Matteo Bruni
|
2b2b850106
|
d3dcompiler: Use location information in add_modifier().
|
2012-07-12 11:47:56 -05:00 |
Matteo Bruni
|
a84784e057
|
d3dcompiler: Store (and begin to use) location information for variables.
|
2012-07-12 11:47:52 -05:00 |
Matteo Bruni
|
5bcf8de8cf
|
d3dcompiler: Introduce source_location structure.
|
2012-07-12 11:47:47 -05:00 |
Matteo Bruni
|
40cbcabc0b
|
d3dcompiler: Track the location of each lexer token.
|
2012-07-12 11:47:41 -05:00 |
Matteo Bruni
|
632703d8cf
|
d3dcompiler: Add hlsl_report_message function to standardize error messages.
|
2012-07-12 11:47:33 -05:00 |
Matteo Bruni
|
4a01368809
|
d3dcompiler: Improve debug_hlsl_type function.
|
2012-07-11 11:18:04 -05:00 |
Matteo Bruni
|
995fb30d58
|
d3dcompiler: Add a trace to the scope push/pop functions.
|
2012-07-11 11:17:57 -05:00 |
Matteo Bruni
|
3d052768ab
|
d3dcompiler: Pass the shader filename to the preprocessor.
|
2012-07-11 11:17:49 -05:00 |
Matteo Bruni
|
6fbed51ef1
|
d3dcompiler: Make declaration_statement return a list.
|
2012-07-11 11:17:41 -05:00 |
Matteo Bruni
|
b33e1ceaf2
|
d3dcompiler: Properly print compilation messages.
|
2012-07-11 11:17:35 -05:00 |
Matteo Bruni
|
110249d664
|
d3dcompiler: Initialize and fix compilation messages generation.
|
2012-07-10 11:01:03 -05:00 |
Matteo Bruni
|
45e8a644eb
|
d3dcompiler: Parse compilation target.
|
2012-07-10 11:00:58 -05:00 |
Matteo Bruni
|
29ba39face
|
d3dcompiler: Carry around both shader major and minor version.
|
2012-07-10 11:00:53 -05:00 |
Matteo Bruni
|
b8cdf2ee18
|
d3dcompiler: Type names have to be allocated on the heap.
|
2012-07-10 11:00:48 -05:00 |
Matteo Bruni
|
0d34c9dab7
|
d3dcompiler: Fix line info update.
|
2012-07-10 11:00:43 -05:00 |
Marcus Meissner
|
1f1686fddd
|
d3dcompiler_43: Fixed small overread possibility (Coverity).
|
2012-07-09 10:07:10 -04:00 |
Francois Gouget
|
768c38034c
|
d3dcompiler_43: Make debug_dump_ir_constructor() static.
|
2012-06-13 21:35:41 +02:00 |
Matteo Bruni
|
f5ffa3004d
|
d3dcompiler: Add some tests for 'system' type includes.
|
2012-06-13 21:35:40 +02:00 |
Matteo Bruni
|
80034de243
|
wpp: Explicitly pass include type to the lookup callback function.
Also, always pass the parent name to the callback, d3dcompiler needs
that information.
|
2012-06-13 21:35:39 +02:00 |
Matteo Bruni
|
8b0d3d9f9a
|
wpp: Invert 'type' callback parameter value, to match comment.
|
2012-06-13 21:35:38 +02:00 |
Matteo Bruni
|
eeb550c0c3
|
d3dcompiler: Parse constructors.
|
2012-06-12 10:20:35 +02:00 |
Matteo Bruni
|
d2673848ea
|
d3dcompiler: Parse function definitions.
|
2012-06-12 10:20:32 +02:00 |
Matteo Bruni
|
552f10d0e8
|
d3dcompiler: Parse function declarations.
|
2012-06-12 10:20:30 +02:00 |
Matteo Bruni
|
5e34375238
|
d3dcompiler: Parse sampler declarations.
|
2012-06-12 10:20:27 +02:00 |
Matteo Bruni
|
de11f800fd
|
d3dcompiler: Parse vector and matrix declarations.
