d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByIndex().

This commit is contained in:
Rico Schüller 2011-02-28 19:47:28 +01:00 committed by Alexandre Julliard
parent a300481187
commit 3ca651cce1
1 changed files with 10 additions and 2 deletions

View File

@ -801,9 +801,17 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetDesc(
static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByIndex(
ID3D11ShaderReflectionType *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
return NULL;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->desc.Members)
{
WARN("Invalid index specified\n");
return &null_type.ID3D11ShaderReflectionType_iface;
}
return &This->members[index].type->ID3D11ShaderReflectionType_iface;
}
static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByName(