wined3d: Move clipping states to the state table.
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c88efeef05
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89e999ac71
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@ -3418,7 +3418,6 @@ static void renderstate_stencil(IWineD3DDeviceImpl *This, WINED3DRENDERSTATETYPE
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static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, WINED3DRENDERSTATETYPE State, DWORD Value) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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DWORD OldValue = This->stateBlock->renderState[State];
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/* Simple way of referring to either a DWORD or a 4 byte float */
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union {
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@ -3458,53 +3457,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_ALPHAFUNC :
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case WINED3DRS_ALPHAREF :
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case WINED3DRS_COLORKEYENABLE :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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case WINED3DRS_CLIPPLANEENABLE :
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case WINED3DRS_CLIPPING :
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{
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/* Ensure we only do the changed clip planes */
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DWORD enable = 0xFFFFFFFF;
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DWORD disable = 0x00000000;
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/* If enabling / disabling all */
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if (State == WINED3DRS_CLIPPING) {
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if (Value) {
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enable = This->stateBlock->renderState[WINED3DRS_CLIPPLANEENABLE];
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disable = 0x00;
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} else {
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disable = This->stateBlock->renderState[WINED3DRS_CLIPPLANEENABLE];
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enable = 0x00;
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}
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} else {
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enable = Value & ~OldValue;
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disable = ~Value & OldValue;
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}
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if (enable & WINED3DCLIPPLANE0) { glEnable(GL_CLIP_PLANE0); checkGLcall("glEnable(clip plane 0)"); }
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if (enable & WINED3DCLIPPLANE1) { glEnable(GL_CLIP_PLANE1); checkGLcall("glEnable(clip plane 1)"); }
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if (enable & WINED3DCLIPPLANE2) { glEnable(GL_CLIP_PLANE2); checkGLcall("glEnable(clip plane 2)"); }
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if (enable & WINED3DCLIPPLANE3) { glEnable(GL_CLIP_PLANE3); checkGLcall("glEnable(clip plane 3)"); }
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if (enable & WINED3DCLIPPLANE4) { glEnable(GL_CLIP_PLANE4); checkGLcall("glEnable(clip plane 4)"); }
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if (enable & WINED3DCLIPPLANE5) { glEnable(GL_CLIP_PLANE5); checkGLcall("glEnable(clip plane 5)"); }
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if (disable & WINED3DCLIPPLANE0) { glDisable(GL_CLIP_PLANE0); checkGLcall("glDisable(clip plane 0)"); }
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if (disable & WINED3DCLIPPLANE1) { glDisable(GL_CLIP_PLANE1); checkGLcall("glDisable(clip plane 1)"); }
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if (disable & WINED3DCLIPPLANE2) { glDisable(GL_CLIP_PLANE2); checkGLcall("glDisable(clip plane 2)"); }
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if (disable & WINED3DCLIPPLANE3) { glDisable(GL_CLIP_PLANE3); checkGLcall("glDisable(clip plane 3)"); }
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if (disable & WINED3DCLIPPLANE4) { glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)"); }
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if (disable & WINED3DCLIPPLANE5) { glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)"); }
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/** update clipping status */
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if (enable) {
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This->stateBlock->clip_status.ClipUnion = 0;
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This->stateBlock->clip_status.ClipIntersection = 0xFFFFFFFF;
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} else {
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This->stateBlock->clip_status.ClipUnion = 0;
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This->stateBlock->clip_status.ClipIntersection = 0;
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}
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}
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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case WINED3DRS_BLENDOP :
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@ -364,6 +364,49 @@ static void state_alpha(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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/* TODO: Some texture blending operations seem to affect the alpha test */
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}
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static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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DWORD enable = 0xFFFFFFFF;
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DWORD disable = 0x00000000;
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/* TODO: Keep track of previously enabled clipplanes to avoid unneccessary resetting
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* of already set values
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*/
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/* If enabling / disabling all
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* TODO: Is this correct? Doesn't D3DRS_CLIPPING disable clipping on the viewport frustrum?