|
2012-06-12 10:20:24 +02:00 |
Francois Gouget
|
b0a339707f
|
d3dcompiler_43: Make debug_{base,node}_type() static.
|
2012-06-08 19:35:17 +02:00 |
Matteo Bruni
|
96470dfcb4
|
d3dcompiler: Parse variable references in expressions.
|
2012-06-07 10:32:46 +02:00 |
Matteo Bruni
|
887ef49419
|
d3dcompiler: Parse variable initializers, basic expressions.
|
2012-06-07 10:32:41 +02:00 |
Matteo Bruni
|
3275cca970
|
d3dcompiler: Parse modifiers.
|
2012-06-07 10:32:36 +02:00 |
Matteo Bruni
|
9d9dae0cdb
|
d3dcompiler: Distinguish between scalars, vectors and matrices.
|
2012-06-07 10:32:31 +02:00 |
Matteo Bruni
|
a8839cd1de
|
d3dcompiler: Dump preprocessed shader sources.
|
2012-06-07 10:32:23 +02:00 |
Matteo Bruni
|
2aa6c460f7
|
d3dcompiler: Parse variable declarations.
|
2012-06-05 10:20:20 +02:00 |
Matteo Bruni
|
2ad2c5fa01
|
d3dcompiler: Add identifiers parsing.
|
2012-06-05 10:20:17 +02:00 |
Matteo Bruni
|
5e82c397f4
|
d3dcompiler: Flesh out the lexer more.
|
2012-06-05 10:20:11 +02:00 |
Matteo Bruni
|
233101b0ca
|
d3dcompiler: Use a separate bytecodewriter debug channel.
|
2012-06-05 10:20:07 +02:00 |
Francois Gouget
|
1f6d078e1b
|
Assorted spelling fixes.
|
2012-06-04 12:17:54 +02:00 |
Matteo Bruni
|
d2ddd20054
|
d3dcompiler: Add a stub lexer.
|
2012-05-16 18:30:07 +02:00 |
Matteo Bruni
|
949de2e520
|
d3dcompiler: Add a stub parser.
|
2012-05-16 16:46:06 +02:00 |
Matteo Bruni
|
47a7f7f13d
|
d3dcompiler: Trace compilation messages.
|
2012-05-16 16:45:10 +02:00 |
Matteo Bruni
|
14ec785fc3
|
d3dcompiler: Partially implement D3DCompile function.
|
2012-05-16 16:44:47 +02:00 |
Matteo Bruni
|
ddab7fcda9
|
d3dcompiler: Make SlWriteBytecode return the shader size.
|
2012-05-16 16:44:35 +02:00 |
Matteo Bruni
|
491d0e9d6b
|
d3dcompiler: Rename asm_alloc/realloc/free functions to more generic names.
|
2012-05-08 20:21:18 +02:00 |
Matteo Bruni
|
e2866d6fa1
|
d3dcompiler: Generalize message reporting function.
|
2012-05-08 20:21:13 +02:00 |
Matteo Bruni
|
555f634912
|
d3dcompiler: Make set_parse_status() more general.
|
2012-05-08 20:21:09 +02:00 |
Matteo Bruni
|
167612aea9
|
d3dcompiler: Remove shader_type typedef.
|
2012-05-08 20:21:04 +02:00 |
Józef Kucia
|
6a706d587a
|
d3dcompiler: Allow the alternative shader version format (with dots instead of underscores).
|
2012-04-09 11:48:21 +02:00 |
Józef Kucia
|
d2b164f0b4
|
d3dcompiler: Fix parsing the tex instruction in ps_1_0 shaders.
|
2012-04-09 11:48:01 +02:00 |
Józef Kucia
|
8e3b050f44
|
d3dcompiler/tests: Add test for comments containing quotation marks.
|
2012-03-12 10:12:56 +01:00 |
Andrew Talbot
|
5c7ba2c330
|
d3dcompiler_43: Mark fall-throughs in switch statement.
|
2011-09-26 18:14:24 +02:00 |
André Hentschel
|
550e2a9f6a
|
d3dcompiler_43/tests: Fix printing a NULL string.
|
2011-08-30 11:53:09 +02:00 |
Frédéric Delanoy
|
f932abf326
|
dlls: Assorted spelling fixes.
|
2011-08-01 18:26:27 +02:00 |
Dan Kegel
|
b732d428de
|
d3dcompiler_43: Don't crash on long TRACE().
|
2011-07-05 14:40:19 +02:00 |
Matteo Bruni
|
bfda69d0e9
|
d3dcompiler: Fix error messages generation.
|
2011-05-05 17:25:39 +02:00 |
Matteo Bruni
|
1d160beda0
|
d3dcompiler: Improve some parameter names and fix code style.
|
2011-05-05 17:24:53 +02:00 |
Alexandre Julliard
|
cd2beae51b
|
d3dcompiler: Specify arguments for stub entry points that are used in forwards.
|
2011-05-03 19:34:25 +02:00 |
Francois Gouget
|
4d29b9716e
|
d3dcompiler_43: Make write_dword_unknown() static.
|
2011-05-03 14:38:06 +02:00 |
Rico Schüller
|
c49f09d6f8
|
d3dcompiler: Fix HeapAlloc/HeapFree for type members in the reflection parser.
|
2011-04-13 14:13:53 +02:00 |
Rico Schüller
|
96aa08ecfd
|
d3dcompiler: Make some variables static.
|
2011-04-04 13:43:33 +02:00 |
Rico Schüller
|
5c999d650f
|
d3dcompiler: Move blob and strip functions to blob.c.
|
2011-04-04 13:43:29 +02:00 |
Rico Schüller
|
c4530c56d1
|
d3dcompiler: Remove type cast in D3DCreateBlob().
|
2011-04-04 13:43:23 +02:00 |
Rico Schüller
|
4d54360765
|
d3dcompiler: Move D3DCreateBlob() to blob.c.
|
2011-04-04 13:43:01 +02:00 |
Marcus Meissner
|
1548c2b985
|
d3dcompiler_43: Initialize a variable (Coverity).
|
2011-03-15 17:14:07 +01:00 |
Francois Gouget
|
fdf97125cb
|
d3dcompiler_43: Add a '\n' to a couple of FIXME() traces.
|
2011-03-07 11:08:38 +01:00 |
Rico Schüller
|
7832577ad7
|
d3dcompiler: Add debug helper for shader variable type.
|
2011-03-04 16:25:58 +01:00 |
Rico Schüller
|
525dee0778
|
d3dcompiler: Add debug helper for shader variable class.
|
2011-03-04 16:25:58 +01:00 |
Rico Schüller
|
5861deaefc
|
d3dcompiler: Move some code from header to source file.
|
2011-03-02 12:50:58 +01:00 |
Rico Schüller
|
4080242d7f
|
d3dcompiler: Implement ID3D11ShaderReflectionType::IsEqual().
|
2011-03-02 12:50:58 +01:00 |
Rico Schüller
|
66b286470e
|
d3dcompiler/tests: Add GetMemberType* tests.
|
2011-03-02 12:50:45 +01:00 |
Rico Schüller
|
f7571743c9
|
d3dcompiler: Use defines for shader target masks.
|
2011-03-01 13:21:58 +01:00 |
Rico Schüller
|
f9696983cf
|
d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeName().
|
2011-03-01 13:21:58 +01:00 |
Rico Schüller
|
54b5364988
|
d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName().
|
2011-03-01 13:21:58 +01:00 |
Rico Schüller
|
3ca651cce1
|
d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByIndex().
|
2011-03-01 13:21:58 +01:00 |
Rico Schüller
|
a300481187
|
d3dcompiler: Parse member types.
|
2011-03-01 13:21:58 +01:00 |
Rico Schüller
|
f9d4a45fbb
|
d3dcompiler/tests: Improve test_reflection_bound_resources().
|
2011-02-28 11:10:36 +01:00 |
Rico Schüller
|
a0abef6b45
|
d3dcompiler/tests: Add constant buffer test.
