wined3d, d3d9: Caps correction.

This commit is contained in:
Stefan Dösinger 2007-01-12 23:13:58 +01:00 committed by Alexandre Julliard
parent 8c8d1e4f89
commit 8658d20b3e
2 changed files with 3 additions and 3 deletions

View File

@ -172,7 +172,7 @@ static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapt
HeapFree(GetProcessHeap(), 0, pWineCaps);
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
pCaps->Caps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
TRACE("(%p) returning %p\n", This, pCaps);
return hrc;
}

View File

@ -2243,9 +2243,9 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
The following fields apply to d3d9 only
------------------------------------------------ */
if (This->dxVersion > 8) {
FIXME("Caps support for directx9 is nonexistent at the moment!\n");
/* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
*pCaps->DevCaps2 = 0;
/* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES and VS3.0 needs at least D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET */
/* TODO: VS3.0 needs at least D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET */
*pCaps->MaxNpatchTessellationLevel = 0;
*pCaps->MasterAdapterOrdinal = 0;
*pCaps->AdapterOrdinalInGroup = 0;