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*/
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if (stateblock->renderState[WINED3DRS_CLIPPING]) {
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enable = stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
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disable = ~stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
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} else {
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disable = 0xffffffff;
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enable = 0x00;
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}
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if (enable & WINED3DCLIPPLANE0) { glEnable(GL_CLIP_PLANE0); checkGLcall("glEnable(clip plane 0)"); }
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if (enable & WINED3DCLIPPLANE1) { glEnable(GL_CLIP_PLANE1); checkGLcall("glEnable(clip plane 1)"); }
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if (enable & WINED3DCLIPPLANE2) { glEnable(GL_CLIP_PLANE2); checkGLcall("glEnable(clip plane 2)"); }
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if (enable & WINED3DCLIPPLANE3) { glEnable(GL_CLIP_PLANE3); checkGLcall("glEnable(clip plane 3)"); }
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if (enable & WINED3DCLIPPLANE4) { glEnable(GL_CLIP_PLANE4); checkGLcall("glEnable(clip plane 4)"); }
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if (enable & WINED3DCLIPPLANE5) { glEnable(GL_CLIP_PLANE5); checkGLcall("glEnable(clip plane 5)"); }
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if (disable & WINED3DCLIPPLANE0) { glDisable(GL_CLIP_PLANE0); checkGLcall("glDisable(clip plane 0)"); }
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if (disable & WINED3DCLIPPLANE1) { glDisable(GL_CLIP_PLANE1); checkGLcall("glDisable(clip plane 1)"); }
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if (disable & WINED3DCLIPPLANE2) { glDisable(GL_CLIP_PLANE2); checkGLcall("glDisable(clip plane 2)"); }
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if (disable & WINED3DCLIPPLANE3) { glDisable(GL_CLIP_PLANE3); checkGLcall("glDisable(clip plane 3)"); }
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if (disable & WINED3DCLIPPLANE4) { glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)"); }
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if (disable & WINED3DCLIPPLANE5) { glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)"); }
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/** update clipping status */
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if (enable) {
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stateblock->clip_status.ClipUnion = 0;
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stateblock->clip_status.ClipIntersection = 0xFFFFFFFF;
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} else {
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stateblock->clip_status.ClipUnion = 0;
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stateblock->clip_status.ClipIntersection = 0;
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}
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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@ -505,7 +548,7 @@ const struct StateEntry StateTable[] =
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{ /*133, WINED3DRS_WRAP5 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
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{ /*134, WINED3DRS_WRAP6 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
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{ /*135, WINED3DRS_WRAP7 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
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{ /*136, WINED3DRS_CLIPPING */ STATE_RENDER(WINED3DRS_CLIPPING), state_unknown },
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{ /*136, WINED3DRS_CLIPPING */ STATE_RENDER(WINED3DRS_CLIPPING), state_clipping },
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{ /*137, WINED3DRS_LIGHTING */ STATE_RENDER(WINED3DRS_LIGHTING) /* Vertex decl! */,state_lighting },
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{ /*138, WINED3DRS_EXTENTS */ STATE_RENDER(WINED3DRS_EXTENTS), state_unknown },
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{ /*139, WINED3DRS_AMBIENT */ STATE_RENDER(WINED3DRS_AMBIENT), state_ambient },
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@ -521,7 +564,7 @@ const struct StateEntry StateTable[] =
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{ /*149, Undefined */ 0, state_undefined },
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{ /*150, Undefined */ 0, state_undefined },
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{ /*151, WINED3DRS_VERTEXBLEND */ 0, state_nogl },
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{ /*152, WINED3DRS_CLIPPLANEENABLE */ STATE_RENDER(WINED3DRS_CLIPPING), state_unknown },
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{ /*152, WINED3DRS_CLIPPLANEENABLE */ STATE_RENDER(WINED3DRS_CLIPPING), state_clipping },
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{ /*153, WINED3DRS_SOFTWAREVERTEXPROCESSING */ 0, state_nogl },
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{ /*154, WINED3DRS_POINTSIZE */ STATE_RENDER(WINED3DRS_POINTSIZE), state_unknown },
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{ /*155, WINED3DRS_POINTSIZE_MIN */ STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_unknown },
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