|
2011-02-28 11:10:31 +01:00 |
Rico Schüller
|
3c1ffbf2e7
|
d3dcompiler: Reorder section parsing to reflect the order from the shader blob.
|
2011-02-28 11:10:25 +01:00 |
Rico Schüller
|
3850e8f4e3
|
d3dcompiler/tests: Add reflection ps output desc test.
|
2011-02-28 11:10:21 +01:00 |
Rico Schüller
|
3f04448dbb
|
d3dcompiler: Fix SystemValueType for pixelshader output signature.
|
2011-02-28 11:10:12 +01:00 |
Amine Khaldi
|
b6990fa77a
|
d3dcompiler_43: Avoid an unintended fall-through.
|
2011-02-23 19:24:05 +01:00 |
Rico Schüller
|
12d4683f05
|
d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetType().
|
2011-02-23 18:21:36 +01:00 |
Rico Schüller
|
c647243ed9
|
d3dcompiler: Implement ID3D11ShaderReflectionType::GetDesc().
|
2011-02-23 18:21:34 +01:00 |
Rico Schüller
|
3c75a985e3
|
d3dcompiler: Implement ID3D11ShaderRefleflection::GetVariableByName().
|
2011-02-23 18:21:32 +01:00 |
Rico Schüller
|
e8c6ea220d
|
d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetBuffer().
|
2011-02-22 12:28:59 +01:00 |
Rico Schüller
|
49651c105e
|
d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetDesc().
|
2011-02-22 12:28:55 +01:00 |
Rico Schüller
|
a386f480be
|
d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByName().
|
2011-02-22 12:28:51 +01:00 |
Rico Schüller
|
73f9d9f516
|
d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex().
|
2011-02-22 12:28:46 +01:00 |
Rico Schüller
|
debfb06148
|
d3dcompiler: Parse reflection types.
|
2011-02-22 12:28:37 +01:00 |
Rico Schüller
|
0e8d142ea6
|
d3dcompiler: Parse reflection variables.
|
2011-02-21 12:58:58 +01:00 |
Rico Schüller
|
c6ec32aec7
|
d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetDesc().
|
2011-02-21 12:58:57 +01:00 |
Rico Schüller
|
dd934099e1
|
d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByName().
|
2011-02-21 12:58:55 +01:00 |
Rico Schüller
|
a7483f4bcc
|
d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByIndex().
|
2011-02-21 12:58:53 +01:00 |
Rico Schüller
|
3f6c54f263
|
d3dcompiler: Parse reflection constant buffers.
|
2011-02-21 12:58:50 +01:00 |
Matteo Bruni
|
005910957b
|
d3dcompiler: Fix initial allocation (Valgrind).
|
2011-02-21 12:44:19 +01:00 |
Rico Schüller
|
9cc0cd39a1
|
d3dcompiler/tests: Add GetResourceBindingDesc() test.
|
2011-02-18 14:54:51 +01:00 |
Rico Schüller
|
d4798d0580
|
d3dcompiler/tests: Add reflection ps desc test.
|
2011-02-17 17:26:18 +01:00 |
Rico Schüller
|
c7ed17ac66
|
d3dcompiler/tests: Add reflection vs desc test.
|
2011-02-17 17:26:12 +01:00 |
Rico Schüller
|
d790be79d7
|
d3dcompiler/tests: Add reflection test.
|
2011-02-16 14:26:26 +01:00 |
Rico Schüller
|
14d8b51bac
|
d3dcompiler: Add argument check in D3DReflect().
|
2011-02-16 14:26:14 +01:00 |
Rico Schüller
|
cacff4b3a0
|
d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDescByName().
|
2011-02-14 12:26:08 +01:00 |
Rico Schüller
|
162233eb63
|
d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDesc().
|
2011-02-14 12:26:04 +01:00 |
Rico Schüller
|
5ad824a178
|
d3dcompiler: Parse bound resources.
|
2011-02-14 12:26:00 +01:00 |
Rico Schüller
|
19fea20963
|
d3dcompiler: Parse OSG5 in the reflection interface.
