wined3d: Move blending related states to the state table.

This commit is contained in:
Stefan Dösinger 2006-12-08 01:51:11 +01:00 committed by Alexandre Julliard
parent 28cc3c8d6b
commit 1f07e4af18
2 changed files with 117 additions and 93 deletions

View File

@ -3445,58 +3445,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
case WINED3DRS_ZWRITEENABLE :
case WINED3DRS_ZFUNC :
case WINED3DRS_AMBIENT :
StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
case WINED3DRS_ALPHABLENDENABLE :
if (Value) {
glEnable(GL_BLEND);
checkGLcall("glEnable GL_BLEND");
} else {
glDisable(GL_BLEND);
checkGLcall("glDisable GL_BLEND");
};
break;
case WINED3DRS_SRCBLEND :
case WINED3DRS_DESTBLEND :
{
int newVal = GL_ZERO;
switch (Value) {
case WINED3DBLEND_ZERO : newVal = GL_ZERO; break;
case WINED3DBLEND_ONE : newVal = GL_ONE; break;
case WINED3DBLEND_SRCCOLOR : newVal = GL_SRC_COLOR; break;
case WINED3DBLEND_INVSRCCOLOR : newVal = GL_ONE_MINUS_SRC_COLOR; break;
case WINED3DBLEND_SRCALPHA : newVal = GL_SRC_ALPHA; break;
case WINED3DBLEND_INVSRCALPHA : newVal = GL_ONE_MINUS_SRC_ALPHA; break;
case WINED3DBLEND_DESTALPHA : newVal = GL_DST_ALPHA; break;
case WINED3DBLEND_INVDESTALPHA : newVal = GL_ONE_MINUS_DST_ALPHA; break;
case WINED3DBLEND_DESTCOLOR : newVal = GL_DST_COLOR; break;
case WINED3DBLEND_INVDESTCOLOR : newVal = GL_ONE_MINUS_DST_COLOR; break;
case WINED3DBLEND_SRCALPHASAT : newVal = GL_SRC_ALPHA_SATURATE; break;
case WINED3DBLEND_BOTHSRCALPHA : newVal = GL_SRC_ALPHA;
This->srcBlend = newVal;
This->dstBlend = newVal;
break;
case WINED3DBLEND_BOTHINVSRCALPHA : newVal = GL_ONE_MINUS_SRC_ALPHA;
This->srcBlend = newVal;
This->dstBlend = newVal;
break;
case WINED3DBLEND_BLENDFACTOR : newVal = GL_CONSTANT_COLOR; break;
case WINED3DBLEND_INVBLENDFACTOR : newVal = GL_ONE_MINUS_CONSTANT_COLOR; break;
default:
FIXME("Unrecognized src/dest blend value %d (%d)\n", Value, State);
}
if (State == WINED3DRS_SRCBLEND) This->srcBlend = newVal;
if (State == WINED3DRS_DESTBLEND) This->dstBlend = newVal;
TRACE("glBlendFunc src=%x, dst=%x\n", This->srcBlend, This->dstBlend);
glBlendFunc(This->srcBlend, This->dstBlend);
checkGLcall("glBlendFunc");
}
case WINED3DRS_ANTIALIASEDLINEENABLE :
case WINED3DRS_BLENDFACTOR :
StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
case WINED3DRS_ALPHATESTENABLE :
@ -3723,6 +3677,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
case WINED3DRS_CCW_STENCILFAIL :
case WINED3DRS_CCW_STENCILZFAIL :
case WINED3DRS_CCW_STENCILPASS :
case WINED3DRS_EDGEANTIALIAS :
renderstate_stencil(This, State, Value);
break;
case WINED3DRS_STENCILWRITEMASK :
@ -4186,24 +4141,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
}
break;
}
case WINED3DRS_EDGEANTIALIAS :
{
if(Value) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
checkGLcall("glEnable(GL_BLEND)");
glEnable(GL_LINE_SMOOTH);
checkGLcall("glEnable(GL_LINE_SMOOTH)");
} else {
if(!This->stateBlock->renderState[WINED3DRS_ALPHABLENDENABLE]) {
glDisable(GL_BLEND);
checkGLcall("glDisable(GL_BLEND)");
}
glDisable(GL_LINE_SMOOTH);
checkGLcall("glDisable(GL_LINE_SMOOTH)");
}
break;
}
case WINED3DRS_WRAP0 :
case WINED3DRS_WRAP1 :
case WINED3DRS_WRAP2 :
@ -4279,7 +4217,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
}
break;
}
case WINED3DRS_ANTIALIASEDLINEENABLE :
{
if(Value) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -4295,6 +4232,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
}
break;
}
case WINED3DRS_DEPTHBIAS :
{
if(Value) {
@ -4414,25 +4352,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
break;
}
case WINED3DRS_BLENDFACTOR :
{
float col[4];
TRACE("Setting BlendFactor to %d\n", Value);
D3DCOLORTOGLFLOAT4(Value, col);
if (0xFFFFFFFF != Value) {
glEnable(GL_BLEND);
checkGLcall("glEnable(GL_BLEND)");
}
else {
glDisable(GL_BLEND);
checkGLcall("glDisable(GL_BLEND)");
}
glBlendColor (col[0],col[1],col[2],col[3]);
break;
}
case WINED3DRS_SRGBWRITEENABLE :
{
if(Value)

View File

@ -213,6 +213,111 @@ static void state_ambient(DWORD state, IWineD3DStateBlockImpl *stateblock) {
checkGLcall("glLightModel for MODEL_AMBIENT");
}
static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock) {
int srcBlend = GL_ZERO;
int dstBlend = GL_ZERO;
float col[4];
/* GL_LINE_SMOOTH needs GL_BLEND to work, according to the red book, and special blending params */
/* TODO: Is enabling blending really affected by the blendfactor??? */
if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE] ||
stateblock->renderState[WINED3DRS_EDGEANTIALIAS] ||
stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE] ||
stateblock->renderState[WINED3DRS_BLENDFACTOR] != 0xFFFFFFFF) {
glEnable(GL_BLEND);
checkGLcall("glEnable GL_BLEND");
} else {
glDisable(GL_BLEND);
checkGLcall("glDisable GL_BLEND");
/* Nothing more to do - get out */
return;
};
switch (stateblock->renderState[WINED3DRS_SRCBLEND]) {
case WINED3DBLEND_ZERO : srcBlend = GL_ZERO; break;
case WINED3DBLEND_ONE : srcBlend = GL_ONE; break;
case WINED3DBLEND_SRCCOLOR : srcBlend = GL_SRC_COLOR; break;
case WINED3DBLEND_INVSRCCOLOR : srcBlend = GL_ONE_MINUS_SRC_COLOR; break;
case WINED3DBLEND_SRCALPHA : srcBlend = GL_SRC_ALPHA; break;
case WINED3DBLEND_INVSRCALPHA : srcBlend = GL_ONE_MINUS_SRC_ALPHA; break;
case WINED3DBLEND_DESTALPHA : srcBlend = GL_DST_ALPHA; break;
case WINED3DBLEND_INVDESTALPHA : srcBlend = GL_ONE_MINUS_DST_ALPHA; break;
case WINED3DBLEND_DESTCOLOR : srcBlend = GL_DST_COLOR; break;
case WINED3DBLEND_INVDESTCOLOR : srcBlend = GL_ONE_MINUS_DST_COLOR; break;
case WINED3DBLEND_SRCALPHASAT : srcBlend = GL_SRC_ALPHA_SATURATE; break;
case WINED3DBLEND_BOTHSRCALPHA : srcBlend = GL_SRC_ALPHA;
dstBlend = GL_SRC_ALPHA;
break;
case WINED3DBLEND_BOTHINVSRCALPHA : srcBlend = GL_ONE_MINUS_SRC_ALPHA;
dstBlend = GL_ONE_MINUS_SRC_ALPHA;
break;
case WINED3DBLEND_BLENDFACTOR : srcBlend = GL_CONSTANT_COLOR; break;
case WINED3DBLEND_INVBLENDFACTOR : srcBlend = GL_ONE_MINUS_CONSTANT_COLOR; break;
default:
FIXME("Unrecognized src blend value %d\n", stateblock->renderState[WINED3DRS_SRCBLEND]);
}
switch (stateblock->renderState[WINED3DRS_DESTBLEND]) {
case WINED3DBLEND_ZERO : dstBlend = GL_ZERO; break;
case WINED3DBLEND_ONE : dstBlend = GL_ONE; break;
case WINED3DBLEND_SRCCOLOR : dstBlend = GL_SRC_COLOR; break;
case WINED3DBLEND_INVSRCCOLOR : dstBlend = GL_ONE_MINUS_SRC_COLOR; break;
case WINED3DBLEND_SRCALPHA : dstBlend = GL_SRC_ALPHA; break;
case WINED3DBLEND_INVSRCALPHA : dstBlend = GL_ONE_MINUS_SRC_ALPHA; break;
case WINED3DBLEND_DESTALPHA : dstBlend = GL_DST_ALPHA; break;
case WINED3DBLEND_INVDESTALPHA : dstBlend = GL_ONE_MINUS_DST_ALPHA; break;
case WINED3DBLEND_DESTCOLOR : dstBlend = GL_DST_COLOR; break;
case WINED3DBLEND_INVDESTCOLOR : dstBlend = GL_ONE_MINUS_DST_COLOR; break;
case WINED3DBLEND_SRCALPHASAT : dstBlend = GL_SRC_ALPHA_SATURATE; break;
case WINED3DBLEND_BOTHSRCALPHA : dstBlend = GL_SRC_ALPHA;
srcBlend = GL_SRC_ALPHA;
break;
case WINED3DBLEND_BOTHINVSRCALPHA : dstBlend = GL_ONE_MINUS_SRC_ALPHA;
srcBlend = GL_ONE_MINUS_SRC_ALPHA;
break;
case D3DBLEND_BLENDFACTOR : dstBlend = GL_CONSTANT_COLOR; break;
case D3DBLEND_INVBLENDFACTOR : dstBlend = GL_ONE_MINUS_CONSTANT_COLOR; break;
default:
FIXME("Unrecognized dst blend value %d\n", stateblock->renderState[WINED3DRS_DESTBLEND]);
}
if(stateblock->renderState[WINED3DRS_EDGEANTIALIAS] ||
stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) {
glEnable(GL_LINE_SMOOTH);
checkGLcall("glEnable(GL_LINE_SMOOTH)");
if(srcBlend != GL_SRC_ALPHA) {
FIXME("WINED3DRS_EDGEANTIALIAS enabled, but incompatible src blending param - what to do?\n");
srcBlend = GL_SRC_ALPHA;
}
if(dstBlend != GL_ONE_MINUS_SRC_ALPHA) {
FIXME("WINED3DRS_EDGEANTIALIAS enabled, but incompatible dst blending param - what to do?\n");
dstBlend = GL_ONE_MINUS_SRC_ALPHA;
}
} else {
glDisable(GL_LINE_SMOOTH);
checkGLcall("glDisable(GL_LINE_SMOOTH)");
}
TRACE("glBlendFunc src=%x, dst=%x\n", srcBlend, dstBlend);
glBlendFunc(srcBlend, dstBlend);
checkGLcall("glBlendFunc");
/* TODO: Remove when state management done */
stateblock->wineD3DDevice->dstBlend = dstBlend;
stateblock->wineD3DDevice->srcBlend = srcBlend;
TRACE("Setting BlendFactor to %d\n", stateblock->renderState[WINED3DRS_BLENDFACTOR]);
D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_BLENDFACTOR], col);
glBlendColor (col[0],col[1],col[2],col[3]);
checkGLcall("glBlendColor");
}
const struct StateEntry StateTable[] =
{
/* State name representative, apply function */
@ -235,15 +340,15 @@ const struct StateEntry StateTable[] =
{ /* 16, WINED3DRS_LASTPIXEL */ STATE_RENDER(WINED3DRS_LASTPIXEL), state_unknown },
{ /* 17, WINED3DRS_TEXTUREMAG */ 0 /* Handled in ddraw */, state_undefined },
{ /* 18, WINED3DRS_TEXTUREMIN */ 0 /* Handled in ddraw */, state_undefined },
{ /* 19, WINED3DRS_SRCBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
{ /* 20, WINED3DRS_DESTBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
{ /* 19, WINED3DRS_SRCBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /* 20, WINED3DRS_DESTBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /* 21, WINED3DRS_TEXTUREMAPBLEND */ 0 /* Handled in ddraw */, state_undefined },
{ /* 22, WINED3DRS_CULLMODE */ STATE_RENDER(WINED3DRS_CULLMODE), state_cullmode },
{ /* 23, WINED3DRS_ZFUNC */ STATE_RENDER(WINED3DRS_ZFUNC), state_zfunc },
{ /* 24, WINED3DRS_ALPHAREF */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
{ /* 25, WINED3DRS_ALPHAFUNC */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
{ /* 26, WINED3DRS_DITHERENABLE */ STATE_RENDER(WINED3DRS_DITHERENABLE), state_ditherenable },
{ /* 27, WINED3DRS_ALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
{ /* 27, WINED3DRS_ALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /* 28, WINED3DRS_FOGENABLE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown },
{ /* 29, WINED3DRS_SPECULARENABLE */ STATE_RENDER(WINED3DRS_SPECULARENABLE), state_unknown },
{ /* 30, WINED3DRS_ZVISIBLE */ 0 /* Not supported according to the msdn */, state_nogl },
@ -256,7 +361,7 @@ const struct StateEntry StateTable[] =
{ /* 37, WINED3DRS_FOGEND */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown },
{ /* 38, WINED3DRS_FOGDENSITY */ STATE_RENDER(WINED3DRS_FOGDENSITY), state_unknown },
{ /* 39, WINED3DRS_STIPPLEENABLE */ STATE_RENDER(WINED3DRS_STIPPLEENABLE), state_unknown },
{ /* 40, WINED3DRS_EDGEANTIALIAS */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
{ /* 40, WINED3DRS_EDGEANTIALIAS */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /* 41, WINED3DRS_COLORKEYENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
{ /* 42, undefined */ 0, state_undefined },
{ /* 43, WINED3DRS_BORDERCOLOR */ STATE_RENDER(WINED3DRS_BORDERCOLOR), state_unknown },
@ -396,7 +501,7 @@ const struct StateEntry StateTable[] =
/*173, WINED3DRS_NORMALORDER */ /* Value assigned to 2 state names */
{ /*174, WINED3DRS_SCISSORTESTENABLE */ STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_unknown },
{ /*175, WINED3DRS_SLOPESCALEDEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown },
{ /*176, WINED3DRS_ANTIALIASEDLINEENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
{ /*176, WINED3DRS_ANTIALIASEDLINEENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /*177, undefined */ 0, state_undefined },
{ /*178, WINED3DRS_MINTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown },
{ /*179, WINED3DRS_MAXTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown },
@ -413,7 +518,7 @@ const struct StateEntry StateTable[] =
{ /*190, WINED3DRS_COLORWRITEENABLE1 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
{ /*191, WINED3DRS_COLORWRITEENABLE2 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
{ /*192, WINED3DRS_COLORWRITEENABLE3 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
{ /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
{ /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
{ /*194, WINED3DRS_SRGBWRITEENABLE */ 0, state_nogl },
{ /*195, WINED3DRS_DEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown },
{ /*196, undefined */ 0, state_undefined },