d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByName().
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@ -237,9 +237,31 @@ static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompil
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static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(
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ID3D11ShaderReflection *iface, LPCSTR name)
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{
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FIXME("iface %p, name \"%s\" stub!\n", iface, name);
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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unsigned int i;
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return NULL;
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TRACE("iface %p, name %s\n", iface, debugstr_a(name));
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if (!name)
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{
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WARN("Invalid argument specified\n");
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return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
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}
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for (i = 0; i < This->constant_buffer_count; ++i)
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{
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struct d3dcompiler_shader_reflection_constant_buffer *d = &This->constant_buffers[i];
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if (!strcmp(d->name, name))
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{
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TRACE("Returning ID3D11ShaderReflectionConstantBuffer %p.\n", d);
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return &d->ID3D11ShaderReflectionConstantBuffer_iface;
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}
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}
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WARN("Invalid name specified\n");
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return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
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}
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc(
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