d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByIndex().
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@ -801,9 +801,17 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetDesc(
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static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByIndex(
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ID3D11ShaderReflectionType *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
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return NULL;
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TRACE("iface %p, index %u\n", iface, index);
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if (index >= This->desc.Members)
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{
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WARN("Invalid index specified\n");
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return &null_type.ID3D11ShaderReflectionType_iface;
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}
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return &This->members[index].type->ID3D11ShaderReflectionType_iface;
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}
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static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByName(
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