remove some tabs smuggled in by xcode. 2007-01-10 22:02:10 +01:00
Stefan Dösinger 953f8d7b37 wined3d: Do not warn about unsupported point sizes if the default values are set. 2007-01-10 22:01:57 +01:00
Stefan Dösinger 60ea760945 wined3d: Avoid false resultarg warnings. 2007-01-10 22:01:46 +01:00
Stefan Dösinger d4b63bbd87 wined3d: Store the scissor rect in the stateblock. 2007-01-10 22:01:20 +01:00
Stefan Dösinger 222c531b1a wined3d: Count the framerate per swapchain, not globally. 2007-01-10 22:00:47 +01:00
Stefan Dösinger 9b4920996e wined3d: Move material applying to the state table. 2007-01-10 22:00:34 +01:00
Stefan Dösinger dfeb40cbff wined3d: Remove the invymat from drawprim.c. 2007-01-10 22:00:25 +01:00
Stefan Dösinger 329670c7f1 wined3d: Do not reset the material. 2007-01-10 22:00:17 +01:00
Michael Stefaniuc 33af3c5c83 janitorial: Use the C standard for multiline strings. 2007-01-10 12:28:19 +01:00
Michael Stefaniuc 290ae94e66 wined3d: Remove stray '\' at end of lines. 2007-01-09 12:03:50 +01:00
Stefan Dösinger 577f8db7cf wined3d: Fix np2 textures. 2007-01-08 21:00:23 +01:00
Stefan Dösinger 9f2e0fa2e0 wined3d: Do not try to read the vertex decl when the stateblock isn't finalized. 2007-01-08 21:00:14 +01:00
Stefan Dösinger 2e55c196ee wined3d: Remove some unneeded context cache members from the device. 2007-01-08 21:00:04 +01:00
Stefan Dösinger d47ec21280 wined3d: Vertex buffers can use the declaration from the device. 2007-01-08 20:59:57 +01:00
Stefan Dösinger 6fb1869b98 wined3d: Do not preload vertex buffers in unlock. 2007-01-08 20:59:48 +01:00
Stefan Dösinger b310e98693 wined3d: Clean up drawprim a bit. 2007-01-08 20:59:38 +01:00
Stefan Dösinger 478d22f742 wined3d: Do not keep internal references on index buffers. 2007-01-08 20:59:17 +01:00
Stefan Dösinger 3581d8e8d8 wined3d: Do not keep internal references on vertex buffers. 2007-01-08 20:59:06 +01:00
Stefan Dösinger 467fa4e702 wined3d: Do not keep internal references on pixel shaders. 2007-01-08 20:58:53 +01:00
Stefan Dösinger 7123d617a4 wined3d: Do not keep internal references on vertex shaders. 2007-01-08 20:58:45 +01:00
Stefan Dösinger 15f91b4ad3 wined3d: Do not keep internal references to the vertex declaration. 2007-01-08 20:58:36 +01:00
Stefan Dösinger fdb62cbaeb wined3d: Do not activate vertex shaders needlessly. 2007-01-08 20:58:21 +01:00
Stefan Dösinger 09ab812e79 wined3d: Avoid negative draw start indices. 2007-01-08 20:58:11 +01:00
Stefan Dösinger 8e37fcd266 wined3d: Move applying shader constants to the state table. 2007-01-08 20:57:57 +01:00
Stefan Dösinger f2dfbe76c2 wined3d: Remove the general query fixme. 2007-01-08 20:57:03 +01:00
Stefan Dösinger 799770b992 wined3d: Apply shaders in their state handlers. 2007-01-08 20:56:51 +01:00
Stefan Dösinger 7e314011fb wined3d: Move debugging fixmes from drawprim to the stream source handler. 2007-01-08 20:56:36 +01:00
Stefan Dösinger 27bac24acb wined3d: Re-add the fixed function stream source trace. 2007-01-08 20:56:06 +01:00
Stefan Dösinger d5f18e6a63 wined3d: Move applying the gl stream sources to the state table. 2007-01-08 20:55:51 +01:00
