d3dcompiler: Use defines for shader target masks.

This commit is contained in:
Rico Schüller 2011-02-28 19:47:37 +01:00 committed by Alexandre Julliard
parent f9696983cf
commit f7571743c9
1 changed files with 7 additions and 4 deletions

View File

@ -31,6 +31,9 @@ enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7 = 7,
};
#define D3DCOMPILER_SHADER_TARGET_VERSION_MASK 0xffff
#define D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK 0xffff0000
static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, DWORD offset);
const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl;
@ -1108,7 +1111,7 @@ static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type
read_dword(&ptr, &member_offset);
TRACE("Member Offset %u\n", member_offset);
if ((type->reflection->target & 0xffff) >= 0x500)
if ((type->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
skip_dword_unknown(&ptr, 4);
if (desc->Members)
@ -1247,7 +1250,7 @@ static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_
goto err_out;
}
if ((cb->reflection->target & 0xffff) >= 0x500)
if ((cb->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
skip_dword_unknown(&ptr, 4);
}
@ -1306,7 +1309,7 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
TRACE("Creator: %s.\n", debugstr_a(creator));
/* todo: Parse RD11 */
if ((r->target & 0x0000ffff) >= 0x500)
if ((r->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
{
skip_dword_unknown(&ptr, 8);
}
@ -1516,7 +1519,7 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
d[i].Mask = mask & 0xff;
/* pixel shaders have a special handling for SystemValueType in the output signature */
if (((target & 0xffff0000) == 0xffff0000) && (section->tag == TAG_OSG5 || section->tag == TAG_OSGN))
if (((target & D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK) == 0xffff0000) && (section->tag == TAG_OSG5 || section->tag == TAG_OSGN))
{
TRACE("Pixelshader output signature fixup.\n");