wined3d: Rewrite shader_glsl_arith() to properly take the write mask into account.
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4452120007
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@ -925,32 +925,29 @@ static void shader_glsl_sample(SHADER_OPCODE_ARG* arg, DWORD sampler_idx, const
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/* Generate GLSL arithmetic functions (dst = src1 + src2) */
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void shader_glsl_arith(SHADER_OPCODE_ARG* arg) {
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CONST SHADER_OPCODE* curOpcode = arg->opcode;
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SHADER_BUFFER* buffer = arg->buffer;
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char tmpLine[256];
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char dst_reg[50], src0_reg[50], src1_reg[50];
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char dst_mask[6], src0_mask[6], src1_mask[6];
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char dst_str[100], src0_str[100], src1_str[100];
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shader_glsl_add_dst_param(arg, arg->dst, 0, dst_reg, dst_mask, dst_str);
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shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_reg, src0_mask, src0_str);
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shader_glsl_add_src_param_old(arg, arg->src[1], arg->src_addr[1], src1_reg, src1_mask, src1_str);
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shader_glsl_add_dst_old(arg->dst, dst_reg, dst_mask, tmpLine);
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strcat(tmpLine, "vec4(");
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strcat(tmpLine, src0_str);
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strcat(tmpLine, ")");
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char src0_reg[50], src1_reg[50];
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char src0_mask[6], src1_mask[6];
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char src0_str[100], src1_str[100];
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DWORD write_mask;
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char op;
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/* Determine the GLSL operator to use based on the opcode */
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switch (curOpcode->opcode) {
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case WINED3DSIO_MUL: strcat(tmpLine, " * "); break;
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case WINED3DSIO_ADD: strcat(tmpLine, " + "); break;
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case WINED3DSIO_SUB: strcat(tmpLine, " - "); break;
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case WINED3DSIO_MUL: op = '*'; break;
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case WINED3DSIO_ADD: op = '+'; break;
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case WINED3DSIO_SUB: op = '-'; break;
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default:
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op = ' ';
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FIXME("Opcode %s not yet handled in GLSL\n", curOpcode->name);
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break;
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}
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shader_addline(buffer, "%svec4(%s))%s;\n", tmpLine, src1_str, dst_mask);
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write_mask = shader_glsl_append_dst(buffer, arg);
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shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], write_mask, src0_reg, src0_mask, src0_str);
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shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], write_mask, src1_reg, src1_mask, src1_str);
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shader_addline(buffer, "%s %c %s);\n", src0_str, op, src1_str);
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}
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/* Process the WINED3DSIO_MOV opcode using GLSL (dst = src) */
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