d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
This commit is contained in:
parent
04ae4596ff
commit
2946f7a267
|
@ -67,28 +67,7 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface)
|
|||
TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
|
||||
ref = InterlockedDecrement(&This->resource.ref);
|
||||
if (ref == 0) {
|
||||
int i,j;
|
||||
TRACE("(%p) : Cleaning up\n",This);
|
||||
for (i = 0; i < This->baseTexture.levels; i++) {
|
||||
for (j = 0; j < 6; j++) {
|
||||
if (This->surfaces[j][i] != NULL) {
|
||||
/* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
|
||||
IUnknown* surfaceParent;
|
||||
/* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
|
||||
IWineD3DSurface_SetGlTextureDesc(This->surfaces[j][i], 0, 0);
|
||||
/* Cleanup the container */
|
||||
IWineD3DSurface_SetContainer(This->surfaces[j][i], 0);
|
||||
/* Now, release the parent, which will take care of cleaning up the surface for us */
|
||||
TRACE("(%p) : Releasing surface%d %d %p\n", This, j, i, This->surfaces[j][i]);
|
||||
IWineD3DSurface_GetParent(This->surfaces[j][i], &surfaceParent);
|
||||
IUnknown_Release(surfaceParent);
|
||||
IUnknown_Release(surfaceParent);
|
||||
}
|
||||
}
|
||||
}
|
||||
IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *) iface);
|
||||
/* finally delete the object */
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
IWineD3DCubeTexture_Destroy(iface, D3DCB_DefaultDestroySurface);
|
||||
}
|
||||
return ref;
|
||||
}
|
||||
|
@ -256,6 +235,26 @@ static void WINAPI IWineD3DCubeTextureImpl_ApplyStateChanges(IWineD3DCubeTexture
|
|||
/* *******************************************
|
||||
IWineD3DCubeTexture IWineD3DCubeTexture parts follow
|
||||
******************************************* */
|
||||
static void WINAPI IWineD3DCubeTextureImpl_Destroy(IWineD3DCubeTexture *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface) {
|
||||
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
||||
int i,j;
|
||||
TRACE("(%p) : Cleaning up\n",This);
|
||||
for (i = 0; i < This->baseTexture.levels; i++) {
|
||||
for (j = 0; j < 6; j++) {
|
||||
if (This->surfaces[j][i] != NULL) {
|
||||
/* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
|
||||
IWineD3DSurface_SetGlTextureDesc(This->surfaces[j][i], 0, 0);
|
||||
/* Cleanup the container */
|
||||
IWineD3DSurface_SetContainer(This->surfaces[j][i], 0);
|
||||
D3DCB_DestroySurface(This->surfaces[j][i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *) iface);
|
||||
/* finally delete the object */
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
|
||||
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
|
||||
|
||||
|
@ -363,6 +362,7 @@ const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
|
|||
IWineD3DCubeTextureImpl_GetTextureDimensions,
|
||||
IWineD3DCubeTextureImpl_ApplyStateChanges,
|
||||
/* IWineD3DCubeTexture */
|
||||
IWineD3DCubeTextureImpl_Destroy,
|
||||
IWineD3DCubeTextureImpl_GetLevelDesc,
|
||||
IWineD3DCubeTextureImpl_GetCubeMapSurface,
|
||||
IWineD3DCubeTextureImpl_LockRect,
|
||||
|
|
|
@ -942,6 +942,7 @@ DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
|
|||
STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
|
||||
STDMETHOD_(void, ApplyStateChanges)(THIS_ DWORD const textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
|
||||
/*** IWineD3DCubeTexture methods ***/
|
||||
STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
|
||||
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,WINED3DSURFACE_DESC* pDesc) PURE;
|
||||
STDMETHOD(GetCubeMapSurface)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, struct IWineD3DSurface** ppCubeMapSurface) PURE;
|
||||
STDMETHOD(LockRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
|
||||
|
@ -980,6 +981,7 @@ DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
|
|||
#define IWineD3DCubeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
|
||||
#define IWineD3DCubeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
|
||||
/*** IWineD3DCubeTexture methods ***/
|
||||
#define IWineD3DCubeTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
|
||||
#define IWineD3DCubeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
|
||||
#define IWineD3DCubeTexture_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
|
||||
#define IWineD3DCubeTexture_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
|
||||
|
|
Loading…
Reference in New Issue