Chris Robinson d8c67c3415 wined3d: state_pointsprite should apply to all texture units. 2007-01-04 21:36:59 +01:00
H. Verbeet 7ae71a92a2 wined3d: Skip sampler state application for stages that aren't mapped to a texture unit. 2007-01-04 21:23:42 +01:00
H. Verbeet aced8de853 wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren't mapped to a texture unit. 2007-01-04 21:23:37 +01:00
H. Verbeet c7fad607ba wined3d: Don't do WINED3DTSS_ALPHAOP texture operations for stages that aren't mapped to a texture unit. 2007-01-04 21:23:31 +01:00
H. Verbeet 8c530333cb wined3d: Don't do WINED3DTSS_COLOROP texture operations for stages that aren't mapped to a texture unit. 2007-01-04 21:18:10 +01:00
Francois Gouget bbb2b7fd98 Assorted spelling fixes. 2007-01-04 11:27:31 +01:00
Stefan Dösinger 2ffc90d670 wined3d: Dirtify the stream sources in DrawPrimitiveUP. 2007-01-04 10:58:29 +01:00
Stefan Dösinger 51a9810693 wined3d: Move decoding the streams to their own inline function. 2007-01-04 10:58:20 +01:00
Stefan Dösinger 5d2ce97136 wined3d: Catch NOP SetStreamSource changes. 2007-01-04 10:58:02 +01:00
Stefan Dösinger 4e0f7ccd7d wined3d: Catch nop pixel shader changes. 2007-01-04 10:57:49 +01:00
Stefan Dösinger cd9a3517f3 wined3d: Catch NOP vertex declaration changes. 2007-01-04 10:57:41 +01:00
Stefan Dösinger 0d700bef5d wined3d: Break the viewport out of the vertex declaration state. 2007-01-04 10:57:33 +01:00
Stefan Dösinger d0f1c23c93 wined3d: Select a proper texture unit in LockRect and dirtify the state. 2007-01-03 11:20:06 +01:00
Stefan Dösinger e26e3ee5f3 wined3d: Remove d3ddevice_set_ortho. 2007-01-03 11:19:55 +01:00
Stefan Dösinger 82bd0790ed wined3d: Move the projection matrix into its own state. 2007-01-03 11:19:45 +01:00
Stefan Dösinger a0ff9826ad wined3d: Break the lighting state out of the vertex decl. 2007-01-03 11:19:31 +01:00
Stefan Dösinger 5fa0f7f775 wined3d: Move the world matrix to the state table. 2007-01-03 11:19:09 +01:00
Stefan Dösinger 20de200fa3 wined3d: Move the functionality of primitiveInitState to the state table. 2007-01-03 11:17:08 +01:00
Stefan Dösinger a48bbc3611 wined3d: Add a viewport state to the state table. 2007-01-03 11:10:13 +01:00
Stefan Dösinger 438c172841 wined3d: Move decoding the vertex declaration to the vertexshader state handler. 2007-01-03 11:10:01 +01:00
Stefan Dösinger 04ce141940 wined3d: Pass the user pointer strided structure via the device implementation. 2007-01-03 11:03:03 +01:00
Stefan Dösinger 71631f7638 wined3d: Use the baseVertexIndex in the stateblock. 2007-01-03 11:02:51 +01:00
Christoph Bumiller d905795503 wined3d: Sampler variables wrongly named 'shader'. 2007-01-03 11:01:26 +01:00
Christoph Bumiller b3d018f99b wineded3: dirtyend set to more than resource size. 2007-01-02 20:30:08 +01:00
Nick Burns d955715180 wined3d: Fix point handling. 2007-01-02 20:29:53 +01:00
Alexandre Julliard 656fc93815 Use GetDC instead of CreateDC where possible. 2007-01-02 17:16:36 +01:00
Alexandre Julliard d46d7d13ab Revert "wined3d: Simplify the get_write_mask and get_swizzle functions."
This reverts commit a9f658f6a6.
2007-01-02 13:21:47 +01:00
Vitaliy Margolen f9e5c12019 wined3d: Clip mouse after resolution change while creating default swap chain. 2007-01-02 13:21:19 +01:00
Stefan Dösinger ef1ebb6e4d wined3d: Add emtpy vertex declaration and related states to the state table. 2007-01-02 12:29:18 +01:00
Stefan Dösinger a710f721c3 wined3d: Add stub handlers for world matrices 1-255. 2007-01-02 12:29:11 +01:00
Stefan Dösinger 091f9c28e4 wined3d: Put the decoded strided data structure into the device. 2007-01-02 12:29:04 +01:00
Stefan Dösinger f5fafab663 wined3d: Move WINED3DTS_MODELVIEW to the state table. 2007-01-02 12:25:00 +01:00
Stefan Dösinger 197ec1c179 wined3d: Remove IWineD3DDevice_ApplyStateChanges. 2007-01-02 12:22:04 +01:00
Stefan Dösinger c10efb3492 wined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the state table. 2007-01-02 12:21:50 +01:00
H. Verbeet a9f658f6a6 wined3d: Simplify the get_write_mask and get_swizzle functions. 2006-12-29 20:56:16 +01:00
H. Verbeet c8fc7df8a3 wined3d: Cleanup & merge pshader_get_input_register_swizzle() and vshader_program_add_input_param_swizzle(). 2006-12-29 20:56:01 +01:00
H. Verbeet 0fae42da50 wined3d: Cleanup shader_glsl_get_input_register_swizzle(). 2006-12-29 20:55:51 +01:00
H. Verbeet 572cac4eec wined3d: Cleanup & merge pshader_get_write_mask() and vshader_program_add_output_param_swizzle(). 2006-12-29 20:55:39 +01:00
H. Verbeet 2b9a63b5d1 wined3d: Cleanup shader_glsl_get_output_register_swizzle(). 2006-12-29 20:55:25 +01:00
H. Verbeet 845cd590d2 wined3d: Remove dead code in shader_get_registers_used().
As spotted by Christoph Bumiller, these branches are now never
reached. Also, at least in the case of WINED3DSIO_TEXM3x3SPEC and
WINED3DSIO_TEXM3x3VSPEC the old code was not quite correct, since we
can lookup rather than guess the texture type these days.
2006-12-29 20:55:16 +01:00
Stefan Dösinger b58715e8ab wined3d: Add empty transform states to the state table. 2006-12-29 12:49:41 +01:00
Stefan Dösinger 603038a07a wined3d: Do not setup states for unlocking if unlocking is disabled. 2006-12-29 12:49:41 +01:00
Alexandre Julliard bbfe120036 Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
This reverts commit 045975b1f4.
2006-12-29 11:35:57 +01:00
H. Verbeet 74b85c8b38 wined3d: Create samplers for all 1.x instructions that sample. 2006-12-28 12:18:41 +01:00
H. Verbeet a22933e08e wined3d: The default debug channel for arb_program_shader.c & glsl_shader.c already is d3d_shader. 2006-12-28 12:18:09 +01:00
H. Verbeet c972351051 wined3d: Move set_glsl_shader_program() to glsl_shader.c. 2006-12-28 12:17:49 +01:00
H. Verbeet 045975b1f4 wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4. 2006-12-28 12:17:29 +01:00
Chris Robinson b7b9d4e3c7 d3d: GetStreamSource on a stream with NULL data isn't an error. 2006-12-26 12:52:54 +01:00
H. Verbeet 957474f223 wined3d: Skip NULL textures rather than non-NULL ones, assign -1 to skipped stages.
Downgrade a FIXME to a WARN.
