d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDesc().
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@ -216,9 +216,19 @@ static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompil
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc(
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ID3D11ShaderReflection *iface, UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc)
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{
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FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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return E_NOTIMPL;
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TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
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if (!desc || index >= This->bound_resource_count)
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{
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WARN("Invalid argument specified\n");
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return E_INVALIDARG;
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}
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*desc = This->bound_resources[index];
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc(
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