d3dcompiler: Parse reflection variables.
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c6ec32aec7
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0e8d142ea6
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@ -64,6 +64,17 @@ struct d3dcompiler_shader_signature
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char *string_data;
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};
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struct d3dcompiler_shader_reflection_variable
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{
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ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable_iface;
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char *name;
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UINT start_offset;
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UINT size;
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UINT flags;
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LPVOID default_value;
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};
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struct d3dcompiler_shader_reflection_constant_buffer
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{
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ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer_iface;
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@ -75,6 +86,8 @@ struct d3dcompiler_shader_reflection_constant_buffer
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UINT variable_count;
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UINT size;
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UINT flags;
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struct d3dcompiler_shader_reflection_variable *variables;
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};
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/* ID3D11ShaderReflection */
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@ -60,6 +60,22 @@ static BOOL copy_name(const char *ptr, char **name)
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return TRUE;
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}
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static BOOL copy_value(const char *ptr, void **value, DWORD size)
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{
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if (!ptr || !size) return TRUE;
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*value = HeapAlloc(GetProcessHeap(), 0, size);
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if (!*value)
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{
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ERR("Failed to allocate vlaue memory.\n");
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return FALSE;
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}
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memcpy(*value, ptr, size);
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return TRUE;
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}
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static void free_signature(struct d3dcompiler_shader_signature *sig)
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{
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TRACE("Free signature %p\n", sig);
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@ -68,8 +84,28 @@ static void free_signature(struct d3dcompiler_shader_signature *sig)
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HeapFree(GetProcessHeap(), 0, sig->string_data);
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}
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static void free_variable(struct d3dcompiler_shader_reflection_variable *var)
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{
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if (var)
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{
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HeapFree(GetProcessHeap(), 0, var->name);
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HeapFree(GetProcessHeap(), 0, var->default_value);
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}
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}
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static void free_constant_buffer(struct d3dcompiler_shader_reflection_constant_buffer *cb)
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{
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if (cb->variables)
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{
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unsigned int i;
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for (i = 0; i < cb->variable_count; ++i)
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{
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free_variable(&cb->variables[i]);
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}
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HeapFree(GetProcessHeap(), 0, cb->variables);
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}
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HeapFree(GetProcessHeap(), 0, cb->name);
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}
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@ -537,6 +573,49 @@ const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflect
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d3dcompiler_shader_reflection_constant_buffer_GetVariableByName,
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};
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/* ID3D11ShaderReflectionVariable methods */
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static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetDesc(
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ID3D11ShaderReflectionVariable *iface, D3D11_SHADER_VARIABLE_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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return E_NOTIMPL;
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}
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static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetType(
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ID3D11ShaderReflectionVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetBuffer(
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ID3D11ShaderReflectionVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetInterfaceSlot(
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ID3D11ShaderReflectionVariable *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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return 0;
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}
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const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl =
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{
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/* ID3D11ShaderReflectionVariable methods */
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d3dcompiler_shader_reflection_variable_GetDesc,
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d3dcompiler_shader_reflection_variable_GetType,
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d3dcompiler_shader_reflection_variable_GetBuffer,
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d3dcompiler_shader_reflection_variable_GetInterfaceSlot,
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};
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static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
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{
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const char *ptr = data;
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@ -647,6 +726,75 @@ static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, c
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return E_FAIL;
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}
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static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_constant_buffer *cb,
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const char *data, DWORD data_size, const char *ptr)
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{
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struct d3dcompiler_shader_reflection_variable *variables;
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unsigned int i;
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HRESULT hr;
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variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cb->variable_count * sizeof(*variables));
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if (!variables)
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{
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ERR("Failed to allocate variables memory.\n");
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return E_OUTOFMEMORY;
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}
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for (i = 0; i < cb->variable_count; i++)
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{
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struct d3dcompiler_shader_reflection_variable *v = &variables[i];
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DWORD offset;
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v->ID3D11ShaderReflectionVariable_iface.lpVtbl = &d3dcompiler_shader_reflection_variable_vtbl;
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read_dword(&ptr, &offset);
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if (!copy_name(data + offset, &v->name))
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{
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ERR("Failed to copy name.\n");
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hr = E_OUTOFMEMORY;
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goto err_out;
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}
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TRACE("Variable name: %s.\n", debugstr_a(v->name));
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read_dword(&ptr, &v->start_offset);
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TRACE("Variable offset: %u\n", v->start_offset);
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read_dword(&ptr, &v->size);
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TRACE("Variable size: %u\n", v->size);
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read_dword(&ptr, &v->flags);
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TRACE("Variable flags: %u\n", v->flags);
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/* todo: Parse types */
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read_dword(&ptr, &offset);
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FIXME("Variable type offset: %x\n", offset);
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read_dword(&ptr, &offset);
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TRACE("Variable default value offset: %x\n", offset);
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if (!copy_value(data + offset, &v->default_value, offset ? v->size : 0))
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{
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ERR("Failed to copy name.\n");
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hr = E_OUTOFMEMORY;
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goto err_out;
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}
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if ((cb->reflection->target & 0xffff) >= 0x500)
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skip_dword_unknown(&ptr, 4);
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}
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cb->variables = variables;
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return S_OK;
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err_out:
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for (i = 0; i < cb->variable_count; i++)
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{
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free_variable(&variables[i]);
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}
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HeapFree(GetProcessHeap(), 0, variables);
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return hr;
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}
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static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
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{
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const char *ptr = data;
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@ -779,9 +927,15 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
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read_dword(&ptr, &cb->variable_count);
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TRACE("Variable count: %u\n", cb->variable_count);
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/* todo: Parse variables */
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read_dword(&ptr, &offset);
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FIXME("Variable offset: %x\n", offset);
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TRACE("Variable offset: %x\n", offset);
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hr = d3dcompiler_parse_variables(cb, data, data_size, data + offset);
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if (hr != S_OK)
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{
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FIXME("Failed to parse variables.");
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goto err_out;
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}
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read_dword(&ptr, &cb->size);
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TRACE("Cbuffer size: %u\n", cb->size);
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