2006-12-26 12:50:44 +01:00
H. Verbeet bf250285ff wined3d: Restore texture bindings in the FBO code. 2006-12-26 12:37:38 +01:00
H. Verbeet d6010edee0 wined3d: Copy the depth buffer after all dirty states are applied. 2006-12-26 12:37:29 +01:00
Stefan Dösinger d6245409de wined3d: D3DRS_BLENDFACTOR should not influence glBlend(TRUE/FALSE). 2006-12-26 12:37:20 +01:00
Stefan Dösinger bc90458244 wined3d: Do not mark texture stages above MAX_TEXTURES dirty. 2006-12-26 12:37:00 +01:00
Chris Robinson e37755b60c wined3d: Clarify OpenGL error codes. 2006-12-24 15:12:42 +01:00
Chris Robinson ed21935479 d3d: Fix adapter mode enumeration and filtering. 2006-12-20 17:58:34 +01:00
Stefan Dösinger df97fd3e46 wined3d: Reinstall the nvrc texture unit mapping. 2006-12-20 17:09:40 +01:00
Stefan Dösinger a008003ccc wined3d: Catch nop pixel shader changes. 2006-12-20 17:09:29 +01:00
Stefan Dösinger 22e2a5aca5 wined3d: Add pixel shaders to the state table. 2006-12-20 17:09:21 +01:00
Stefan Dösinger 8365b2819a wined3d: Catch nop sampler changes. 2006-12-20 17:09:08 +01:00
Stefan Dösinger 666b507766 wined3d: Move samplers to the state table. 2006-12-20 17:07:56 +01:00
Stefan Dösinger 2d1aeb4382 wined3d: Add empty sampler entries to the state table. 2006-12-20 17:07:47 +01:00
Stefan Dösinger 7f973c9375 wined3d: Catch nop SetTextureStageState calls. 2006-12-20 17:07:37 +01:00
Stefan Dösinger 557b1fa477 wined3d: Make WINED3DTSS_CONSTANT a nogl state. 2006-12-20 17:07:19 +01:00
Stefan Dösinger 63a8c3c408 wined3d: Make a WINED3DTSS_RESULTARG stub. 2006-12-20 17:07:11 +01:00
Stefan Dösinger aec9f1143b wined3d: Make WINED3DTSS_TEXTURETRANSFORMFLAGS a nogl state. 2006-12-20 17:07:02 +01:00
Stefan Dösinger 1021f64474 wined3d: Add a WINED3DTSS_BUMPENVLOFFSET stub. 2006-12-20 17:06:51 +01:00
Stefan Dösinger 72a4f6e1cf wined3d: Add a WINED3DTSS_BUMPENVSCALE stub. 2006-12-20 17:06:35 +01:00
Stefan Dösinger 4e5314011b wined3d: Move WINED3DTSS_TEXCOORDINDEX to the state table. 2006-12-20 17:06:24 +01:00
Stefan Dösinger bd6a6ad2c0 wined3d: Move WINED3DTSS_ALPHAOP to the state table. 2006-12-20 17:06:10 +01:00
Stefan Dösinger 762af471e8 wined3d: Move WINED3DTSS_COLOROP to the state table. 2006-12-20 17:06:00 +01:00
Stefan Dösinger 251f1eea7a wined3d: Do not enable the texture dimensions in BindTexture. 2006-12-20 17:05:51 +01:00
Stefan Dösinger 569a2fa7c0 wined3d: Add empty texture stage states to the state table. 2006-12-20 17:05:40 +01:00
Stefan Dösinger 1e264e5dd4 wined3d: Temporary disable nvrc junk texture skipping. 2006-12-20 17:05:11 +01:00
H. Verbeet e4fc45e0fe wined3d: Allow wined3d to handle multiple render targets. 2006-12-20 12:32:30 +01:00
H. Verbeet 299c1e62bf wined3d: Allow the FBO code to handle multiple render targets. 2006-12-20 12:32:13 +01:00
H. Verbeet 577dbb578b wined3d: Move storing the render target from ActiveRender to SetRenderTarget.
Use the render target index rather than hardcoding 0.
