Assorted spelling fixes.
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@ -104,7 +104,7 @@ static void test_object_info(LPDIRECTINPUTDEVICE device, HWND hwnd)
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hr = IDirectInputDevice_SetProperty(device, DIPROP_AXISMODE, &dp.diph);
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ok(hr == DI_OK, "SetProperty() failed: %s\n", DXGetErrorString8(hr));
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/* Can not change mode while acquired */
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/* Cannot change mode while acquired */
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hr = IDirectInputDevice_Acquire(device);
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ok(hr == DI_OK, "Acquire() failed: %s\n", DXGetErrorString8(hr));
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hr = IDirectInputDevice_SetProperty(device, DIPROP_AXISMODE, &dp.diph);
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@ -286,7 +286,7 @@ static HRESULT exec_print(HTMLDocument *This, DWORD nCmdexecopt, VARIANT *pvaIn,
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}
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if(opts_cnt >= 3)
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FIXME("Unsuported opts_cnt %d\n", opts_cnt);
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FIXME("Unsupported opts_cnt %d\n", opts_cnt);
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SafeArrayUnaccessData(V_ARRAY(pvaIn));
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break;
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@ -3486,7 +3486,7 @@ static void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) {
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This->oneToOneTexUnitMap = TRUE;
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return;
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} else {
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/* No pixel shader, and we do not have enought texture units available. Try to skip NULL textures
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/* No pixel shader, and we do not have enough texture units available. Try to skip NULL textures
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* First, see if we can succeed at all
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*/
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tex = 0;
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@ -1748,7 +1748,7 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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activate_dimensions(sampler, stateblock);
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if(stateblock->renderState[WINED3DRS_COLORKEYENABLE] && sampler == 0) {
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/* If color keying is enabled update the alpha test, it depends on the existance
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/* If color keying is enabled update the alpha test, it depends on the existence
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* of a color key in stage 0
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*/
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state_alpha(WINED3DRS_COLORKEYENABLE, stateblock);
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