d3dcompiler_43/tests: COM cleanup for the ID3DInclude iface.

This commit is contained in:
Michael Stefaniuc 2011-01-26 00:29:58 +01:00 committed by Alexandre Julliard
parent 134cb5bfef
commit 629e853894
1 changed files with 10 additions and 10 deletions

View File

@ -16,6 +16,7 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#define CONST_VTABLE
#include "wine/test.h"
#include <d3d9types.h>
@ -1480,7 +1481,7 @@ static const struct ID3DIncludeVtbl D3DInclude_Vtbl =
};
struct D3DIncludeImpl {
const ID3DIncludeVtbl *lpVtbl;
ID3DInclude ID3DInclude_iface;
};
static void assembleshader_test(void) {
@ -1542,10 +1543,9 @@ static void assembleshader_test(void) {
/* D3DInclude test */
shader = NULL;
messages = NULL;
include.lpVtbl = &D3DInclude_Vtbl;
hr = D3DAssemble(testshader, strlen(testshader), NULL,
NULL, (LPD3DINCLUDE)&include, D3DCOMPILE_SKIP_VALIDATION,
&shader, &messages);
include.ID3DInclude_iface.lpVtbl = &D3DInclude_Vtbl;
hr = D3DAssemble(testshader, strlen(testshader), NULL, NULL, &include.ID3DInclude_iface,
D3DCOMPILE_SKIP_VALIDATION, &shader, &messages);
ok(hr == S_OK, "D3DInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if(messages) {
trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
@ -1634,9 +1634,9 @@ static void d3dpreprocess_test(void)
/* pInclude test */
shader = NULL;
messages = NULL;
include.lpVtbl = &D3DInclude_Vtbl;
hr = D3DPreprocess(testshader, strlen(testshader), NULL,
NULL, (ID3DInclude *)&include, &shader, &messages);
include.ID3DInclude_iface.lpVtbl = &D3DInclude_Vtbl;
hr = D3DPreprocess(testshader, strlen(testshader), NULL, NULL, &include.ID3DInclude_iface,
&shader, &messages);
ok(hr == S_OK, "pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if (messages)
{
@ -1648,8 +1648,8 @@ static void d3dpreprocess_test(void)
/* recursive #include test */
shader = NULL;
messages = NULL;
hr = D3DPreprocess(testshader2, strlen(testshader2), NULL,
NULL, (ID3DInclude *)&include, &shader, &messages);
hr = D3DPreprocess(testshader2, strlen(testshader2), NULL, NULL, &include.ID3DInclude_iface,
&shader, &messages);
ok(hr == S_OK, "D3DPreprocess test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if (messages)
{