wined3d: D3D7 vertex buffers never change their declaration.
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@ -165,6 +165,13 @@ inline BOOL WINAPI IWineD3DVertexBufferImpl_FindDecl(IWineD3DVertexBufferImpl *T
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WineDirect3DVertexStridedData strided;
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IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
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/* In d3d7 the vertex buffer declaration NEVER changes because it is stored in the d3d7 vertex buffer.
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* Once we have our declaration there is no need to look it up again.
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*/
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if(((IWineD3DImpl *)device->wineD3D)->dxVersion == 7 && This->Flags & VBFLAG_HASDESC) {
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return FALSE;
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}
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memset(&strided, 0, sizeof(strided));
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/* There are certain vertex data types that need to be fixed up. The Vertex Buffers FVF doesn't
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* help finding them, only the vertex declaration or the device FVF can determine that at drawPrim
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