wined3d: Make a WINED3DTSS_RESULTARG stub.
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@ -1639,6 +1639,14 @@ static void tex_bumpenvloffset(DWORD state, IWineD3DStateBlockImpl *stateblock)
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}
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}
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static void tex_resultarg(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
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if(stateblock->textureState[stage][WINED3DTSS_RESULTARG] != D3DTA_CURRENT) {
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ERR("WINED3DTSS_RESULTARG not supported yet\n");
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}
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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@ -1883,7 +1891,7 @@ const struct StateEntry StateTable[] =
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{ /*0, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*0, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop },
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{ /*0, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*0, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), state_undefined },
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{ /*0, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), tex_resultarg },
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{ /*0, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*0, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*0, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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@ -1916,7 +1924,7 @@ const struct StateEntry StateTable[] =
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{ /*1, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*1, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop },
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{ /*1, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*1, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), state_undefined },
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{ /*1, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), tex_resultarg },
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{ /*1, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*1, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*1, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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@ -1949,7 +1957,7 @@ const struct StateEntry StateTable[] =
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{ /*2, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*2, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop },
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{ /*2, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*2, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), state_undefined },
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{ /*2, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), tex_resultarg },
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{ /*2, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*2, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*2, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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@ -1982,7 +1990,7 @@ const struct StateEntry StateTable[] =
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{ /*3, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*3, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop },
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{ /*3, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*3, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), state_undefined },
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{ /*3, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), tex_resultarg },
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{ /*3, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*3, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*3, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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@ -2015,7 +2023,7 @@ const struct StateEntry StateTable[] =
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{ /*4, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*4, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop },
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{ /*4, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*4, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), state_undefined },
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{ /*4, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), tex_resultarg },
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{ /*4, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*4, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*4, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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@ -2048,7 +2056,7 @@ const struct StateEntry StateTable[] =
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{ /*5, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*5, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop },
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{ /*5, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*5, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), state_undefined },
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{ /*5, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), tex_resultarg },
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{ /*5, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*5, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*5, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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@ -2081,7 +2089,7 @@ const struct StateEntry StateTable[] =
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{ /*6, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*6, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop },
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{ /*6, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*6, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), state_undefined },
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{ /*6, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), tex_resultarg },
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{ /*6, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*6, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*6, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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@ -2114,7 +2122,7 @@ const struct StateEntry StateTable[] =
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{ /*7, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*7, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop },
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{ /*7, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*7, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), state_undefined },
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{ /*7, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), tex_resultarg },
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{ /*7, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*7, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*7, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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