2006-12-20 12:31:57 +01:00
H. Verbeet 8355b1a501 wined3d: Allow the device to store multiple render targets. 2006-12-20 12:31:40 +01:00
Stefan Dösinger f661a8287c wined3d: Add WINED3DRS_STIPPLEPATTERNxy. 2006-12-19 16:53:44 +01:00
Stefan Dösinger f154f543aa wined3d: Fix a function name. 2006-12-19 16:53:37 +01:00
Stefan Dösinger ff077ec621 wined3d: Add missing render state function. 2006-12-19 16:53:30 +01:00
Stefan Dösinger 062b6ffc5c wined3d: Catch nop render state changes. 2006-12-19 16:53:18 +01:00
Stefan Dösinger c83562af69 wined3d: Move render state applying to drawprim. 2006-12-19 16:53:07 +01:00
Stefan Dösinger 7532c759f1 wined3d: Add the state dirtification infrastructure. 2006-12-19 16:53:00 +01:00
Markus Amsler 5e0fc62135 d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice. 2006-12-18 12:07:26 +01:00
Markus Amsler 4ca9fccf31 wined3d: Remove IWineD3DVolume_GetContainerParent. 2006-12-18 12:02:28 +01:00
Markus Amsler 9b397ec2d5 wined3d: Remove IWineD3DSurface_GetContainerParent. 2006-12-18 12:02:17 +01:00
Markus Amsler 0bceec1be8 wined3d: Call the depth stencil destroy callback function. 2006-12-18 12:01:39 +01:00
Vitaliy Margolen 2a63a03eb1 wined3d: When changing display modes clip cursor to the requested display size. 2006-12-15 13:44:36 +01:00
Stefan Dösinger 17eabc42b3 wined3d: Clean up SetRenderState. 2006-12-15 12:18:52 +01:00
Stefan Dösinger 46028b0832 wined3d: D3DRS_ZVISIBLE is not supposed to return an error. 2006-12-15 12:18:36 +01:00
Francois Gouget 367f91fb5c Assorted spelling fixes. 2006-12-14 20:25:05 +01:00
Dmitry Timoshkov 47ffd7ae95 wined3d: Make some data const. 2006-12-14 20:11:41 +01:00
Stefan Dösinger 92460b98d1 wined3d: Move WINED3DRS_SEPARATEALPHABLENDENABLE to the state table. 2006-12-11 16:27:04 +01:00
Stefan Dösinger 8a5bf91b4e wined3d: Move SRGBWRITEENABLE to the state table. 2006-12-11 16:26:53 +01:00
Stefan Dösinger cd0d0a7041 wined3d: Move tesselation to the state table. 2006-12-11 16:26:39 +01:00
Stefan Dösinger 3bb41771ad wined3d: Move WINED3DRS_NORMALDEGREE to the state table. 2006-12-11 16:26:25 +01:00
Stefan Dösinger 052197acb0 wined3d: Move WINED3DRS_POSITIONDEGREE to the state table. 2006-12-11 16:26:14 +01:00
Stefan Dösinger e25edbfc66 wined3d: Make WINED3DRS_DEBUGMONITORTOKEN a nogl state. 2006-12-11 16:26:05 +01:00
Stefan Dösinger 8197470d67 wined3d: Move WINED3DRS_PATCHSEGMENTS to the state table. 2006-12-11 16:25:48 +01:00
Stefan Dösinger e498a16124 wined3d: Move WINED3DRS_PATCHEDGESTYLE to the state table. 2006-12-11 16:25:13 +01:00
Stefan Dösinger d7b8549963 wined3d: Move WINED3DRS_MULTISAMPLEMASK to the state table. 2006-12-11 16:25:03 +01:00
Stefan Dösinger 55a5b4ca1e wined3d: Move WINED3DRS_ANTIALIAS to the state table. 2006-12-11 16:24:52 +01:00
Stefan Dösinger 2710be0327 wined3d: Move WINED3DRS_STIPPLEDALPHA to the state table. 2006-12-11 16:24:38 +01:00
Stefan Dösinger 312be46415 wined3d: Move WINED3DRS_TEXTUREPERSPECTIVE to the state table. 2006-12-11 16:24:23 +01:00
Stefan Dösinger 30cf5e4e90 wined3d: Move WINED3DRS_DEPTHBIAS to the state table. 2006-12-11 16:24:10 +01:00
Stefan Dösinger d7e55c2841 wined3d: Move WINED3DRS_SCISSORTESTENABLE to the state table. 2006-12-11 16:23:57 +01:00
Stefan Dösinger 0c1aba5fe2 wined3d: Move WINED3DRS_MULTISAMPLEANTIALIAS to the state table. 2006-12-11 16:23:45 +01:00
Stefan Dösinger 81dce7189d wined3d: Move WINED3DRS_WRAPx to the state table. 2006-12-11 16:23:34 +01:00
Stefan Dösinger 920225d4a4 wined3d: Move WINED3DRS_POINTSPRITEENABLE to the state table. 2006-12-11 16:23:18 +01:00
Stefan Dösinger 2b775221fd wined3d: WINED3DRS_SOFTWAREVERTEXPROCESSING is a nogl state. 2006-12-11 16:23:02 +01:00
Stefan Dösinger c5344709b1 wined3d: Move WINED3DRS_LASTPIXEL to the state table. 2006-12-11 16:22:48 +01:00
Stefan Dösinger 580b9961f4 wined3d: Move WINED3DRS_LOCALVIEWER to the state table. 2006-12-11 16:22:35 +01:00
Stefan Dösinger 4c64b86f5b wined3d: Move WINED3DRS_COLORWRITEENABLEx to the state table. 2006-12-11 16:22:18 +01:00
Stefan Dösinger caa371a69c wined3d: Move point scale render states to the state table. 2006-12-11 16:22:03 +01:00
Stefan Dösinger 9a0e4b5453 wined3d: Move WINED3DRS_POINTSIZE_MAX to the state table. 2006-12-11 16:21:39 +01:00
Stefan Dösinger 51b41d9981 wined3d: Move WINED3DRS_POINTSIZE_MIN to the state table. 2006-12-11 16:21:23 +01:00
Stefan Dösinger 0ec7c8b55a wined3d: Move WINED3DRS_POINTSIZE to the state table. 2006-12-11 16:20:52 +01:00
Stefan Dösinger 2ea57677d3 wined3d: Move WINED3DRS_NORMALIZENORMALS to the state table. 2006-12-11 16:20:01 +01:00
Stefan Dösinger dd6f5a5437 wined3d: Move WINED3DRS_ZBIAS to the state table. 2006-12-11 16:19:50 +01:00
Stefan Dösinger 6a5d7df74f wined3d: Move WINED3DRS_LINEPATTERN to the state table. 2006-12-11 16:19:36 +01:00
Stefan Dösinger 81a1dce0cb wined3d: Move WINED3DRS_COLORVERTEX to the state table. 2006-12-11 16:19:19 +01:00
Stefan Dösinger 1328da09da wined3d: Set WINED3DRS_INDEXEDVERTEXBLENDENABLE to state_nogl. 2006-12-11 12:47:11 +01:00
Stefan Dösinger 3e05e133f9 wined3d: Remove the unused tween factor stateblock member. 2006-12-11 12:47:04 +01:00
Stefan Dösinger a628b99d63 wined3d: Remove the unused stateblock vertex blend member. 2006-12-11 12:46:55 +01:00
Stefan Dösinger e53c2a9c4c wined3d: Move wined3drs_fogdensity to the state table. 2006-12-11 12:46:41 +01:00
Stefan Dösinger af935a2402 wined3d: Move WINED3DRS_FOGCOLOR to the state table. 2006-12-11 12:43:29 +01:00
Stefan Dösinger f260248650 wined3d: Make WINED3DRS_RANGEFOGENABLE a nogl state. 2006-12-11 12:43:13 +01:00
Stefan Dösinger 6175273c28 wined3d: Move fog states to the state table. 2006-12-11 12:42:59 +01:00
Stefan Dösinger 8d7243192a wined3d: Move WINED3DRS_STENCILWRITEMASK to the state table. 2006-12-11 12:42:46 +01:00
Stefan Dösinger 0d9ae20883 wined3d: Move stencil states to the state table. 2006-12-11 12:42:27 +01:00
Stefan Dösinger 0772bb49e4 wined3d: Move WINED3DRS_SPECULARENABLE to the state table. 2006-12-11 12:42:14 +01:00
