wined3d: Simplify shader_glsl_get_swizzle().
This commit is contained in:
parent
48f82d3f5e
commit
c6bccc9278
|
@ -734,21 +734,16 @@ static void shader_glsl_get_swizzle(const DWORD param, BOOL fixup, DWORD mask, c
|
|||
/* For registers of type WINED3DDECLTYPE_D3DCOLOR, data is stored as "bgra",
|
||||
* but addressed as "rgba". To fix this we need to swap the register's x
|
||||
* and z components. */
|
||||
DWORD swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
|
||||
const char *swizzle_chars = fixup ? "zyxw" : "xyzw";
|
||||
char *ptr = swizzle_str;
|
||||
|
||||
/* swizzle bits fields: wwzzyyxx */
|
||||
DWORD swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
|
||||
DWORD swizzle_x = swizzle & 0x03;
|
||||
DWORD swizzle_y = (swizzle >> 2) & 0x03;
|
||||
DWORD swizzle_z = (swizzle >> 4) & 0x03;
|
||||
DWORD swizzle_w = (swizzle >> 6) & 0x03;
|
||||
|
||||
*ptr++ = '.';
|
||||
if (mask & WINED3DSP_WRITEMASK_0) *ptr++ = swizzle_chars[swizzle_x];
|
||||
if (mask & WINED3DSP_WRITEMASK_1) *ptr++ = swizzle_chars[swizzle_y];
|
||||
if (mask & WINED3DSP_WRITEMASK_2) *ptr++ = swizzle_chars[swizzle_z];
|
||||
if (mask & WINED3DSP_WRITEMASK_3) *ptr++ = swizzle_chars[swizzle_w];
|
||||
/* swizzle bits fields: wwzzyyxx */
|
||||
if (mask & WINED3DSP_WRITEMASK_0) *ptr++ = swizzle_chars[swizzle & 0x03];
|
||||
if (mask & WINED3DSP_WRITEMASK_1) *ptr++ = swizzle_chars[(swizzle >> 2) & 0x03];
|
||||
if (mask & WINED3DSP_WRITEMASK_2) *ptr++ = swizzle_chars[(swizzle >> 4) & 0x03];
|
||||
if (mask & WINED3DSP_WRITEMASK_3) *ptr++ = swizzle_chars[(swizzle >> 6) & 0x03];
|
||||
|
||||
*ptr = '\0';
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue