d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByIndex().

This commit is contained in:
Rico Schüller 2011-02-20 21:21:14 +01:00 committed by Alexandre Julliard
parent 3f6c54f263
commit a7483f4bcc
1 changed files with 15 additions and 2 deletions

View File

@ -31,6 +31,11 @@ enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7 = 7,
};
const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl;
/* null objects - needed for invalid calls */
static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer = {{&d3dcompiler_shader_reflection_constant_buffer_vtbl}};
static BOOL copy_name(const char *ptr, char **name)
{
size_t name_len;
@ -216,9 +221,17 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11Sha
static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex(
ID3D11ShaderReflection *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
return NULL;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->constant_buffer_count)
{
WARN("Invalid argument specified\n");
return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
}
return &This->constant_buffers[index].ID3D11ShaderReflectionConstantBuffer_iface;
}
static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(