Stefan Dösinger 287c6247ab wined3d: Move WINED3DRS_TEXTUREFACTOR to the state table. 2006-12-11 12:42:04 +01:00
Stefan Dösinger ac26172c2d wined3d: Move WINED3DRS_BLENDOP to the state table. 2006-12-11 12:41:51 +01:00
Stefan Dösinger 89e999ac71 wined3d: Move clipping states to the state table. 2006-12-11 12:41:21 +01:00
Stefan Dösinger c88efeef05 wined3d: Move alpha states to the state table. 2006-12-11 12:40:27 +01:00
Stefan Dösinger d30f1527cc wined3d: Implement IWineD3DDevice::Reset. 2006-12-11 12:40:13 +01:00
Chris Robinson 36be22a6db wined3d: Reduce the number of error messages. 2006-12-11 12:18:46 +01:00
Stefan Dösinger 1f07e4af18 wined3d: Move blending related states to the state table. 2006-12-08 12:25:53 +01:00
Stefan Dösinger 28cc3c8d6b wined3d: Move WINED3DRS_AMBIENT to the state table. 2006-12-08 12:25:28 +01:00
Stefan Dösinger 2ac48e8154 wined3d: Move WINED3DRS_ZFUNCENABLE to the state table. 2006-12-08 12:25:20 +01:00
Stefan Dösinger 8879c7d8dd wined3d: Move WINED3DRS_ZWRITEENABLE to the state table. 2006-12-08 12:25:09 +01:00
Stefan Dösinger bb622e81bd wined3d: Move WINED3DRS_DITHERENABLE to the state table. 2006-12-08 12:24:55 +01:00
Stefan Dösinger 68f1082284 wined3d: Move WINED3DRS_SHADEMODE to the state table. 2006-12-08 12:24:45 +01:00
Stefan Dösinger e4b4c040f0 wined3d: Move WINED3DRS_CULLMODE to the state table. 2006-12-08 12:24:31 +01:00
Stefan Dösinger bb564dc6fa wined3d: Move WINED3DRS_ZENABLE to the state table. 2006-12-08 12:24:21 +01:00
Stefan Dösinger 53e788956a wined3d: Move WINED3DRS_LIGHTNING to the state table. 2006-12-08 12:24:14 +01:00
Stefan Dösinger de96320421 wined3d: Move WINED3DRS_FILLMODE to the state table. 2006-12-07 21:10:54 +01:00
Stefan Dösinger 2a24e84a65 wined3d: Add render states to the state table. 2006-12-07 21:10:26 +01:00
Stefan Dösinger c0268c7840 wined3d: Create the state table. 2006-12-07 21:10:07 +01:00
Markus Amsler 3fd04308ab d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice. 2006-12-06 12:39:30 +01:00
Markus Amsler 50a0c21265 d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
Markus Amsler cb8652947a d3d: Callback infrastructure for implicit render target destruction in IWineD3DSwapChain. 2006-12-06 12:39:00 +01:00
Markus Amsler 2946f7a267 d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
Markus Amsler 04ae4596ff d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
Jan Zerebecki 9c58bce158 wined3d: Add err for failure case in CheckDepthStencilMatch. 2006-12-04 20:05:09 +01:00
Jan Zerebecki ee44a19966 wined3d: Fix CreateFakeGLContext to work with a foreign context. 2006-12-04 20:00:50 +01:00
Jan Zerebecki 1075367493 wined3d: Avoid XFree on NULL in CheckDeviceType. 2006-12-04 18:53:19 +01:00
Jan Zerebecki 3d6ffee021 wined3d: Rearrange code in CheckDeviceType. 2006-12-04 18:37:59 +01:00
Jan Zerebecki 0d66f794d1 wined3d: Add warn trace for INVALIDCALL case in CheckDeviceType. 2006-12-04 18:37:23 +01:00