d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.

This commit is contained in:
Markus Amsler 2006-12-05 00:28:58 +01:00 committed by Alexandre Julliard
parent 3d8cdfb190
commit 04ae4596ff
4 changed files with 42 additions and 21 deletions

View File

@ -2490,6 +2490,16 @@ static HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent
return WINED3D_OK;
}
ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface) {
IUnknown* surfaceParent;
TRACE("(%p) call back\n", pSurface);
/* Now, release the parent, which will take care of cleaning up the surface for us */
IWineD3DSurface_GetParent(pSurface, &surfaceParent);
IUnknown_Release(surfaceParent);
return IUnknown_Release(surfaceParent);
}
/**********************************************************
* IWineD3D VTbl follows
**********************************************************/

View File

@ -58,31 +58,12 @@ static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
ref = InterlockedDecrement(&This->resource.ref);
if (ref == 0) {
int i;
TRACE("(%p) : Cleaning up\n",This);
for (i = 0; i < This->baseTexture.levels; i++) {
if (This->surfaces[i] != NULL) {
/* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
IUnknown* surfaceParent;
/* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
IWineD3DSurface_SetGlTextureDesc(This->surfaces[i], 0, 0);
/* Cleanup the container */
IWineD3DSurface_SetContainer(This->surfaces[i], 0);
/* Now, release the parent, which will take care of cleaning up the surface for us */
IWineD3DSurface_GetParent(This->surfaces[i], &surfaceParent);
IUnknown_Release(surfaceParent);
IUnknown_Release(surfaceParent);
}
}
TRACE("(%p) : cleaning up base texture\n", This);
IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *)iface);
/* free the object */
HeapFree(GetProcessHeap(), 0, This);
IWineD3DTexture_Destroy(iface, D3DCB_DefaultDestroySurface);
}
return ref;
}
/* ****************************************************
IWineD3DTexture IWineD3DResource parts follow
**************************************************** */
@ -246,6 +227,25 @@ static void WINAPI IWineD3DTextureImpl_ApplyStateChanges(IWineD3DTexture *iface,
/* *******************************************
IWineD3DTexture IWineD3DTexture parts follow
******************************************* */
static void WINAPI IWineD3DTextureImpl_Destroy(IWineD3DTexture *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface) {
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
int i;
TRACE("(%p) : Cleaning up\n",This);
for (i = 0; i < This->baseTexture.levels; i++) {
if (This->surfaces[i] != NULL) {
/* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
IWineD3DSurface_SetGlTextureDesc(This->surfaces[i], 0, 0);
IWineD3DSurface_SetContainer(This->surfaces[i], 0);
D3DCB_DestroySurface(This->surfaces[i]);
}
}
TRACE("(%p) : cleaning up base texture\n", This);
IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *)iface);
/* free the object */
HeapFree(GetProcessHeap(), 0, This);
}
static HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
@ -343,6 +343,7 @@ const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
IWineD3DTextureImpl_GetTextureDimensions,
IWineD3DTextureImpl_ApplyStateChanges,
/* IWineD3DTexture */
IWineD3DTextureImpl_Destroy,
IWineD3DTextureImpl_GetLevelDesc,
IWineD3DTextureImpl_GetSurfaceLevel,
IWineD3DTextureImpl_LockRect,

View File

@ -416,6 +416,9 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display);
#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
/* Default callbacks for implicit object destruction */
extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
/*****************************************************************************
* Internal representation of a light
*/

View File

@ -240,6 +240,11 @@ typedef HRESULT WINAPI (*D3DCB_ENUMDISPLAYMODESCALLBACK) (IUnknown *pDevice,
FLOAT Refresh,
LPVOID context);
/*****************************************************************************
* Callback functions for custom implicit surface / volume destruction.
*/
typedef ULONG WINAPI (*D3DCB_DESTROYSURFACEFN) (struct IWineD3DSurface *pSurface);
/*****************************************************************************
* IWineD3DBase interface
*/
@ -855,6 +860,7 @@ DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
/*** IWineD3DTexture methods ***/
STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DSURFACE_DESC* pDesc) PURE;
STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, struct IWineD3DSurface** ppSurfaceLevel) PURE;
STDMETHOD(LockRect)(THIS_ UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
@ -893,6 +899,7 @@ DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
#define IWineD3DTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
#define IWineD3DTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
/*** IWineD3DTexture methods ***/
#define IWineD3DTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
#define IWineD3DTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IWineD3DTexture_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
#define IWineD3DTexture_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)