|
2011-02-08 09:04:27 -06:00 |
Matteo Bruni
|
dbc8c9c299
|
d3dcompiler: Include the string terminator in the output blob.
|
2011-02-07 13:03:39 -06:00 |
Michael Stefaniuc
|
629e853894
|
d3dcompiler_43/tests: COM cleanup for the ID3DInclude iface.
|
2011-01-26 15:00:13 +01:00 |
Travis Athougies
|
ee8b276731
|
d3dcompiler_43/tests: Added error tests to HLSL test suite.
|
2011-01-10 10:39:51 +01:00 |
Travis Athougies
|
3add55840d
|
d3dcompiler_43/tests: Fixed nonconformant C string literals in HLSL test suite.
|
2011-01-10 10:39:44 +01:00 |
Rico Schüller
|
ba9d311f0d
|
d3dcompiler: Implement ID3D11ReflectionInterface::GetDesc().
|
2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
127d07a3cc
|
d3dcompiler: Add initial SHDR and SHEX parsing.
|
2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
a2a7000eeb
|
d3dcompiler: Add initial RDEF parsing.
|
2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
97988d63d8
|
d3dcompiler: Implement ID3D11ShaderReflection::GetPatchConstantParameterDesc().
|
2010-12-22 13:00:13 +01:00 |
Rico Schüller
|
bf1065ea6d
|
d3dcompiler: Implement ID3D11ShaderReflection::GetOutputParameterDesc().
|
2010-12-22 13:00:13 +01:00 |
Rico Schüller
|
767e5705a2
|
d3dcompiler: Implement ID3D11ShaderReflection::GetInputParameterDesc().
|
2010-12-22 13:00:12 +01:00 |
Rico Schüller
|
bfcd413553
|
d3dcompiler: Parse PCSG in the reflection interface.
|
2010-12-22 13:00:12 +01:00 |
Rico Schüller
|
ae98cb4659
|
d3dcompiler: Parse OSGN in the reflection interface.
|
2010-12-22 13:00:12 +01:00 |
Rico Schüller
|
e8ba248920
|
d3dcompiler: Properly initialize Stream member of D3D11_SIGNATURE_PARAMETER_DESC.
|
2010-12-22 13:00:11 +01:00 |
Rico Schüller
|
f8e4771be4
|
d3dcompiler: Parse ISGN in the reflection interface.
|
2010-12-21 15:49:19 +01:00 |
Rico Schüller
|
5ad0c856b6
|
d3dcompiler: Implement ID3D11ShaderReflection::GetConversionInstructionCount().
|
2010-12-21 15:49:07 +01:00 |
Rico Schüller
|
ff038cbcbe
|
d3dcompiler: Implement ID3D11ShaderReflection::GetMovInstructionCount().
|
2010-12-21 15:49:04 +01:00 |
Rico Schüller
|
984ed6e9ac
|
d3dcompiler: Parse reflection STAT tag.
|
2010-12-21 15:49:00 +01:00 |
Rico Schüller
|
8f08d38520
|
d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection.
|
2010-12-21 15:48:40 +01:00 |
Rico Schüller
|
806961ec28
|
d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_blob.
|
2010-12-21 15:48:33 +01:00 |
Rico Schüller
|
cc6699f09d
|
d3dcompiler: Handle TAG_OSG5 in D3DGetBlobPart().
|
2010-12-13 12:43:31 +01:00 |
Rico Schüller
|
5b2286a5bd
|
d3dcompiler: Add initial reflection parsing.
|
2010-12-09 19:27:11 +01:00 |
Travis Athougies
|
dbb2d28795
|
d3dcompiler_43/tests: Added trigonometric function tests to HLSL test suite.
|
2010-11-18 12:52:38 +01:00 |
Rico Schüller
|
a7cf4d16fa
|
d3dcompiler: Add stub ID3D11ShaderReflection interface.
|
2010-11-02 13:49:30 +01:00 |
Rico Schüller
|
02264a7628
|
d3dcompiler: Add D3DReflect() stub.
|
2010-11-02 13:41:11 +01:00 |
Henri Verbeet
|
362da026b0
|
d3dcompiler_43/tests: Calculate the probe count.
