wined3d: Cleanup & merge pshader_get_write_mask() and vshader_program_add_output_param_swizzle().
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2b9a63b5d1
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572cac4eec
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@ -206,27 +206,18 @@ static const char * const shift_tab[] = {
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"coefdiv.x" /* 15 (d2) */
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};
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static void pshader_get_write_mask(const DWORD output_reg, char *write_mask) {
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*write_mask = 0;
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if ((output_reg & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) {
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strcat(write_mask, ".");
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if (output_reg & WINED3DSP_WRITEMASK_0) strcat(write_mask, "r");
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if (output_reg & WINED3DSP_WRITEMASK_1) strcat(write_mask, "g");
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if (output_reg & WINED3DSP_WRITEMASK_2) strcat(write_mask, "b");
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if (output_reg & WINED3DSP_WRITEMASK_3) strcat(write_mask, "a");
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}
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}
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static void shader_arb_get_write_mask(const DWORD param, char *write_mask) {
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char *ptr = write_mask;
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/* TODO: merge with pixel shader */
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static void vshader_program_add_output_param_swizzle(const DWORD param, int is_color, char *hwLine) {
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/** operand output */
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if ((param & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) {
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strcat(hwLine, ".");
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if (param & WINED3DSP_WRITEMASK_0) { strcat(hwLine, "x"); }
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if (param & WINED3DSP_WRITEMASK_1) { strcat(hwLine, "y"); }
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if (param & WINED3DSP_WRITEMASK_2) { strcat(hwLine, "z"); }
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if (param & WINED3DSP_WRITEMASK_3) { strcat(hwLine, "w"); }
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*ptr++ = '.';
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if (param & WINED3DSP_WRITEMASK_0) *ptr++ = 'x';
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if (param & WINED3DSP_WRITEMASK_1) *ptr++ = 'y';
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if (param & WINED3DSP_WRITEMASK_2) *ptr++ = 'z';
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if (param & WINED3DSP_WRITEMASK_3) *ptr++ = 'w';
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}
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*ptr = '\0';
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}
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static void pshader_get_input_register_swizzle(const DWORD instr, char *swzstring) {
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@ -417,7 +408,9 @@ static void vshader_program_add_param(SHADER_OPCODE_ARG *arg, const DWORD param,
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}
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if (!is_input) {
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vshader_program_add_output_param_swizzle(param, is_color, hwLine);
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char write_mask[6];
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shader_arb_get_write_mask(param, write_mask);
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strcat(hwLine, write_mask);
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} else {
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vshader_program_add_input_param_swizzle(param, is_color, hwLine);
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}
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@ -550,7 +543,7 @@ void pshader_hw_cnd(SHADER_OPCODE_ARG* arg) {
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/* Handle output register */
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pshader_get_register_name(arg->dst, dst_name);
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pshader_get_write_mask(arg->dst, dst_wmask);
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shader_arb_get_write_mask(arg->dst, dst_wmask);
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strcat(dst_name, dst_wmask);
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/* Generate input register names (with modifiers) */
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@ -573,7 +566,7 @@ void pshader_hw_cmp(SHADER_OPCODE_ARG* arg) {
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/* Handle output register */
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pshader_get_register_name(arg->dst, dst_name);
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pshader_get_write_mask(arg->dst, dst_wmask);
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shader_arb_get_write_mask(arg->dst, dst_wmask);
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strcat(dst_name, dst_wmask);
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/* Generate input register names (with modifiers) */
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@ -633,7 +626,7 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) {
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/* Handle output register */
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pshader_get_register_name(dst, output_rname);
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strcpy(operands[0], output_rname);
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pshader_get_write_mask(dst, output_wmask);
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shader_arb_get_write_mask(dst, output_wmask);
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strcat(operands[0], output_wmask);
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if (saturate && (shift == 0))
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@ -697,7 +690,7 @@ void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg) {
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DWORD hex_version = This->baseShader.hex_version;
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char tmp[20];
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pshader_get_write_mask(dst, tmp);
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shader_arb_get_write_mask(dst, tmp);
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if (hex_version != WINED3DPS_VERSION(1,4)) {
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DWORD reg = dst & WINED3DSP_REGNUM_MASK;
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shader_addline(buffer, "MOV_SAT T%u%s, fragment.texcoord[%u];\n", reg, tmp, reg);
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