d3dcompiler: Add stub ID3D11ShaderReflection interface.
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257c4b687a
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@ -9,6 +9,7 @@ C_SRCS = \
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bytecodewriter.c \
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compiler.c \
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d3dcompiler_43_main.c \
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reflection.c \
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utils.c
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LEX_SRCS = asmshader.l
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@ -126,7 +126,23 @@ HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID
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HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector)
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{
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struct d3dcompiler_shader_reflection *object;
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FIXME("data %p, data_size %lu, riid %s, blob %p stub!\n", data, data_size, debugstr_guid(riid), reflector);
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return E_NOTIMPL;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate D3D compiler shader reflection object memory\n");
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return E_OUTOFMEMORY;
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}
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object->vtbl = &d3dcompiler_shader_reflection_vtbl;
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object->refcount = 1;
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*reflector = (ID3D11ShaderReflection *)object;
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TRACE("Created ID3D11ShaderReflection %p\n", object);
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return S_OK;
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}
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@ -57,6 +57,14 @@ HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size) D
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HRESULT d3dcompiler_get_blob_part(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob) DECLSPEC_HIDDEN;
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HRESULT d3dcompiler_strip_shader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob) DECLSPEC_HIDDEN;
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/* ID3D11ShaderReflection */
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extern const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl DECLSPEC_HIDDEN;
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struct d3dcompiler_shader_reflection
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{
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const struct ID3D11ShaderReflectionVtbl *vtbl;
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LONG refcount;
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};
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/* Shader assembler definitions */
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typedef enum _shader_type {
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ST_VERTEX,
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@ -0,0 +1,243 @@
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/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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* Copyright 2010 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3dcompiler_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_AddRef(ID3D11ShaderReflection *iface)
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{
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struct d3dcompiler_shader_reflection *This = (struct d3dcompiler_shader_reflection *)iface;
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u\n", This, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11ShaderReflection *iface)
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{
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struct d3dcompiler_shader_reflection *This = (struct d3dcompiler_shader_reflection *)iface;
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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if (!refcount)
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{
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HeapFree(GetProcessHeap(), 0, This);
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}
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return refcount;
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}
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/* ID3D11ShaderReflection methods */
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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return E_NOTIMPL;
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}
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static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex(
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ID3D11ShaderReflection *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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return NULL;
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}
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static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(
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ID3D11ShaderReflection *iface, LPCSTR name)
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{
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FIXME("iface %p, name \"%s\" stub!\n", iface, name);
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return NULL;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc(
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ID3D11ShaderReflection *iface, UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc)
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{
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FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc(
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ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
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{
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FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc(
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ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
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{
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FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc(
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ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
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{
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FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
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return E_NOTIMPL;
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}
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static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName(
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ID3D11ShaderReflection *iface, LPCSTR name)
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{
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FIXME("iface %p, name %s stub!\n", iface, name);
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return NULL;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName(
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ID3D11ShaderReflection *iface, LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc)
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{
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FIXME("iface %p, name %s, desc %p stub!\n", iface, name, desc);
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return E_NOTIMPL;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovInstructionCount(
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ID3D11ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovcInstructionCount(
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ID3D11ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConversionInstructionCount(
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ID3D11ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetBitwiseInstructionCount(
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ID3D11ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static D3D_PRIMITIVE STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetGSInputPrimitive(
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ID3D11ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencyShader(
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ID3D11ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots(
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ID3D11ShaderReflection *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMinFeatureLevel(
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ID3D11ShaderReflection *iface, D3D_FEATURE_LEVEL *level)
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{
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FIXME("iface %p, level %p stub!\n", iface, level);
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return E_NOTIMPL;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetThreadGroupSize(
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ID3D11ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez)
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{
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FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez);
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return 0;
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}
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const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl =
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{
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/* IUnknown methods */
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d3dcompiler_shader_reflection_QueryInterface,
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d3dcompiler_shader_reflection_AddRef,
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d3dcompiler_shader_reflection_Release,
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/* ID3D11ShaderReflection methods */
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d3dcompiler_shader_reflection_GetDesc,
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d3dcompiler_shader_reflection_GetConstantBufferByIndex,
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d3dcompiler_shader_reflection_GetConstantBufferByName,
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d3dcompiler_shader_reflection_GetResourceBindingDesc,
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d3dcompiler_shader_reflection_GetInputParameterDesc,
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d3dcompiler_shader_reflection_GetOutputParameterDesc,
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d3dcompiler_shader_reflection_GetPatchConstantParameterDesc,
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d3dcompiler_shader_reflection_GetVariableByName,
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d3dcompiler_shader_reflection_GetResourceBindingDescByName,
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d3dcompiler_shader_reflection_GetMovInstructionCount,
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d3dcompiler_shader_reflection_GetMovcInstructionCount,
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d3dcompiler_shader_reflection_GetConversionInstructionCount,
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d3dcompiler_shader_reflection_GetBitwiseInstructionCount,
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d3dcompiler_shader_reflection_GetGSInputPrimitive,
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d3dcompiler_shader_reflection_IsSampleFrequencyShader,
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d3dcompiler_shader_reflection_GetNumInterfaceSlots,
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d3dcompiler_shader_reflection_GetMinFeatureLevel,
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d3dcompiler_shader_reflection_GetThreadGroupSize,
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};
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