wined3d: Move WINED3DRS_BLENDOP to the state table.
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@ -3459,31 +3459,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_COLORKEYENABLE :
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case WINED3DRS_CLIPPLANEENABLE :
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case WINED3DRS_CLIPPING :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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case WINED3DRS_BLENDOP :
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{
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int glParm = GL_FUNC_ADD;
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switch ((WINED3DBLENDOP) Value) {
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case WINED3DBLENDOP_ADD : glParm = GL_FUNC_ADD; break;
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case WINED3DBLENDOP_SUBTRACT : glParm = GL_FUNC_SUBTRACT; break;
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case WINED3DBLENDOP_REVSUBTRACT : glParm = GL_FUNC_REVERSE_SUBTRACT; break;
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case WINED3DBLENDOP_MIN : glParm = GL_MIN; break;
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case WINED3DBLENDOP_MAX : glParm = GL_MAX; break;
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default:
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FIXME("Unrecognized/Unhandled WINED3DBLENDOP value %d\n", Value);
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}
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if(GL_SUPPORT(EXT_BLEND_MINMAX)) {
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TRACE("glBlendEquation(%x)\n", glParm);
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GL_EXTCALL(glBlendEquation(glParm));
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checkGLcall("glBlendEquation");
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} else {
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WARN("Unsupported in local OpenGL implementation: glBlendEquation\n");
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}
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}
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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case WINED3DRS_TEXTUREFACTOR :
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@ -27,6 +27,8 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION ((IWineD3DImpl *)(stateblock->wineD3DDevice->wineD3D))->gl_info
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static void state_unknown(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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/* State which does exist, but wined3d doesn't know about */
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if(STATE_IS_RENDER(state)) {
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@ -407,6 +409,29 @@ static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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}
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}
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static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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int glParm = GL_FUNC_ADD;
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if(!GL_SUPPORT(EXT_BLEND_MINMAX)) {
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WARN("Unsupported in local OpenGL implementation: glBlendEquation\n");
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return;
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}
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switch ((WINED3DBLENDOP) stateblock->renderState[WINED3DRS_BLENDOP]) {
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case WINED3DBLENDOP_ADD : glParm = GL_FUNC_ADD; break;
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case WINED3DBLENDOP_SUBTRACT : glParm = GL_FUNC_SUBTRACT; break;
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case WINED3DBLENDOP_REVSUBTRACT : glParm = GL_FUNC_REVERSE_SUBTRACT; break;
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case WINED3DBLENDOP_MIN : glParm = GL_MIN; break;
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case WINED3DBLENDOP_MAX : glParm = GL_MAX; break;
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default:
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FIXME("Unrecognized/Unhandled D3DBLENDOP value %d\n", stateblock->renderState[WINED3DRS_BLENDOP]);
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}
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TRACE("glBlendEquation(%x)\n", glParm);
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GL_EXTCALL(glBlendEquation(glParm));
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checkGLcall("glBlendEquation");
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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@ -583,7 +608,7 @@ const struct StateEntry StateTable[] =
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{ /*168, WINED3DRS_COLORWRITEENABLE */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
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{ /*169, Undefined */ 0, state_undefined },
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{ /*170, WINED3DRS_TWEENFACTOR */ 0, state_nogl },
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{ /*171, WINED3DRS_BLENDOP */ STATE_RENDER(WINED3DRS_BLENDOP), state_unknown },
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{ /*171, WINED3DRS_BLENDOP */ STATE_RENDER(WINED3DRS_BLENDOP), state_blendop },
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{ /*172, WINED3DRS_POSITIONDEGREE */ STATE_RENDER(WINED3DRS_POSITIONDEGREE), state_unknown },
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{ /*173, WINED3DRS_NORMALDEGREE */ STATE_RENDER(WINED3DRS_NORMALDEGREE), state_unknown },
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/*172, WINED3DRS_POSITIONORDER */ /* Value assigned to 2 state names */
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