d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByName().

This commit is contained in:
Rico Schüller 2011-02-20 21:21:18 +01:00 committed by Alexandre Julliard
parent a7483f4bcc
commit dd934099e1
1 changed files with 24 additions and 2 deletions

View File

@ -237,9 +237,31 @@ static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompil
static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(
ID3D11ShaderReflection *iface, LPCSTR name)
{
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
unsigned int i;
return NULL;
TRACE("iface %p, name %s\n", iface, debugstr_a(name));
if (!name)
{
WARN("Invalid argument specified\n");
return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
}
for (i = 0; i < This->constant_buffer_count; ++i)
{
struct d3dcompiler_shader_reflection_constant_buffer *d = &This->constant_buffers[i];
if (!strcmp(d->name, name))
{
TRACE("Returning ID3D11ShaderReflectionConstantBuffer %p.\n", d);
return &d->ID3D11ShaderReflectionConstantBuffer_iface;
}
}
WARN("Invalid name specified\n");
return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc(