wined3d: Add a viewport state to the state table.

This commit is contained in:
Stefan Dösinger 2007-01-02 21:40:59 +01:00 committed by Alexandre Julliard
parent 438c172841
commit a48bbc3611
3 changed files with 7 additions and 1 deletions

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@ -3095,6 +3095,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetViewport(IWineD3DDevice *iface, CONS
LEAVE_GL();
/* Todo: move the gl code too */
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT);
return WINED3D_OK;
}

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@ -2919,5 +2919,6 @@ const struct StateEntry StateTable[] =
{ /* , STATE_STREAMSRC */ STATE_VDECL, vertexdeclaration },
{ /* , STATE_VDECL */ STATE_VDECL, vertexdeclaration },
{ /* , STATE_VSHADER */ STATE_VDECL, vertexdeclaration },
{ /* , STATE_VIEWPORT */ STATE_VDECL, vertexdeclaration },
};

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@ -433,7 +433,10 @@ typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock);
#define STATE_VSHADER (STATE_VDECL + 1)
#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
#define STATE_HIGHEST (STATE_VSHADER)
#define STATE_VIEWPORT (STATE_VSHADER + 1)
#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
#define STATE_HIGHEST (STATE_VIEWPORT)
struct StateEntry
{