wined3d: Move WINED3DRS_MULTISAMPLEANTIALIAS to the state table.
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@ -3423,6 +3423,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_WRAP13 :
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case WINED3DRS_WRAP14 :
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case WINED3DRS_WRAP15 :
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case WINED3DRS_MULTISAMPLEANTIALIAS :
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StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
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break;
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@ -3433,24 +3434,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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return WINED3DERR_INVALIDCALL;
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}
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case WINED3DRS_MULTISAMPLEANTIALIAS :
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{
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if( GL_SUPPORT(ARB_MULTISAMPLE) ) {
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if(Value) {
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glEnable(GL_MULTISAMPLE_ARB);
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checkGLcall("glEnable(GL_MULTISAMPLE_ARB)");
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} else {
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glDisable(GL_MULTISAMPLE_ARB);
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checkGLcall("glDisable(GL_MULTISAMPLE_ARB)");
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}
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} else {
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if(Value) {
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ERR("Multisample antialiasing not supported by gl\n");
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}
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}
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break;
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}
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case WINED3DRS_SCISSORTESTENABLE :
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{
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if(Value) {
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@ -1099,6 +1099,22 @@ static void state_wrap(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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}
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}
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static void state_multisampleaa(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if( GL_SUPPORT(ARB_MULTISAMPLE) ) {
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if(stateblock->renderState[WINED3DRS_MULTISAMPLEANTIALIAS]) {
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glEnable(GL_MULTISAMPLE_ARB);
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checkGLcall("glEnable(GL_MULTISAMPLE_ARB)");
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} else {
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glDisable(GL_MULTISAMPLE_ARB);
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checkGLcall("glDisable(GL_MULTISAMPLE_ARB)");
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}
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} else {
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if(stateblock->renderState[WINED3DRS_MULTISAMPLEANTIALIAS]) {
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ERR("Multisample antialiasing not supported by gl\n");
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}
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}
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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@ -1265,7 +1281,7 @@ const struct StateEntry StateTable[] =
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{ /*158, WINED3DRS_POINTSCALE_A */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale },
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{ /*159, WINED3DRS_POINTSCALE_B */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale },
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{ /*160, WINED3DRS_POINTSCALE_C */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale },
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{ /*161, WINED3DRS_MULTISAMPLEANTIALIAS */ STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_unknown },
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{ /*161, WINED3DRS_MULTISAMPLEANTIALIAS */ STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_multisampleaa },
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{ /*162, WINED3DRS_MULTISAMPLEMASK */ STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_unknown },
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{ /*163, WINED3DRS_PATCHEDGESTYLE */ STATE_RENDER(WINED3DRS_PATCHEDGESTYLE), state_unknown },
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{ /*164, WINED3DRS_PATCHSEGMENTS */ STATE_RENDER(WINED3DRS_PATCHSEGMENTS), state_unknown },
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