wined3d: Create samplers for all 1.x instructions that sample.

This commit is contained in:
H. Verbeet 2006-12-28 03:14:28 +01:00 committed by Alexandre Julliard
parent a22933e08e
commit 74b85c8b38
1 changed files with 8 additions and 1 deletions

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@ -295,8 +295,15 @@ HRESULT shader_get_registers_used(
if (WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) == 1 &&
(WINED3DSIO_TEX == curOpcode->opcode ||
WINED3DSIO_TEXBEM == curOpcode->opcode ||
WINED3DSIO_TEXBEML == curOpcode->opcode ||
WINED3DSIO_TEXDP3TEX == curOpcode->opcode ||
WINED3DSIO_TEXM3x2TEX == curOpcode->opcode ||
WINED3DSIO_TEXM3x3TEX == curOpcode->opcode)) {
WINED3DSIO_TEXM3x3SPEC == curOpcode->opcode ||
WINED3DSIO_TEXM3x3TEX == curOpcode->opcode ||
WINED3DSIO_TEXM3x3VSPEC == curOpcode->opcode ||
WINED3DSIO_TEXREG2AR == curOpcode->opcode ||
WINED3DSIO_TEXREG2GB == curOpcode->opcode ||
WINED3DSIO_TEXREG2RGB == curOpcode->opcode)) {
/* Fake sampler usage, only set reserved bit and ttype */
DWORD sampler_code = *pToken & WINED3DSP_REGNUM_MASK;