wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2gb().

This commit is contained in:
H. Verbeet 2007-01-15 19:33:32 +01:00 committed by Alexandre Julliard
parent 8325937ded
commit 54137bacfa
1 changed files with 9 additions and 11 deletions

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@ -1815,19 +1815,17 @@ void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG* arg) {
/** Process the WINED3DSIO_TEXREG2GB instruction in GLSL
* Sample 2D texture at dst using the green & blue (yz) components of src as texture coordinates */
void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG* arg) {
char src0_str[100];
char src0_reg[50];
char src0_mask[6];
DWORD sampler_idx = arg->dst & WINED3DSP_REGNUM_MASK;
char dst_mask[6];
char tmpLine[255];
char dst_str[100], src0_str[100];
char dst_reg[50], src0_reg[50];
char dst_mask[6], src0_mask[6];
DWORD src0_regnum = arg->src[0] & WINED3DSP_REGNUM_MASK;
shader_glsl_append_dst(arg->buffer, arg);
shader_glsl_get_write_mask(arg->dst, dst_mask);
shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_ALL, src0_reg, src0_mask, src0_str);
shader_glsl_add_dst_param(arg, arg->dst, 0, dst_reg, dst_mask, dst_str);
shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_reg, src0_mask, src0_str);
shader_glsl_add_dst_old(arg->dst, dst_reg, dst_mask, tmpLine);
shader_addline(arg->buffer, "%stexture2D(Psampler%u, %s.yz))%s;\n",
tmpLine, src0_regnum, dst_reg, dst_mask);
shader_addline(arg->buffer, "texture2D(Psampler%u, %s.yz)%s);\n", sampler_idx, src0_reg, dst_mask);
}
/** Process the WINED3DSIO_TEXREG2RGB instruction in GLSL