d3dcompiler: Type names have to be allocated on the heap.

This commit is contained in:
Matteo Bruni 2012-07-10 15:39:42 +02:00 committed by Alexandre Julliard
parent 0d34c9dab7
commit b8cdf2ee18
1 changed files with 6 additions and 6 deletions

View File

@ -473,31 +473,31 @@ type: base_type
base_type: KW_VOID
{
$$ = new_hlsl_type("void", HLSL_CLASS_SCALAR, HLSL_TYPE_VOID, 1, 1);
$$ = new_hlsl_type(d3dcompiler_strdup("void"), HLSL_CLASS_SCALAR, HLSL_TYPE_VOID, 1, 1);
}
| KW_SAMPLER
{
$$ = new_hlsl_type("sampler", HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
$$ = new_hlsl_type(d3dcompiler_strdup("sampler"), HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
$$->sampler_dim = HLSL_SAMPLER_DIM_GENERIC;
}
| KW_SAMPLER1D
{
$$ = new_hlsl_type("sampler1D", HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
$$ = new_hlsl_type(d3dcompiler_strdup("sampler1D"), HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
$$->sampler_dim = HLSL_SAMPLER_DIM_1D;
}
| KW_SAMPLER2D
{
$$ = new_hlsl_type("sampler2D", HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
$$ = new_hlsl_type(d3dcompiler_strdup("sampler2D"), HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
$$->sampler_dim = HLSL_SAMPLER_DIM_2D;
}
| KW_SAMPLER3D
{
$$ = new_hlsl_type("sampler3D", HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
$$ = new_hlsl_type(d3dcompiler_strdup("sampler3D"), HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
$$->sampler_dim = HLSL_SAMPLER_DIM_3D;
}
| KW_SAMPLERCUBE
{
$$ = new_hlsl_type("samplerCUBE", HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
$$ = new_hlsl_type(d3dcompiler_strdup("samplerCUBE"), HLSL_CLASS_OBJECT, HLSL_TYPE_SAMPLER, 1, 1);
$$->sampler_dim = HLSL_SAMPLER_DIM_CUBE;
}
| TYPE_IDENTIFIER