d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDescByName().
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162233eb63
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@ -296,9 +296,32 @@ static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_sha
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName(
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ID3D11ShaderReflection *iface, LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc)
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{
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FIXME("iface %p, name %s, desc %p stub!\n", iface, name, desc);
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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unsigned int i;
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return E_NOTIMPL;
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TRACE("iface %p, name %s, desc %p\n", iface, debugstr_a(name), desc);
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if (!desc || !name)
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{
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WARN("Invalid argument specified\n");
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return E_INVALIDARG;
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}
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for (i = 0; i < This->bound_resource_count; ++i)
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{
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D3D11_SHADER_INPUT_BIND_DESC *d = &This->bound_resources[i];
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if (!strcmp(d->Name, name))
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{
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TRACE("Returning D3D11_SHADER_INPUT_BIND_DESC %p.\n", d);
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*desc = *d;
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return S_OK;
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}
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}
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WARN("Invalid name specified\n");
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return E_INVALIDARG;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovInstructionCount(
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