wined3d: Move WINED3DRS_COLORWRITEENABLEx to the state table.
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@ -3399,24 +3399,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_POINTSCALE_B :
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case WINED3DRS_POINTSCALE_C :
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case WINED3DRS_POINTSCALEENABLE :
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case WINED3DRS_COLORWRITEENABLE :
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case WINED3DRS_COLORWRITEENABLE1 :
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case WINED3DRS_COLORWRITEENABLE2 :
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case WINED3DRS_COLORWRITEENABLE3 :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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case WINED3DRS_COLORWRITEENABLE :
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{
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TRACE("Color mask: r(%d) g(%d) b(%d) a(%d)\n",
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Value & WINED3DCOLORWRITEENABLE_RED ? 1 : 0,
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Value & WINED3DCOLORWRITEENABLE_GREEN ? 1 : 0,
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Value & WINED3DCOLORWRITEENABLE_BLUE ? 1 : 0,
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Value & WINED3DCOLORWRITEENABLE_ALPHA ? 1 : 0);
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glColorMask(Value & WINED3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE,
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Value & WINED3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE,
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Value & WINED3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE,
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Value & WINED3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE);
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checkGLcall("glColorMask(...)");
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}
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break;
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case WINED3DRS_LOCALVIEWER :
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{
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GLint state = (Value) ? 1 : 0;
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@ -3677,16 +3666,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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break;
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}
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case WINED3DRS_COLORWRITEENABLE1 :
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case WINED3DRS_COLORWRITEENABLE2 :
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case WINED3DRS_COLORWRITEENABLE3 :
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{
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/* depends on WINED3DRS_COLORWRITEENABLE. */
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if(0x0000000F != Value)
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ERR("(%p)->(%s,%d) not yet implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?\n", This, debug_d3drenderstate(State), Value);
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break;
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}
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case WINED3DRS_SRGBWRITEENABLE :
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{
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if(Value)
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@ -1001,6 +1001,31 @@ static void state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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}
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}
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static void state_colorwrite(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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DWORD Value = stateblock->renderState[WINED3DRS_COLORWRITEENABLE];
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TRACE("Color mask: r(%d) g(%d) b(%d) a(%d)\n",
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Value & D3DCOLORWRITEENABLE_RED ? 1 : 0,
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Value & D3DCOLORWRITEENABLE_GREEN ? 1 : 0,
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Value & D3DCOLORWRITEENABLE_BLUE ? 1 : 0,
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Value & D3DCOLORWRITEENABLE_ALPHA ? 1 : 0);
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glColorMask(Value & D3DCOLORWRITEENABLE_RED ? GL_TRUE : GL_FALSE,
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Value & D3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE,
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Value & D3DCOLORWRITEENABLE_BLUE ? GL_TRUE : GL_FALSE,
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Value & D3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE);
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checkGLcall("glColorMask(...)");
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/* depends on WINED3DRS_COLORWRITEENABLE. */
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if(stateblock->renderState[WINED3DRS_COLORWRITEENABLE1] != 0x0000000F ||
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stateblock->renderState[WINED3DRS_COLORWRITEENABLE2] != 0x0000000F ||
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stateblock->renderState[WINED3DRS_COLORWRITEENABLE3] != 0x0000000F ) {
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ERR("(WINED3DRS_COLORWRITEENABLE1/2/3,%d,%d,%d) not yet implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?\n",
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stateblock->renderState[WINED3DRS_COLORWRITEENABLE1],
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stateblock->renderState[WINED3DRS_COLORWRITEENABLE2],
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stateblock->renderState[WINED3DRS_COLORWRITEENABLE3]);
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}
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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@ -1174,7 +1199,7 @@ const struct StateEntry StateTable[] =
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{ /*165, WINED3DRS_DEBUGMONITORTOKEN */ STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), state_unknown },
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{ /*166, WINED3DRS_POINTSIZE_MAX */ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_psizemax },
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{ /*167, WINED3DRS_INDEXEDVERTEXBLENDENABLE */ 0, state_nogl },
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{ /*168, WINED3DRS_COLORWRITEENABLE */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
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{ /*168, WINED3DRS_COLORWRITEENABLE */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite },
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{ /*169, Undefined */ 0, state_undefined },
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{ /*170, WINED3DRS_TWEENFACTOR */ 0, state_nogl },
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{ /*171, WINED3DRS_BLENDOP */ STATE_RENDER(WINED3DRS_BLENDOP), state_blendop },
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@ -1198,9 +1223,9 @@ const struct StateEntry StateTable[] =
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{ /*187, WINED3DRS_CCW_STENCILZFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil },
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{ /*188, WINED3DRS_CCW_STENCILPASS */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil },
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{ /*189, WINED3DRS_CCW_STENCILFUNC */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil },
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{ /*190, WINED3DRS_COLORWRITEENABLE1 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
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{ /*191, WINED3DRS_COLORWRITEENABLE2 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
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{ /*192, WINED3DRS_COLORWRITEENABLE3 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
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{ /*190, WINED3DRS_COLORWRITEENABLE1 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite },
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{ /*191, WINED3DRS_COLORWRITEENABLE2 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite },
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{ /*192, WINED3DRS_COLORWRITEENABLE3 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite },
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{ /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
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{ /*194, WINED3DRS_SRGBWRITEENABLE */ 0, state_nogl },
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{ /*195, WINED3DRS_DEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown },
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