wined3d: D3DRS_BLENDFACTOR should not influence glBlend(TRUE/FALSE).
This commit is contained in:
parent
bc90458244
commit
d6245409de
|
@ -208,14 +208,11 @@ static void state_ambient(DWORD state, IWineD3DStateBlockImpl *stateblock) {
|
|||
static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock) {
|
||||
int srcBlend = GL_ZERO;
|
||||
int dstBlend = GL_ZERO;
|
||||
float col[4];
|
||||
|
||||
/* GL_LINE_SMOOTH needs GL_BLEND to work, according to the red book, and special blending params */
|
||||
/* TODO: Is enabling blending really affected by the blendfactor??? */
|
||||
if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE] ||
|
||||
stateblock->renderState[WINED3DRS_EDGEANTIALIAS] ||
|
||||
stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE] ||
|
||||
stateblock->renderState[WINED3DRS_BLENDFACTOR] != 0xFFFFFFFF) {
|
||||
stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) {
|
||||
glEnable(GL_BLEND);
|
||||
checkGLcall("glEnable GL_BLEND");
|
||||
} else {
|
||||
|
@ -303,6 +300,10 @@ static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock) {
|
|||
/* TODO: Remove when state management done */
|
||||
stateblock->wineD3DDevice->dstBlend = dstBlend;
|
||||
stateblock->wineD3DDevice->srcBlend = srcBlend;
|
||||
}
|
||||
|
||||
static void state_blendfactor(DWORD state, IWineD3DStateBlockImpl *stateblock) {
|
||||
float col[4];
|
||||
|
||||
TRACE("Setting BlendFactor to %d\n", stateblock->renderState[WINED3DRS_BLENDFACTOR]);
|
||||
D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_BLENDFACTOR], col);
|
||||
|
@ -1961,7 +1962,7 @@ const struct StateEntry StateTable[] =
|
|||
{ /*190, WINED3DRS_COLORWRITEENABLE1 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite },
|
||||
{ /*191, WINED3DRS_COLORWRITEENABLE2 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite },
|
||||
{ /*192, WINED3DRS_COLORWRITEENABLE3 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite },
|
||||
{ /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
|
||||
{ /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor },
|
||||
{ /*194, WINED3DRS_SRGBWRITEENABLE */ STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), state_srgbwrite },
|
||||
{ /*195, WINED3DRS_DEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias },
|
||||
{ /*196, undefined */ 0, state_undefined },
|
||||
|
|
Loading…
Reference in New Issue