wined3d: Move alpha states to the state table.

This commit is contained in:
Stefan Dösinger 2006-12-08 20:21:32 +01:00 committed by Alexandre Julliard
parent d30f1527cc
commit c88efeef05
2 changed files with 51 additions and 46 deletions

View File

@ -3454,52 +3454,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
case WINED3DRS_DESTBLEND :
case WINED3DRS_ANTIALIASEDLINEENABLE :
case WINED3DRS_BLENDFACTOR :
StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
case WINED3DRS_ALPHATESTENABLE :
case WINED3DRS_ALPHAFUNC :
case WINED3DRS_ALPHAREF :
case WINED3DRS_COLORKEYENABLE :
{
int glParm = 0;
float ref;
BOOL enable_ckey = FALSE;
IWineD3DSurfaceImpl *surf;
/* Find out if the texture on the first stage has a ckey set */
if(This->stateBlock->textures[0]) {
surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *)This->stateBlock->textures[0])->surfaces[0];
if(surf->CKeyFlags & DDSD_CKSRCBLT) enable_ckey = TRUE;
}
if (This->stateBlock->renderState[WINED3DRS_ALPHATESTENABLE] ||
(This->stateBlock->renderState[WINED3DRS_COLORKEYENABLE] && enable_ckey)) {
glEnable(GL_ALPHA_TEST);
checkGLcall("glEnable GL_ALPHA_TEST");
} else {
glDisable(GL_ALPHA_TEST);
checkGLcall("glDisable GL_ALPHA_TEST");
/* Alpha test is disabled, don't bother setting the params - it will happen on the next
* enable call
*/
break;
}
if(This->stateBlock->renderState[WINED3DRS_COLORKEYENABLE] && enable_ckey) {
glParm = GL_NOTEQUAL;
ref = 0.0;
} else {
ref = ((float) This->stateBlock->renderState[WINED3DRS_ALPHAREF]) / 255.0f;
glParm = CompareFunc(This->stateBlock->renderState[WINED3DRS_ALPHAFUNC]);
}
if(glParm) {
This->alphafunc = glParm;
glAlphaFunc(glParm, ref);
checkGLcall("glAlphaFunc");
}
}
StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
case WINED3DRS_CLIPPLANEENABLE :

View File

@ -318,6 +318,52 @@ static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock) {
checkGLcall("glBlendColor");
}
static void state_alpha(DWORD state, IWineD3DStateBlockImpl *stateblock) {
int glParm = 0;
float ref;
BOOL enable_ckey = FALSE;
IWineD3DSurfaceImpl *surf;
/* Find out if the texture on the first stage has a ckey set
* The alpha state func reads the texture settings, even though alpha and texture are not grouped
* together. This is to avoid making a huge alpha+texture+texture stage+ckey block due to the hardly
* used WINED3DRS_COLORKEYENABLE state(which is d3d <= 3 only). The texture function will call alpha
* in case it finds some texture+colorkeyenable combination which needs extra care.
*/
if(stateblock->textures[0]) {
surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *)stateblock->textures[0])->surfaces[0];
if(surf->CKeyFlags & DDSD_CKSRCBLT) enable_ckey = TRUE;
}
if (stateblock->renderState[WINED3DRS_ALPHATESTENABLE] ||
(stateblock->renderState[WINED3DRS_COLORKEYENABLE] && enable_ckey)) {
glEnable(GL_ALPHA_TEST);
checkGLcall("glEnable GL_ALPHA_TEST");
} else {
glDisable(GL_ALPHA_TEST);
checkGLcall("glDisable GL_ALPHA_TEST");
/* Alpha test is disabled, don't bother setting the params - it will happen on the next
* enable call
*/
return;
}
if(stateblock->renderState[WINED3DRS_COLORKEYENABLE] && enable_ckey) {
glParm = GL_NOTEQUAL;
ref = 0.0;
} else {
ref = ((float) stateblock->renderState[WINED3DRS_ALPHAREF]) / 255.0f;
glParm = CompareFunc(stateblock->renderState[WINED3DRS_ALPHAFUNC]);
}
if(glParm) {
stateblock->wineD3DDevice->alphafunc = glParm; /* Remove when state management done */
glAlphaFunc(glParm, ref);
checkGLcall("glAlphaFunc");
}
/* TODO: Some texture blending operations seem to affect the alpha test */
}
const struct StateEntry StateTable[] =
{
/* State name representative, apply function */
@ -336,7 +382,7 @@ const struct StateEntry StateTable[] =
{ /* 12, WINED3DRS_ROP2 */ STATE_RENDER(WINED3DRS_ROP2), state_unknown },
{ /* 13, WINED3DRS_PLANEMASK */ STATE_RENDER(WINED3DRS_PLANEMASK), state_unknown },
{ /* 14, WINED3DRS_ZWRITEENABLE */ STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_zwritenable },
{ /* 15, WINED3DRS_ALPHATESTENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
{ /* 15, WINED3DRS_ALPHATESTENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha },
{ /* 16, WINED3DRS_LASTPIXEL */ STATE_RENDER(WINED3DRS_LASTPIXEL), state_unknown },
{ /* 17, WINED3DRS_TEXTUREMAG */ 0 /* Handled in ddraw */, state_undefined },
{ /* 18, WINED3DRS_TEXTUREMIN */ 0 /* Handled in ddraw */, state_undefined },
@ -345,8 +391,8 @@ const struct StateEntry StateTable[] =
{ /* 21, WINED3DRS_TEXTUREMAPBLEND */ 0 /* Handled in ddraw */, state_undefined },
{ /* 22, WINED3DRS_CULLMODE */ STATE_RENDER(WINED3DRS_CULLMODE), state_cullmode },
{ /* 23, WINED3DRS_ZFUNC */ STATE_RENDER(WINED3DRS_ZFUNC), state_zfunc },
{ /* 24, WINED3DRS_ALPHAREF */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
{ /* 25, WINED3DRS_ALPHAFUNC */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
{ /* 24, WINED3DRS_ALPHAREF */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha },
{ /* 25, WINED3DRS_ALPHAFUNC */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha },
{ /* 26, WINED3DRS_DITHERENABLE */ STATE_RENDER(WINED3DRS_DITHERENABLE), state_ditherenable },
{ /* 27, WINED3DRS_ALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /* 28, WINED3DRS_FOGENABLE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown },
@ -362,7 +408,7 @@ const struct StateEntry StateTable[] =
{ /* 38, WINED3DRS_FOGDENSITY */ STATE_RENDER(WINED3DRS_FOGDENSITY), state_unknown },
{ /* 39, WINED3DRS_STIPPLEENABLE */ STATE_RENDER(WINED3DRS_STIPPLEENABLE), state_unknown },
{ /* 40, WINED3DRS_EDGEANTIALIAS */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /* 41, WINED3DRS_COLORKEYENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
{ /* 41, WINED3DRS_COLORKEYENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha },
{ /* 42, undefined */ 0, state_undefined },
{ /* 43, WINED3DRS_BORDERCOLOR */ STATE_RENDER(WINED3DRS_BORDERCOLOR), state_unknown },
{ /* 44, WINED3DRS_TEXTUREADDRESSU */ 0, /* Handled in ddraw */ state_undefined },