d3dcompiler: Reorder section parsing to reflect the order from the shader blob.
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@ -1465,25 +1465,6 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
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switch (section->tag)
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{
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case TAG_STAT:
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hr = d3dcompiler_parse_stat(reflection, section->data, section->data_size);
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if (FAILED(hr))
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{
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WARN("Failed to parse section STAT.\n");
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goto err_out;
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}
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break;
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case TAG_SHEX:
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case TAG_SHDR:
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hr = d3dcompiler_parse_shdr(reflection, section->data, section->data_size);
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if (FAILED(hr))
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{
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WARN("Failed to parse SHDR section.\n");
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goto err_out;
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}
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break;
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case TAG_RDEF:
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hr = d3dcompiler_parse_rdef(reflection, section->data, section->data_size);
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if (FAILED(hr))
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@ -1545,6 +1526,25 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
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}
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break;
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case TAG_SHEX:
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case TAG_SHDR:
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hr = d3dcompiler_parse_shdr(reflection, section->data, section->data_size);
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if (FAILED(hr))
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{
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WARN("Failed to parse SHDR section.\n");
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goto err_out;
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}
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break;
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case TAG_STAT:
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hr = d3dcompiler_parse_stat(reflection, section->data, section->data_size);
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if (FAILED(hr))
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{
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WARN("Failed to parse section STAT.\n");
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goto err_out;
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}
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break;
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default:
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FIXME("Unhandled section %s!\n", debugstr_an((const char *)§ion->tag, 4));
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break;
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