wined3d: Move WINED3DRS_ANTIALIAS to the state table.
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@ -3429,6 +3429,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_DEPTHBIAS :
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case WINED3DRS_TEXTUREPERSPECTIVE :
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case WINED3DRS_STIPPLEDALPHA :
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case WINED3DRS_ANTIALIAS :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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@ -3439,13 +3440,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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return WINED3DERR_INVALIDCALL;
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}
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case WINED3DRS_ANTIALIAS :
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{
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if (Value)
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ERR(" Antialias not supported yet.\n");
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break;
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}
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case WINED3DRS_MULTISAMPLEMASK :
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{
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if(0xFFFFFFFF != Value)
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@ -1160,12 +1160,18 @@ static void state_stippledalpha(DWORD state, IWineD3DStateBlockImpl *stateblock)
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ERR(" Stippled Alpha not supported yet.\n");
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}
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static void state_antialias(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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TRACE("Stub\n");
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if (stateblock->renderState[WINED3DRS_ANTIALIAS])
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ERR(" Antialias not supported yet.\n");
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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{ /* 0, Undefined */ 0, state_undefined },
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{ /* 1, WINED3DRS_TEXTUREHANDLE */ 0 /* Handled in ddraw */, state_undefined },
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{ /* 2, WINED3DRS_ANTIALIAS */ STATE_RENDER(WINED3DRS_ANTIALIAS), state_unknown },
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{ /* 2, WINED3DRS_ANTIALIAS */ STATE_RENDER(WINED3DRS_ANTIALIAS), state_antialias },
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{ /* 3, WINED3DRS_TEXTUREADDRESS */ 0 /* Handled in ddraw */, state_undefined },
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{ /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective },
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{ /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), state_unknown },
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