d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByIndex().
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@ -31,6 +31,11 @@ enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
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D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7 = 7,
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};
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const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl;
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/* null objects - needed for invalid calls */
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static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer = {{&d3dcompiler_shader_reflection_constant_buffer_vtbl}};
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static BOOL copy_name(const char *ptr, char **name)
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{
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size_t name_len;
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@ -216,9 +221,17 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11Sha
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static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex(
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ID3D11ShaderReflection *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
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return NULL;
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TRACE("iface %p, index %u\n", iface, index);
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if (index >= This->constant_buffer_count)
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{
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WARN("Invalid argument specified\n");
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return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
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}
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return &This->constant_buffers[index].ID3D11ShaderReflectionConstantBuffer_iface;
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}
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static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(
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