d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.

This commit is contained in:
Markus Amsler 2006-12-05 00:29:08 +01:00 committed by Alexandre Julliard
parent 04ae4596ff
commit 2946f7a267
2 changed files with 24 additions and 22 deletions

View File

@ -67,28 +67,7 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface)
TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
ref = InterlockedDecrement(&This->resource.ref);
if (ref == 0) {
int i,j;
TRACE("(%p) : Cleaning up\n",This);
for (i = 0; i < This->baseTexture.levels; i++) {
for (j = 0; j < 6; j++) {
if (This->surfaces[j][i] != NULL) {
/* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
IUnknown* surfaceParent;
/* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
IWineD3DSurface_SetGlTextureDesc(This->surfaces[j][i], 0, 0);
/* Cleanup the container */
IWineD3DSurface_SetContainer(This->surfaces[j][i], 0);
/* Now, release the parent, which will take care of cleaning up the surface for us */
TRACE("(%p) : Releasing surface%d %d %p\n", This, j, i, This->surfaces[j][i]);
IWineD3DSurface_GetParent(This->surfaces[j][i], &surfaceParent);
IUnknown_Release(surfaceParent);
IUnknown_Release(surfaceParent);
}
}
}
IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *) iface);
/* finally delete the object */
HeapFree(GetProcessHeap(), 0, This);
IWineD3DCubeTexture_Destroy(iface, D3DCB_DefaultDestroySurface);
}
return ref;
}
@ -256,6 +235,26 @@ static void WINAPI IWineD3DCubeTextureImpl_ApplyStateChanges(IWineD3DCubeTexture
/* *******************************************
IWineD3DCubeTexture IWineD3DCubeTexture parts follow
******************************************* */
static void WINAPI IWineD3DCubeTextureImpl_Destroy(IWineD3DCubeTexture *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface) {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
int i,j;
TRACE("(%p) : Cleaning up\n",This);
for (i = 0; i < This->baseTexture.levels; i++) {
for (j = 0; j < 6; j++) {
if (This->surfaces[j][i] != NULL) {
/* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
IWineD3DSurface_SetGlTextureDesc(This->surfaces[j][i], 0, 0);
/* Cleanup the container */
IWineD3DSurface_SetContainer(This->surfaces[j][i], 0);
D3DCB_DestroySurface(This->surfaces[j][i]);
}
}
}
IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *) iface);
/* finally delete the object */
HeapFree(GetProcessHeap(), 0, This);
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
@ -363,6 +362,7 @@ const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
IWineD3DCubeTextureImpl_GetTextureDimensions,
IWineD3DCubeTextureImpl_ApplyStateChanges,
/* IWineD3DCubeTexture */
IWineD3DCubeTextureImpl_Destroy,
IWineD3DCubeTextureImpl_GetLevelDesc,
IWineD3DCubeTextureImpl_GetCubeMapSurface,
IWineD3DCubeTextureImpl_LockRect,

View File

@ -942,6 +942,7 @@ DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
STDMETHOD_(void, ApplyStateChanges)(THIS_ DWORD const textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
/*** IWineD3DCubeTexture methods ***/
STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
STDMETHOD(GetLevelDesc)(THIS_ UINT Level,WINED3DSURFACE_DESC* pDesc) PURE;
STDMETHOD(GetCubeMapSurface)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, struct IWineD3DSurface** ppCubeMapSurface) PURE;
STDMETHOD(LockRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
@ -980,6 +981,7 @@ DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
#define IWineD3DCubeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
#define IWineD3DCubeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
/*** IWineD3DCubeTexture methods ***/
#define IWineD3DCubeTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
#define IWineD3DCubeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IWineD3DCubeTexture_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
#define IWineD3DCubeTexture_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)