d3d9: Implement IDirect3DDevice9::StretchRect.
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@ -356,9 +356,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n" , This);
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return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, (WINED3DTEXTUREFILTERTYPE) Filter);
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
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IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
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TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
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if(Filter != D3DTEXF_NONE) ERR("Texture filters not supported yet\n");
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return IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL);
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
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@ -170,6 +170,9 @@ static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapt
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D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
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hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
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HeapFree(GetProcessHeap(), 0, pWineCaps);
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/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
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pCaps->Caps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
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TRACE("(%p) returning %p\n", This, pCaps);
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return hrc;
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}
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@ -4930,14 +4930,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture (IWineD3DDevice *iface, I
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return hr;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_StretchRect(IWineD3DDevice *iface, IWineD3DSurface *pSourceSurface,
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CONST RECT* pSourceRect, IWineD3DSurface *pDestinationSurface,
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CONST RECT* pDestRect, WINED3DTEXTUREFILTERTYPE Filter) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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TRACE("(%p) : stub\n", This);
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_GetRenderTargetData(IWineD3DDevice *iface, IWineD3DSurface *pRenderTarget, IWineD3DSurface *pSurface) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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/** TODO: remove remove casts to IWineD3DSurfaceImpl *
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@ -6776,7 +6768,6 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
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IWineD3DDeviceImpl_ColorFill,
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IWineD3DDeviceImpl_UpdateTexture,
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IWineD3DDeviceImpl_UpdateSurface,
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IWineD3DDeviceImpl_StretchRect,
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IWineD3DDeviceImpl_GetRenderTargetData,
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IWineD3DDeviceImpl_GetFrontBufferData,
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/*** object tracking ***/
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@ -469,7 +469,6 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
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STDMETHOD(ColorFill)(THIS_ struct IWineD3DSurface* pSurface, CONST WINED3DRECT* pRect, WINED3DCOLOR color) PURE;
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STDMETHOD(UpdateTexture)(THIS_ struct IWineD3DBaseTexture *pSourceTexture, struct IWineD3DBaseTexture *pDestinationTexture) PURE;
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STDMETHOD(UpdateSurface)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPoint) PURE;
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STDMETHOD(StretchRect)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST RECT* pDestRect, WINED3DTEXTUREFILTERTYPE Filter) PURE;
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STDMETHOD(GetRenderTargetData)(THIS_ struct IWineD3DSurface* pRenderTarget, struct IWineD3DSurface* pSurface) PURE;
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STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,struct IWineD3DSurface* pSurface) PURE;
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/*** object tracking ***/
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@ -608,7 +607,6 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
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#define IWineD3DDevice_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
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#define IWineD3DDevice_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
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#define IWineD3DDevice_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
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#define IWineD3DDevice_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
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#define IWineD3DDevice_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
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#define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
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#define IWineD3DDevice_ResourceReleased(p,a) (p)->lpVtbl->ResourceReleased(p,a)
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