wined3d: Move WINED3DTSS_ALPHAOP to the state table.
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762af471e8
commit
bd6a6ad2c0
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@ -4628,9 +4628,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTexture(IWineD3DDevice *iface, DWORD
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IWineD3DBaseTexture_AddRef(This->updateStateBlock->textures[Stage]);
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if(oldTexture == NULL) {
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/* The source arguments for color and alpha ops have different meanings when a NULL texture is bound,
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* so the COLOROP has to be dirtified.(Alphaop is not in the state table yet)
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* so the COLOROP and ALPHAOP have to be dirtified.
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*/
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_TEXTURESTAGE(Stage, WINED3DTSS_COLOROP));
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_TEXTURESTAGE(Stage, WINED3DTSS_ALPHAOP));
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}
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}
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@ -4638,6 +4639,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTexture(IWineD3DDevice *iface, DWORD
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IWineD3DBaseTexture_Release(oldTexture);
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if(pTexture == NULL) {
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_TEXTURESTAGE(Stage, WINED3DTSS_COLOROP));
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_TEXTURESTAGE(Stage, WINED3DTSS_ALPHAOP));
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}
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}
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@ -1962,23 +1962,6 @@ static void drawPrimitiveUploadTextures(IWineD3DDeviceImpl* This) {
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This->stateBlock->textureDimensions[i] = GL_TEXTURE_1D;
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glBindTexture(GL_TEXTURE_1D, This->dummyTextureName[i]);
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}
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/** these ops apply to the texture unit, so they are preserved between texture changes, but for now brute force and reapply all
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dx9_1pass_emboss_bump_mapping and dx9_2pass_emboss_bump_mapping are good texts to make sure the states are being applied when needed **/
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if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
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/* alphaop */
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set_tex_op_nvrc((IWineD3DDevice *)This, TRUE, i, This->stateBlock->textureState[i][WINED3DTSS_ALPHAOP],
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This->stateBlock->textureState[i][WINED3DTSS_ALPHAARG1],
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This->stateBlock->textureState[i][WINED3DTSS_ALPHAARG2],
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This->stateBlock->textureState[i][WINED3DTSS_ALPHAARG0],
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texture_idx);
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} else {
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/* alphaop */
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set_tex_op((IWineD3DDevice *)This, TRUE, i, This->stateBlock->textureState[i][WINED3DTSS_ALPHAOP],
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This->stateBlock->textureState[i][WINED3DTSS_ALPHAARG1],
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This->stateBlock->textureState[i][WINED3DTSS_ALPHAARG2],
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This->stateBlock->textureState[i][WINED3DTSS_ALPHAARG0]);
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}
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}
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}
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@ -1416,6 +1416,44 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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}
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}
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static void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
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TRACE("Setting alpha op for stage %d\n", stage);
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/* Do not care for enabled / disabled stages, just assign the settigns. colorop disables / enables required stuff */
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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/* TODO: register combiners! */
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if(stage >= GL_LIMITS(sampler_stages)) {
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if(stateblock->textureState[stage][WINED3DTSS_COLOROP] != WINED3DTOP_DISABLE &&
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stateblock->textureState[stage][WINED3DTSS_COLOROP] != 0) {
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FIXME("Attempt to enable unsupported stage!\n");
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}
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return;
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}
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GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + stage));
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checkGLcall("glActiveTextureARB");
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} else if (stage > 0) {
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/* We can't do anything here */
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WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
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return;
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}
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TRACE("Setting alpha op for stage %d\n", stage);
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if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
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set_tex_op_nvrc((IWineD3DDevice *)stateblock->wineD3DDevice, TRUE, stage,
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stateblock->textureState[stage][WINED3DTSS_ALPHAOP],
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stateblock->textureState[stage][WINED3DTSS_ALPHAARG1],
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stateblock->textureState[stage][WINED3DTSS_ALPHAARG2],
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stateblock->textureState[stage][WINED3DTSS_ALPHAARG0],
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stage);
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} else {
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set_tex_op((IWineD3DDevice *)stateblock->wineD3DDevice, TRUE, stage, stateblock->textureState[stage][WINED3DTSS_ALPHAOP],
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stateblock->textureState[stage][WINED3DTSS_ALPHAARG1],
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stateblock->textureState[stage][WINED3DTSS_ALPHAARG2],
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stateblock->textureState[stage][WINED3DTSS_ALPHAARG0]);
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}
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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@ -1636,9 +1674,9 @@ const struct StateEntry StateTable[] =
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{ /*0, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop },
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{ /*0, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop },
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{ /*0, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop },
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{ /*0, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*0, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*0, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*0, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*0, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*0, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*0, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop },
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{ /*0, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop },
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{ /*0, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop },
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@ -1659,7 +1697,7 @@ const struct StateEntry StateTable[] =
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{ /*0, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(0, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
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{ /*0, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*0, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), tex_colorop },
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{ /*0, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*0, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*0, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), state_undefined },
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{ /*0, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*0, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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@ -1669,9 +1707,9 @@ const struct StateEntry StateTable[] =
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{ /*1, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop },
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{ /*1, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop },
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{ /*1, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop },
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{ /*1, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*1, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*1, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*1, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*1, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*1, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*1, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop },
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{ /*1, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop },
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{ /*1, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop },
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@ -1692,7 +1730,7 @@ const struct StateEntry StateTable[] =
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{ /*1, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(1, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
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{ /*1, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*1, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop },
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{ /*1, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*1, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*1, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), state_undefined },
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{ /*1, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*1, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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@ -1702,9 +1740,9 @@ const struct StateEntry StateTable[] =
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{ /*2, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop },
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{ /*2, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop },
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{ /*2, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop },
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{ /*2, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*2, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*2, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*2, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*2, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*2, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*2, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop },
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{ /*2, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop },
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{ /*2, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop },
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@ -1725,7 +1763,7 @@ const struct StateEntry StateTable[] =
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{ /*2, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(2, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
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{ /*2, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*2, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop },
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{ /*2, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*2, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*2, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), state_undefined },
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{ /*2, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*2, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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@ -1735,9 +1773,9 @@ const struct StateEntry StateTable[] =
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{ /*3, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop },
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{ /*3, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop },
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{ /*3, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop },
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{ /*3, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*3, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*3, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*3, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*3, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*3, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*3, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop },
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{ /*3, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop },
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{ /*3, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop },
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@ -1758,7 +1796,7 @@ const struct StateEntry StateTable[] =
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{ /*3, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(3, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
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{ /*3, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*3, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop },
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{ /*3, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*3, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*3, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), state_undefined },
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{ /*3, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*3, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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@ -1768,9 +1806,9 @@ const struct StateEntry StateTable[] =
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{ /*4, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop },
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{ /*4, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop },
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{ /*4, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop },
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{ /*4, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*4, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*4, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*4, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*4, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*4, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*4, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), state_undefined },
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{ /*4, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), state_undefined },
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{ /*4, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), state_undefined },
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@ -1791,7 +1829,7 @@ const struct StateEntry StateTable[] =
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{ /*4, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(4, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
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{ /*4, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*4, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop },
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{ /*4, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*4, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*4, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), state_undefined },
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{ /*4, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*4, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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@ -1801,9 +1839,9 @@ const struct StateEntry StateTable[] =
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{ /*5, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop },
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{ /*5, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop },
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{ /*5, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop },
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{ /*5, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*5, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*5, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*5, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*5, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*5, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*5, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop },
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{ /*5, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop },
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{ /*5, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop },
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@ -1824,7 +1862,7 @@ const struct StateEntry StateTable[] =
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{ /*5, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(5, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
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{ /*5, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*5, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop },
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{ /*5, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), state_undefined },
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{ /*5, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), tex_alphaop },
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{ /*5, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), state_undefined },
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{ /*5, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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{ /*5, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
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@ -1834,9 +1872,9 @@ const struct StateEntry StateTable[] =
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{ /*6, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop },
|
||||
{ /*6, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop },
|
||||
{ /*6, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop },
|
||||
{ /*6, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), state_undefined },
|
||||
{ /*6, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), state_undefined },
|
||||
{ /*6, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), state_undefined },
|
||||
{ /*6, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop },
|
||||
{ /*6, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop },
|
||||
{ /*6, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop },
|
||||
{ /*6, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop },
|
||||
{ /*6, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop },
|
||||
{ /*6, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop },
|
||||
|
@ -1857,7 +1895,7 @@ const struct StateEntry StateTable[] =
|
|||
{ /*6, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(6, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
|
||||
{ /*6, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
|
||||
{ /*6, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop },
|
||||
{ /*6, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), state_undefined },
|
||||
{ /*6, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), tex_alphaop },
|
||||
{ /*6, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), state_undefined },
|
||||
{ /*6, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
|
||||
{ /*6, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
|
||||
|
@ -1867,9 +1905,9 @@ const struct StateEntry StateTable[] =
|
|||
{ /*7, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop },
|
||||
{ /*7, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop },
|
||||
{ /*7, 03, WINED3DTSS_COLORARG2 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop },
|
||||
{ /*7, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), state_undefined },
|
||||
{ /*7, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), state_undefined },
|
||||
{ /*7, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), state_undefined },
|
||||
{ /*7, 04, WINED3DTSS_ALPHAOP */ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop },
|
||||
{ /*7, 05, WINED3DTSS_ALPHAARG1 */ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop },
|
||||
{ /*7, 06, WINED3DTSS_ALPHAARG2 */ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop },
|
||||
{ /*7, 07, WINED3DTSS_BUMPENVMAT00 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop },
|
||||
{ /*7, 08, WINED3DTSS_BUMPENVMAT01 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop },
|
||||
{ /*7, 09, WINED3DTSS_BUMPENVMAT10 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop },
|
||||
|
@ -1890,7 +1928,7 @@ const struct StateEntry StateTable[] =
|
|||
{ /*7, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS */ STATE_TEXTURESTAGE(7, WINED3DTSS_TEXTURETRANSFORMFLAGS), state_undefined},
|
||||
{ /*7, 25, WINED3DTSS_ADDRESSW */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
|
||||
{ /*7, 26, WINED3DTSS_COLORARG0 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop },
|
||||
{ /*7, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), state_undefined },
|
||||
{ /*7, 27, WINED3DTSS_ALPHAARG0 */ STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), tex_alphaop },
|
||||
{ /*7, 28, WINED3DTSS_RESULTARG */ STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), state_undefined },
|
||||
{ /*7, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
|
||||
{ /*7, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined },
|
||||
|
|
Loading…
Reference in New Issue