wined3d: Move SRGBWRITEENABLE to the state table.
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@ -3437,6 +3437,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_ADAPTIVETESS_Z :
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case WINED3DRS_ADAPTIVETESS_W :
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case WINED3DRS_ENABLEADAPTIVETESSELLATION:
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case WINED3DRS_SRGBWRITEENABLE :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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@ -3447,13 +3448,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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return WINED3DERR_INVALIDCALL;
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}
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case WINED3DRS_SRGBWRITEENABLE :
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{
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if(Value)
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ERR("(%p)->(%s,%d) not yet implemented\n", This, debug_d3drenderstate(State), Value);
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break;
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}
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case WINED3DRS_SEPARATEALPHABLENDENABLE :
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{
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if(Value)
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@ -1208,6 +1208,12 @@ static void state_tessellation(DWORD state, IWineD3DStateBlockImpl *stateblock)
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FIXME("(WINED3DRS_ENABLEADAPTIVETESSELLATION,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_ENABLEADAPTIVETESSELLATION]);
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}
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static void state_srgbwrite(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_SRGBWRITEENABLE])
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ERR("Render state WINED3DRS_SRGBWRITEENABLE not yet implemented\n");
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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@ -1409,7 +1415,7 @@ const struct StateEntry StateTable[] =
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{ /*191, WINED3DRS_COLORWRITEENABLE2 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite },
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{ /*192, WINED3DRS_COLORWRITEENABLE3 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite },
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{ /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
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{ /*194, WINED3DRS_SRGBWRITEENABLE */ 0, state_nogl },
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{ /*194, WINED3DRS_SRGBWRITEENABLE */ STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), state_srgbwrite },
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{ /*195, WINED3DRS_DEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias },
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{ /*196, undefined */ 0, state_undefined },
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{ /*197, undefined */ 0, state_undefined },
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