|
2010-11-01 13:34:44 +01:00 |
Henri Verbeet
|
04632c060d
|
d3dcompiler_43/tests: Make some variables unsigned.
|
2010-11-01 13:34:43 +01:00 |
Henri Verbeet
|
d3dd18646d
|
d3dcompiler_43/tests: Make probe info const.
|
2010-11-01 13:34:43 +01:00 |
Travis Athougies
|
356420b340
|
d3dcompiler_43/tests: Added float vector tests to HLSL test suite.
|
2010-10-29 15:23:34 +02:00 |
Travis Athougies
|
79f715c3ec
|
d3dcompiler_43/tests: Added tests for conditional expressions to HLSL test suite.
|
2010-10-29 15:23:31 +02:00 |
Travis Athougies
|
9f7ceec91f
|
d3dcompiler_43/tests: Added order of operations test to HLSL test suite.
|
2010-10-29 15:23:28 +02:00 |
Travis Athougies
|
7c56eb8872
|
d3dcompiler_43/tests: Added HLSL test suite.
|
2010-10-28 18:18:11 +02:00 |
Henri Verbeet
|
1f437a9349
|
d3dcompiler: Mark some internal symbols hidden.
|
2010-10-18 19:08:38 +02:00 |
Henri Verbeet
|
a141ea4933
|
d3dcompiler: Merge asmutils.c into utils.c.
|
2010-10-18 19:08:38 +02:00 |
Henri Verbeet
|
72d5b9ddab
|
d3dcompiler: Move some bytecode output functions to bytecodewriter.c.
|
2010-10-18 19:08:37 +02:00 |
Henri Verbeet
|
3db5163fd0
|
d3dcompiler: Make some variables static.
|
2010-10-18 19:08:37 +02:00 |
Henri Verbeet
|
ac8f8c02a6
|
d3dcompiler: Remove some stray tabs.
|
2010-10-15 16:20:06 +02:00 |
Rico Schüller
|
83cff120b9
|
d3dcompiler/tests: Add D3DCOMPILER_STRIP_REFLECTION_DATA test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
f4a9a0bb59
|
d3dcompiler/tests: Add D3DCOMPILER_STRIP_DEBUG_INFO test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
060028c8e3
|
d3dcompiler/tests: Add D3DStripShader() test.
|
2010-10-15 16:17:50 +02:00 |
Rico Schüller
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beb2cad0fb
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d3dcompiler/tests: Add D3D_BLOB_XNA_SHADER test.
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2010-10-15 16:17:50 +02:00 |
Rico Schüller
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b09da75fb5
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d3dcompiler/tests: Add D3D_BLOB_XNA_PREPASS_SHADER test.
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2010-10-15 16:17:50 +02:00 |
Rico Schüller
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c5d601c199
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d3dcompiler/tests: Add D3D_BLOB_LEGACY_SHADER test.
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2010-10-15 16:17:50 +02:00 |
Rico Schüller
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3c12dd345d
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d3dcompiler/tests: Add D3D_BLOB_DEBUG_INFO test.
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2010-10-15 16:17:50 +02:00 |
Rico Schüller
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ed6c221942
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d3dcompiler/tests: Add D3D_BLOB_ALL_SIGNATURE_BLOB test.
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2010-10-15 16:17:50 +02:00 |
Rico Schüller
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291a3b98a5
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d3dcompiler/tests: Add D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB test.
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2010-10-15 16:17:50 +02:00 |
Rico Schüller
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7d87a4d42b
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d3dcompiler/tests: Add D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB test.
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2010-10-15 16:17:50 +02:00 |
Rico Schüller
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87344c6726
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d3dcompiler/tests: Add D3D_BLOB_OUTPUT_SIGNATURE_BLOB test.
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2010-10-15 16:17:50 +02:00 |
Rico Schüller
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1c26d22dc3
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d3dcompiler/tests: Add D3D_BLOB_INPUT_SIGNATURE_BLOB test.
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2010-10-15 16:17:50 +02:00 |